2025 Q1 Game Economy Changes
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Last updated: 2025-04-14
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- Created: 2025-04-14
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2025 Q1 Update
The 2025 Q1 update of Clash Royale was released on 2025-03-31, introducing several big changes that affected resource distribution and the way players engage with the game.
Supercell hasn't publicly stated the motivations behind these changes in detail, but we can guess that some of the main ones are:
- Improve the daily experience of most players by simplifying their daily routine.
- Remove less popular features, which increase the complexity and resource distribution inequality.
- Improve distribution of core rewards that seemed hidden for most players.
- Rebalance the economy to make it sustainable for the long term.
The introduction of their update notes supports this:
We want to eliminate every barrier that’s stopped you from collecting rewards at your own pace, so we’ve simplified Battle Rewards and combined them with daily win rewards.
And so does their context for the Season Shop removal:
Despite offering many great rewards, the Season Shop wasn’t very popular. Some players didn’t participate in seasonal events, while others didn’t know the shop even existed.
We want to make the best rewards accessible to all players and give everyone the freedom to enjoy their favorite modes without being forced into seasonal events.
Feature Changes
This is a quick overview of what changed for seasonal rewards:
Old | New | |
---|---|---|
Daily Tasks | Removed | |
Chest Cycle | Removed | |
Season Shop | Removed | |
Added | Daily Drops | |
Added | Daily Bonus | |
Added | Live Events | |
Free Pass | Changed | Free Pass |
Free Pass Bonus | Changed | Free Pass Bonus |
Paid Pass | Changed | Paid Pass |
Path of Legends | Same | Path of Legends |
Global Tournaments | Same | Global Tournaments |
Feature glossary
- Daily Tasks Lucky Drops obtained by completing tasks daily, mainly by winning 3 battles. This included a Daily Streak bonus for completing these tasks consistently every day.
- Chest Cycle Chests collected and opened through the 4 chest slots in the home screen.
- Season Shop Pool of items available monthly for purchase through Season Tokens.
- Daily Drops Lucky Drops earned for winning the first 3 battles of each day.
- Daily Bonus Cards and Gold earned for winning the first 10 battles of each day.
- Live Events Linked as home screen bubbles, these events give bonus rewards for completing basic tasks such as collecting crowns.
- Free Pass Free Tier of Pass Royale
- Free Pass Bonus 30 Bonus Lucky Drops that players can obtain for free after completing the basic tiers.
- Paid Pass Paid Tier of Pass Royale, also known as Diamond Pass Royale.
- Path of Legends Seasonal rewards that can be obtained each season for climbing steps, which are displayed on the right side of the track.
- Global Tournaments There are usually 2 Global Tournaments every season, which include free rewards and premium rewards in exchange for 500 Gems.
Other minor sources
We have listed the main sources, but there are a few minor ones that were omitted for simplicity:
- Daily Shop
- Card Trades
- Clan Donations
- Clan Wars
- Supercell Store freebies
- Gold Rush events
- Challenges
- 100K Gold for top GT players
- Chest Cycle boosts from Trophy Roads
Aside from these, there are relevant sources that contribute to progression but aren't considered seasonal:
- Trophy Road rewards
- Masteries
- Level-up chests
- Path of Legends one-time rewards
- Special Events and promotions
- Special Mini Seasons (e.g.: Retro Royale)
How relevant are the removals and additions? How about the changed features? Those are the questions we'll dig into.
Feature Resource Summary
This section doesn't look at specific changes, but covers the basics of the rewards available in each of the features we'll look into later. You may find it useful to learn about how new features work, or as a historic log of the removed features.
Assumptions and simplifications
To reduce complexity and provide a generic analysis, we assume the following:
- We look into the maximum available rewards; real players don't collect everything.
- We look at rewards for Arena 23 players (9,000 trophies).
- We use average rewards from Lucky Drops and chests.
Additionally, there are some resource conversion issues that cannot be easily simplified:
- Conversion for Magic Books into cards is constrained for many players. Underlevelled players may obtain optimal conversion for these items when spending them in the gap between Level 13 and 14, but for advanced players, these items don't have significant value. For value conversions, we use optimal values, but leave them aside as special categories.
- Gold conversion into Elite Wild Cards is limited, which means that Gold often has resource overflow for advanced players. For value conversions, we 100K Gold = 5K EWCs, but leave this resource aside as special category.
Chart Reading Guide
In the following sections, we'll share several charts that display the distribution of rewards from each source.
Horizontal chart sizes refer to EWC value, but category labels refer to true quantities.
E.g.: 1 Champion card has an EWC value of 4,000. 4,000 would be the size shown in the chart, and the label would say "1".
Note: keep in mind that the horizontal axis doesn't have constant values for all charts, it is adjusted in each of them to provide proper readability of all the items. We'll also share a few direct comparisons afterwards if that is what you are looking for.
Old Sources
Daily Tasks 22%
Daily Tasks provided a total of 4 Lucky Drops each day:
- 1x 2-Star with 4 Spins
- 2x 1-Star with 4 Spins
- 1x 1-Star with up to 7 Spins
Across a season, these were the average rewards expected from this feature:
This feature was removed with the update.
Chest Cycle 13%
Chest Cycle was a very complex feature. Some of the highlights were:
- Special cycle for King Level 14+ (Player Level 42+) players, which removed Silver Chests
- Basic cycle with length of 214 chests
- Special chests that would replace some chests each cycle
- Special chests in a separate cycle of length 500
- Could be sped up with Boosts, Keys and Gems
Across a season, these were the average rewards expected from this feature:
Season Shop 6%
Season Shop had a fairly consistent pool of items every season, which could be obtained in exchange of Season Tokens.
The EWC value of this feature wasn't very significant overall, but provided access to some key items:
- 1x Wild Shard
- 3x Evolution Shards from a specific evolution, usually released 3 seasons before through Pass Royale
- 1x Magic Book, usually of low rarity
Season Tokens could be obtained with daily battles, Pass Royale and challenges.
Buying all the items in the shop was mostly impossible, so players would prioritise higher value items. For simplicity, we'll assume that all items were obtainable.
Free Pass & Bonus 14%
This version of Pass Royale had 60 tiers that would be completed based on crowns obtained during battles.
Aside from these rewards, the Free tier included 100 Gems.
After completing the 60 main tiers, there were 30 Bonus Lucky Drops that players could obtain for free after completing the basic tiers, also with crowns as a requirement.
Paid Pass 22%
Diamond Pass Royale is the core regular purchase for the game.
Aside from EWC value, this tier of Pass Royale included:
- 6 shards for the new evolution
- 1,525 Gems
The rewards obtained by the purchase and completing 60 tiers are:
Unchanged Sources
Global Tournaments 8% 12%
Global Tournaments usually happen twice every season, and they have 2 trails of rewards:
- Free (1% of the 8%)
- Paid (7% of the 8%, but costs 2x500 Gems)
From all the resources listed here, Global Tournaments are the least representative of all due to the narrow share of the playerbase able to obtain them. We excluded the 100K Gold reward for the top 50 players from the reward pool.
Free rewards from 2 Global Tournaments:
Paid rewards from 2 Global Tournaments:
Path of Legends 14% 19%
Every season, Path of Legends progress is reset and all players return to the 1st step of the path. The rewards from the right side of the path can be collected every season, and the ones on the left only once.
The seasonal rewards are:
These rewards skew towards raw Elite Wild Cards very heavily, much more than the other sources.
New Sources
Daily Drops 19%
Note: this feature is still in a release-testing stage, where some players have reward variations. We'll analyse the default configuration. See the reward variants section for more details.
Every day, players earn a Lucky Drop for each of the first 3 wins. These Lucky Drops are:
- 1st: 2-Star with 4 Spins
- 2nd: 1-Star with 4 Spins
- 3rd: 1-Star with 4 Spins
Unlike with the old Daily Tasks, there's no bonus for maintaining a daily win streak.
The rewards obtained from these Lucky Drops across a season are:
Daily Bonus 8%
Note: this feature is still in a release-testing stage, where some players have reward variations. We'll analyse the default configuration. See the reward variants section for more details.
Every day, players earn bonus rewards for the first 10 wins. These rewards contain different amounts of:
- Random Common cards
- Random Rare cards
- Random Epic cards
- Gold
The amounts and rarities are predefined with a weekly cycle, which we have listed below. If a player collects all of them across a season, this is the expected distribution:
Full list of Daily Bonus rewards
Day | Index | Reward |
---|---|---|
1 | 1 | 75 Common Cards |
1 | 2 | 6 Epic Cards |
1 | 3 | 4,500 Gold |
1 | 4 | 20 Rare Cards |
1 | 5 | 75 Common Cards |
1 | 6 | 4,500 Gold |
1 | 7 | 20 Rare Cards |
1 | 8 | 75 Common Cards |
1 | 9 | 4,500 Gold |
1 | 10 | 20 Rare Cards |
2 | 1 | 75 Common Cards |
2 | 2 | 4,500 Gold |
2 | 3 | 20 Rare Cards |
2 | 4 | 75 Common Cards |
2 | 5 | 4,500 Gold |
2 | 6 | 20 Rare Cards |
2 | 7 | 6 Epic Cards |
2 | 8 | 4,500 Gold |
2 | 9 | 20 Rare Cards |
2 | 10 | 75 Common Cards |
3 | 1 | 4,500 Gold |
3 | 2 | 50 Common Cards |
3 | 3 | 20 Rare Cards |
3 | 4 | 4,500 Gold |
3 | 5 | 50 Common Cards |
3 | 6 | 15 Rare Cards |
3 | 7 | 4,500 Gold |
3 | 8 | 50 Common Cards |
3 | 9 | 15 Rare Cards |
3 | 10 | 4,500 Gold |
4 | 1 | 15 Rare Cards |
4 | 2 | 4 Epic Cards |
4 | 3 | 3,000 Gold |
4 | 4 | 50 Common Cards |
4 | 5 | 15 Rare Cards |
4 | 6 | 3,000 Gold |
4 | 7 | 50 Common Cards |
4 | 8 | 15 Rare Cards |
4 | 9 | 3,000 Gold |
4 | 10 | 50 Common Cards |
5 | 1 | 10 Rare Cards |
5 | 2 | 3,000 Gold |
5 | 3 | 40 Common Cards |
5 | 4 | 10 Rare Cards |
5 | 5 | 3,000 Gold |
5 | 6 | 40 Common Cards |
5 | 7 | 10 Rare Cards |
5 | 8 | 2,200 Gold |
5 | 9 | 40 Common Cards |
5 | 10 | 10 Rare Cards |
6 | 1 | 2,200 Gold |
6 | 2 | 40 Common Cards |
6 | 3 | 5 Rare Cards |
6 | 4 | 2,200 Gold |
6 | 5 | 40 Common Cards |
6 | 6 | 4 Epic Cards |
6 | 7 | 2,200 Gold |
6 | 8 | 24 Common Cards |
6 | 9 | 5 Rare Cards |
6 | 10 | 2,200 Gold |
7 | 1 | 24 Common Cards |
7 | 2 | 1,500 Gold |
7 | 3 | 5 Rare Cards |
7 | 4 | 1,500 Gold |
7 | 5 | 24 Common Cards |
7 | 6 | 1,500 Gold |
7 | 7 | 5 Rare Cards |
7 | 8 | 1,500 Gold |
7 | 9 | 24 Common Cards |
7 | 10 | 1,500 Gold |
Free Pass & Bonus 15%
This version of Pass Royale has 90 tiers that are completed based on crowns obtained during battles.
Notable changes for this version of Pass Royale are:
- Wild Shards increased: 1 ➜ 2, as compensation for the one removed from the Season Shop
- Royal Wild Chests: 1 ➜ 0
- Legendary Wild Cards: 1 ➜ 0
The total rewards are:
Aside from these rewards, the Free tier includes 100 Gems.
After completing the 90 main tiers, there were 30 Bonus Lucky Drops that players could obtain for free after completing the basic tiers, also with crowns as a requirement.
The rewards of this feature are unchanged in the surface, but the probabilities of Lucky Drops were adjusted slightly with the update. For 1-Star drops, adding Tower Troops as rewards was arguably the most significant change.
Paid Pass 17%
This version of Diamond Pass Royale has 90 tiers that are completed based on crowns obtained during battles.
Notable changes for this version of Diamond Pass Royale are:
- Gems reduced: 1,525 ➜ 225
- Royal Wild Chests: 1 ➜ 0
The reduction of Gems is very significant. With the previous version of Pass Royale, players who spent 2x500 Gems on Global Tournaments would have a net +675 Gems. With this new version, players with the same behaviour end every season with a negative balance of -625 Gems.
The total rewards are:
Live Events 11%
Live Events is the new home for the most interesting rewards players would find in the Season Shop.
Every week or two, these time-limited events will appear in the home screen as buttons. To complete them, you'll need to wait until the timers expire and complete the task requirements (usually crowns).
During the first season, Live Events rewards will include among other rewards:
- 3x Giant Snowball evolution shards
- 1x Epic Book
These rewards will change from season to season, but we'll assume they remain similar for comparisons.
In aggregate, this is what the rewards look like:
Full list of Live Events rewards for Season 70
- Crown Chase: Wanted: 2025-03-31 - 2025-04-06
- 1-Star Lucky Drop x2
- 2-Star Lucky Drop
- 3-Star Lucky Drop
- Epic Book of Cards
- Boss Bandit Event: 2025-04-10 - 2025-04-15
- 1-Star Lucky Drop x2
- 2-Star Lucky Drop
- Common Wild Card x100
- Emote
- Boss Bandit Card x2
- Crown Chase: 2025-04-17 - 2025-04-20
- 1-Star Lucky Drop x4
- 2-Star Lucky Drop
- Common Wild Card x100
- Rare Wild Card x50
- Giant Snowball Evolution Shard x3
- Banner Frame and Decoration
- Steal Like A Boss: 2025-04-21 - ?
- 1-Star Lucky Drop x5
- 2-Star Lucky Drop
- 3-Star Lucky Drop
- Common Wild Card x100
- Rare Wild Card x50
- Legendary Wild Card
- Banner Frame and Decoration
- Tower Skin
- Crown Chase: 2025-05-01 - 2025-05-04
- 1-Star Lucky Drop x5
- 2-Star Lucky Drop x2
- Common Wild Card x100
- Epic Wild Card x10
Reward Variants
During the first 4 weeks after the update, players receive different variations of the Daily Bonus every week.
These variants test changes in:
- Amount of Daily Drops (3-4)
- Order of Lucky Drop tiers in the Daily Drops
- Amount of Daily Bonus rewards per day
- Density of Daily Bonus rewards
Reward distribution with Win Count
For example:
- G1: Control has less rewards (3), but each of them is bigger. By win 3, all the rewards have been collected.
- G6: Variant D has many rewards (25), but each of them is small. By win 10, less than half of the rewards have been collected.
This are the 2 extremes, but for most groups, the rewards are evenly distributed from Win 0 to 10.
Group | Daily Wins | Rewards by Win 3 | Rewards by Win 10 | Maximum |
---|---|---|---|---|
G1: Control | 3 | 53K | 53K | 53K |
G2: Default | 10 | 24K | 80K | 80K |
G3: Variant A | 10 | 24K | 77K | 77K |
G4: Variant B | 6 | 29K | 58K | 58K |
G5: Variant C | 15 | 17K | 52K | 83K |
G6: Variant D | 25 | 11K | 35K | 88K |
G7: Variant E | 10 | 21K | 79K | 79K |
G8: Variant F | 10 | 24K | 80K | 80K |
Reward distribution by item category
There are many different sizes of rewards, but only 4 kinds of items: Common Cards, Rare Cards, Epic Cards and Gold.
All the groups have similar category compositions: a lot of Gold and very few Epic cards. If we look at the EWC value, the average group has:
- 15% of Common cards
- 20% of Rare cards
- 5% of Epic cards
- 60% of Gold
This chart shows the EWC value obtained by each of the item categories:
Old VS New
When trying to compare old with new rewards, there are a few issues to watch out for:
- How much value do you give to Magic Books?
- How much value do you give to Gold?
- How much value do you give to Evolution Shards?
- How much value do you give to Gems?
- Do you value cosmetics?
It's impossible to give a generic answer to these questions, as there are big differences among players. We won't delve into Evolutions, Gems and cosmetics, but we'll share separate aggregation methods to show how relevant Books and Gold are.
Something else to keep in mind when looking at relative changes is that you should account for all the sources in the game economy, not just those that are changing.
For example:
Suppose Pass Royale is reduced by 50%, but all the other sources in the economy remain untouched.
Saying that rewards were cut by 50% takes this change out of context, and if you account for the other sources, the relevance of this nerf would be reduced to around 10%.
In short, this means that for our analysis we'll include sources like Global Tournaments and Path of Legends, even if these didn't change at all.
Change Overview
Before we get into more granular comparisons, this is a chart that aggregates all the main sources by category:
Change Overview
Detailed chart stats
Resource | Old EWC Value | New EWC Value | Old Count | New Count | Change |
---|---|---|---|---|---|
Random Cards | 168.8K | 131.7K | –22% | ||
Wild Cards | 66.2K | 56.1K | –15% | ||
Magic Books | 55.7K | 22.6K | –59% | ||
Gold | 103.0K | 68.3K | 2,060.7K | 1,365.5K | –34% |
Elite Wild Cards | 67.4K | 60.2K | 67.4K | 60.2K | –11% |
Wild Shards | 2.6K | 2.6K | 2.6 | 2.6 | –0% |
Evolution Shards | 9.8K | 9.2K | 9.8 | 9.2 | –5% |
The summary from this is:
- ~15% reduction in card materials (random cards, Wilds Cards and Elite Wild Cards).
- ~35% reduction in Gold, although still much more than players can convert every season into EWC, which is around 500K.
- ~60% reduction in Books, the most significant reduction. For advanced players who levelled up most of their cards, the obtainable value from Legendary Books and Book of Books is capped at 5K EWC or 100 Gems, instead of 20 Legendary/Champion cards.
- Very slight reduction for the expected Wild Shards and Full Evolutions from Lucky Drops.
Chart separating rarities
Separating each of the categories into rarities shows that the reduction is fairly evenly distributed across rarities.
In grey, unchanged sources; in red, old sources; in blue, new sources; in yellow, Diamond Pass Royale.
Detailed chart stats
Resource | Old EWC Value | New EWC Value | Old Count | New Count | Change |
---|---|---|---|---|---|
Random Cards: | |||||
Common | 24.4K | 22.8K | 24.4K | 22.8K | –6% |
Rare | 30.2K | 27.8K | 6.0K | 5.6K | –8% |
Epic | 16.1K | 10.4K | 803.4 | 519.4 | –35% |
Legendary | 59.2K | 35.1K | 39.4 | 23.4 | –41% |
Champion | 39.0K | 35.6K | 9.8 | 8.9 | –9% |
Total | 168.8K | 131.7K | –22% | ||
Wild Cards: | |||||
Common | 4.2K | 4.1K | 4.2K | 4.1K | –3% |
Rare | 5.7K | 5.4K | 1.1K | 1.1K | –5% |
Epic | 4.3K | 3.6K | 215.4 | 179.5 | –17% |
Legendary | 25.8K | 21.1K | 17.2 | 14.1 | –18% |
Champion | 26.3K | 21.9K | 6.6 | 5.5 | –16% |
Total | 66.2K | 56.1K | –15% | ||
Magic Books: | |||||
Common | 8.3K | 1.2K | 1.7 | 0.2 | –85% |
Rare | 4.1K | 1.5K | 0.7 | 0.2 | –62% |
Epic | 2.1K | 4.8K | 0.5 | 1.2 | +130% |
Legendary | 15.5K | 5.7K | 0.5 | 0.2 | –63% |
Book of Books | 25.9K | 9.4K | 0.3 | 0.1 | –64% |
Total | 55.7K | 22.6K | –59% | ||
Gold | 103.0K | 68.3K | 2,060.7K | 1,365.5K | –34% |
Elite Wild Cards | 67.4K | 60.2K | 67.4K | 60.2K | –11% |
Wild Shards | 2.6K | 2.6K | 2.6 | 2.6 | –0% |
Evolution Shards | 9.8K | 9.2K | 9.8 | 9.2 | –5% |
Chart separating all sources
Free To Play (F2P)
F2P refers to "Free To Play", which is a kind of player behaviour that avoids resources from in-app purchases (IAPs).
This section is analogous to the previous one, but removing premium sources:
- Diamond Pass Royale
- 2x Global Tournament premium rewards
This is an overview using resource categories:
Detailed chart stats
Resource | Old EWC Value | New EWC Value | Old Count | New Count | Change |
---|---|---|---|---|---|
Random Cards | 116.9K | 87.6K | –25% | ||
Wild Cards | 42.5K | 34.7K | –18% | ||
Magic Books | 37.2K | 18.4K | –50% | ||
Gold | 70.9K | 51.9K | 1,418.1K | 1,037.7K | –27% |
Elite Wild Cards | 61.6K | 57.8K | 61.6K | 57.8K | –6% |
Wild Shards | 2.4K | 2.4K | 2.4 | 2.4 | +0% |
Evolution Shards | 3.5K | 3.2K | 3.5 | 3.2 | –9% |
Chart separating rarities
In grey, unchanged sources; in red, old sources; in blue, new sources.
Detailed chart stats
Resource | Old EWC Value | New EWC Value | Old Count | New Count | Change |
---|---|---|---|---|---|
Random Cards: | |||||
Common | 19.7K | 18.4K | 19.7K | 18.4K | –7% |
Rare | 24.3K | 22.2K | 4.9K | 4.4K | –8% |
Epic | 11.4K | 6.6K | 567.9 | 330.6 | –42% |
Legendary | 43.3K | 20.7K | 28.9 | 13.8 | –52% |
Champion | 18.2K | 19.7K | 4.6 | 4.9 | +8% |
Total | 116.9K | 87.6K | –25% | ||
Wild Cards: | |||||
Common | 2.3K | 2.3K | 2.3K | 2.3K | –1% |
Rare | 3.0K | 2.9K | 598.8 | 582.7 | –3% |
Epic | 1.7K | 1.3K | 84.3 | 64.0 | –24% |
Legendary | 12.3K | 9.3K | 8.2 | 6.2 | –25% |
Champion | 23.1K | 19.0K | 5.8 | 4.7 | –18% |
Total | 42.5K | 34.7K | –18% | ||
Magic Books: | |||||
Common | 7.1K | 952.0 | 1.4 | 0.2 | –87% |
Rare | 2.6K | 1.2K | 0.4 | 0.2 | –54% |
Epic | 1.3K | 4.6K | 0.3 | 1.1 | +250% |
Legendary | 9.8K | 4.4K | 0.3 | 0.1 | –55% |
Book of Books | 16.4K | 7.3K | 0.2 | 0.1 | –55% |
Total | 37.2K | 18.4K | –50% | ||
Gold | 70.9K | 51.9K | 1,418.1K | 1,037.7K | –27% |
Elite Wild Cards | 61.6K | 57.8K | 61.6K | 57.8K | –6% |
Wild Shard | 2.4K | 2.4K | 2.4 | 2.4 | +0% |
Evolution Shards | 3.5K | 3.2K | 3.5 | 3.2 | –9% |
Chart separating all sources
Free Pass
With the update, the free tier of Pass Royale absorbed some of the rewards available through other features, such as the Wild Shard that was previously available in the Season Shop. But even if this before-after comparison isn't perfect, it seems useful see what changed.
The highlights are:
- Wild Shards: 1 ➜ 2
- Royal Wild Chests: 1 ➜ 0
- Legendary Wild Cards: 1 ➜ 0
And this is the change overview using resource categories:
Detailed chart stats
Resource | Old EWC Value | New EWC Value | Old Count | New Count | Change |
---|---|---|---|---|---|
Random Cards | 28.1K | 24.4K | –13% | ||
Wild Cards | 8.5K | 5.4K | –37% | ||
Magic Books | 6.9K | 3.9K | –44% | ||
Gold | 21.4K | 15.3K | 427.6K | 306.4K | –28% |
Elite Wild Cards | 2.5K | 2.0K | 2.5K | 2.0K | –20% |
Wild Shards | 1.1K | 2.1K | 1.1 | 2.1 | +93% |
Evolution Shards | 99.0 | 49.8 | 0.1 | 0.0 | –50% |
Chart separating rarities
Detailed chart stats
Resource | Old EWC Value | New EWC Value | Old Count | New Count | Change |
---|---|---|---|---|---|
Random Cards: | |||||
Common | 5.1K | 6.1K | 5.1K | 6.1K | +20% |
Rare | 6.2K | 7.4K | 1.2K | 1.5K | +18% |
Epic | 1.9K | 1.4K | 92.9 | 71.1 | –23% |
Legendary | 7.1K | 6.2K | 4.8 | 4.1 | –14% |
Champion | 7.7K | 3.3K | 1.9 | 0.8 | –57% |
Total | 28.1K | 24.4K | –13% | ||
Wild Cards: | |||||
Common | 537.7 | 383.2 | 537.7 | 383.2 | –29% |
Rare | 729.5 | 517.8 | 145.9 | 103.6 | –29% |
Epic | 461.6 | 184.1 | 23.1 | 9.2 | –60% |
Legendary | 4.1K | 1.3K | 2.8 | 0.9 | –69% |
Champion | 2.7K | 3.0K | 0.7 | 0.8 | +14% |
Total | 8.5K | 5.4K | –37% | ||
Magic Books: | |||||
Common | 455.0 | 269.0 | 0.1 | 0.1 | –41% |
Rare | 568.8 | 336.3 | 0.1 | 0.1 | –41% |
Epic | 279.6 | 157.6 | 0.1 | 0.0 | –44% |
Legendary | 2.1K | 1.2K | 0.1 | 0.0 | –44% |
Book of Books | 3.5K | 1.9K | 0.0 | 0.0 | –45% |
Total | 6.9K | 3.9K | –44% | ||
Gold | 21.4K | 15.3K | 427.6K | 306.4K | –28% |
Elite Wild Cards | 2.5K | 2.0K | 2.5K | 2.0K | –20% |
Wild Shard | 1.1K | 2.1K | 1.1 | 2.1 | +93% |
Evolution Shards | 99.0 | 49.8 | 0.1 | 0.0 | –50% |
List of Free Pass Royale rewards
Resource | Old | New | Change |
---|---|---|---|
Season Tokens | 6,000 | 0 | –100% |
Magic Keys | 10 | 0 | –100% |
Boost Potions | 6 | 6 | - |
Gems | 100 | 100 | - |
Wild Shards | 1 | 2 | +100% |
Legendary Wild Cards | 1 | 0 | –100% |
Lucky Drops (1-Star) | 16 | 28 | +75% |
Lucky Drops (2-Star) | 6 | 4 | –33% |
Lucky Drops (3-Star) | 1 | 1 | - |
Gold Cages (Small) | 0 | 26 | +100% |
Gold Cages (Medium) | 8 | 0 | –100% |
Gold Cages (Large) | 3 | 0 | –100% |
Giant Chests | 5 | 9 | +80% |
Royal Wild Chests | 1 | 0 | –100% |
Paid Pass
The change highlights for Diamond Pass Royale are:
- Gems: 1,525 ➜ 225
- Royal Wild Chests: 1 ➜ 0
And this is the change overview using resource categories:
Detailed chart stats
Resource | Old EWC Value | New EWC Value | Old Count | New Count | Change |
---|---|---|---|---|---|
Random Cards | 30.3K | 22.4K | –26% | ||
Wild Cards | 19.8K | 17.5K | –12% | ||
Magic Books | 18.5K | 4.1K | –78% | ||
Gold | 23.4K | 7.7K | 468.3K | 153.5K | –67% |
Elite Wild Cards | 5.7K | 2.4K | 5.7K | 2.4K | –58% |
Wild Shards | 161.6 | 147.0 | 0.2 | 0.1 | –9% |
Evolution Shards | 6.3K | 6.1K | 6.3 | 6.1 | –4% |
Chart separating rarities
Detailed chart stats
Resource | Old EWC Value | New EWC Value | Old Count | New Count | Change |
---|---|---|---|---|---|
Random Cards: | |||||
Common | 3.2K | 2.9K | 3.2K | 2.9K | –8% |
Rare | 3.7K | 3.4K | 744.5 | 683.2 | –8% |
Epic | 2.8K | 1.9K | 140.3 | 93.5 | –33% |
Legendary | 8.4K | 6.9K | 5.6 | 4.6 | –18% |
Champion | 12.2K | 7.3K | 3.0 | 1.8 | –40% |
Total | 30.3K | 22.4K | –26% | ||
Wild Cards: | |||||
Common | 1.7K | 1.6K | 1.7K | 1.6K | –6% |
Rare | 2.2K | 2.0K | 437.1 | 395.6 | –9% |
Epic | 2.4K | 2.1K | 121.1 | 105.5 | –13% |
Legendary | 10.4K | 8.8K | 6.9 | 5.9 | –15% |
Champion | 3.1K | 3.0K | 0.8 | 0.7 | –5% |
Total | 19.8K | 17.5K | –12% | ||
Magic Books: | |||||
Common | 1.2K | 273.5 | 0.2 | 0.1 | –77% |
Rare | 1.5K | 341.9 | 0.2 | 0.1 | –77% |
Epic | 753.6 | 167.6 | 0.2 | 0.0 | –78% |
Legendary | 5.7K | 1.3K | 0.2 | 0.0 | –78% |
Book of Books | 9.5K | 2.1K | 0.1 | 0.0 | –78% |
Total | 18.5K | 4.1K | –78% | ||
Gold | 23.4K | 7.7K | 468.3K | 153.5K | –67% |
Elite Wild Cards | 5.7K | 2.4K | 5.7K | 2.4K | –58% |
Wild Shard | 161.6 | 147.0 | 0.2 | 0.1 | –9% |
Evolution Shards | 6.3K | 6.1K | 6.3 | 6.1 | –4% |
List of Paid Pass Royale rewards
Resource | Old | New | Change |
---|---|---|---|
Season Tokens | 9,000 | 0 | –100% |
Boost Potions | 4 | 0 | –100% |
Gems | 1,525 | 225 | –85% |
Evolution Shards | 6 | 6 | - |
Common Wild Cards | 1,000 | 1,125 | +13% |
Rare Wild Cards | 250 | 270 | +8% |
Epic Wild Cards | 90 | 90 | - |
Legendary Wild Cards | 4 | 4 | - |
Lucky Drops (1-Star) | 9 | 25 | +178% |
Lucky Drops (2-Star) | 11 | 9 | –18% |
Lucky Drops (3-Star) | 6 | 2 | –67% |
Lucky Drops (4-Star) | 1 | 1 | - |
Gold Cages (Small) | 0 | 8 | +100% |
Gold Cages (Large) | 10 | 0 | –100% |
Magic Chests | 5 | 1 | –80% |
Legendary King's Chests | 1 | 1 | - |
Royal Wild Chests | 1 | 0 | –100% |
Resource Sources
How do you earn Champion Wild Cards? What about Evolution Shards? In this last section, we'll see how many you can get from each feature.
This distribution is just based on the current game economy, so we aren't comparing it to the previous state.
Common Cards & Wild Cards
Distribution of Common cards based on source:
Detailed Chart Stats
Source | Random | Wild | Total | Share |
---|---|---|---|---|
Daily Drops | 5.5K | 781 | 6.3K | 23% |
Daily Bonus | 4.5K | - | 4.5K | 17% |
Path of Legends | - | 500 | 500 | 2% |
GT Free | 526 | - | 526 | 2% |
GT Paid | 1.5K | 200 | 1.7K | 6% |
Pass Free | 4.8K | 235 | 5.1K | 19% |
Pass Free Bonus | 1.3K | 148 | 1.4K | 5% |
Pass Paid | 2.9K | 1.6K | 4.5K | 17% |
Live Events | 1.7K | 633 | 2.3K | 9% |
Total | 22.8K | 4.1K | 26.9K | - |
Share | 85% | 15% | - | - |
Distribution of Random Commons
Distribution of Common Wild Cards
Rare Cards & Wild Cards
Distribution of Rare cards based on source:
Detailed Chart Stats
Source | Random | Wild | Total | Share |
---|---|---|---|---|
Daily Drops | 1.3K | 214 | 1.5K | 22% |
Daily Bonus | 1.2K | - | 1.2K | 18% |
Path of Legends | - | 100 | 100 | 2% |
GT Free | 129 | - | 129 | 2% |
GT Paid | 433 | 100 | 533 | 8% |
Pass Free | 1.2K | 64 | 1.2K | 19% |
Pass Free Bonus | 297 | 39 | 336 | 5% |
Pass Paid | 683 | 396 | 1.1K | 16% |
Live Events | 381 | 165 | 546 | 8% |
Total | 5.6K | 1.1K | 6.6K | - |
Share | 84% | 16% | - | - |
Distribution of Random Rares
Distribution of Rare Wild Cards
Epic Cards & Wild Cards
Distribution of Epic cards based on source:
Detailed Chart Stats
Source | Random | Wild | Total | Share |
---|---|---|---|---|
Daily Drops | 118 | 19 | 137 | 20% |
Daily Bonus | 87 | - | 87 | 12% |
Path of Legends | - | 20 | 20 | 3% |
GT Free | 19 | - | 19 | 3% |
GT Paid | 95 | 10 | 105 | 15% |
Pass Free | 45 | 5.7 | 51 | 7% |
Pass Free Bonus | 26 | 3.5 | 30 | 4% |
Pass Paid | 94 | 105 | 199 | 28% |
Live Events | 36 | 16 | 51 | 7% |
Total | 519 | 179 | 699 | - |
Share | 74% | 26% | - | - |
Distribution of Random Epics
Distribution of Epic Wild Cards
Legendary Cards & Wild Cards
Distribution of Legendary cards based on source:
Detailed Chart Stats
Source | Random | Wild | Total | Share |
---|---|---|---|---|
Daily Drops | 7.0 | 1.8 | 8.8 | 23% |
Daily Bonus | - | - | - | - |
Path of Legends | - | 2.0 | 2.0 | 5% |
GT Free | 0.7 | - | 0.7 | 2% |
GT Paid | 5.0 | 2.0 | 7.0 | 19% |
Pass Free | 2.7 | 0.5 | 3.2 | 9% |
Pass Free Bonus | 1.4 | 0.3 | 1.8 | 5% |
Pass Paid | 4.6 | 5.9 | 10 | 28% |
Live Events | 2.1 | 1.5 | 3.6 | 10% |
Total | 23 | 14 | 37 | - |
Share | 62% | 38% | - | - |
Distribution of Random Legendaries
Distribution of Legendary Wild Cards
Champion Cards & Wild Cards
Distribution of Legendary cards based on source:
Note:
This distribution might be unusually affected by the release of Boss Bandit. Future seasons may not include these many Champions.
Detailed Chart Stats
Source | Random | Wild | Total | Share |
---|---|---|---|---|
Daily Drops | 1.5 | 1.5 | 3.1 | 21% |
Daily Bonus | - | - | - | - |
Path of Legends | - | 2.0 | 2.0 | 14% |
GT Free | 0.1 | - | 0.1 | 1% |
GT Paid | 2.1 | - | 2.1 | 15% |
Pass Free | 0.5 | 0.5 | 1.0 | 7% |
Pass Free Bonus | 0.3 | 0.3 | 0.6 | 4% |
Pass Paid | 1.8 | 0.7 | 2.6 | 18% |
Live Events | 2.5 | 0.5 | 2.9 | 20% |
Total | 8.9 | 5.5 | 14 | - |
Share | 62% | 38% | - | - |
Distribution of Random Champions
Distribution of Champion Wild Cards
Magic Books
This is the expected distribution of Magic Books after a full season.
Most of these values are below 1, meaning that you shouldn't expect to earn one every month. For example, a 0.100 value is similar to a 10% chance of obtaining 1 Magic Book.
Source | Common | Rare | Epic | Legendary | BoB |
---|---|---|---|---|---|
Daily Drops | 0.104 | 0.104 | 0.083 | 0.083 | 0.052 |
Daily Bonus | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
Path of Legends | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
GT Free | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
GT Paid | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
Pass Free | 0.033 | 0.033 | 0.024 | 0.024 | 0.015 |
Pass Free Bonus | 0.021 | 0.021 | 0.015 | 0.015 | 0.009 |
Pass Paid | 0.055 | 0.055 | 0.042 | 0.042 | 0.026 |
Live Events | 0.032 | 0.032 | 1.025 | 0.025 | 0.015 |
Total | 0.245 | 0.245 | 1.189 | 0.189 | 0.117 |
Distribution chart (by EWC Value)
Distribution chart (by count)
Elite Wild Cards (EWC)
Advanced players generally obtain a lot of EWCs due to overflow from their card collection, but this section only looks at the EWCs that players can earn directly.
Detailed Chart Stats
Source | Amount | Share |
---|---|---|
Daily Drops | 4.4K | 7% |
Daily Bonus | - | - |
Path of Legends | 50.0K | 83% |
GT Free | - | - |
GT Paid | - | - |
Pass Free | 1.3K | 2% |
Pass Free Bonus | 708 | 1% |
Pass Paid | 2.4K | 4% |
Live Events | 1.4K | 2% |
Total | 60.2K | 100% |
Gold
Detailed Chart Stats
Source | Amount | Share |
---|---|---|
Daily Drops | 204.6K | 15% |
Daily Bonus | 341.3K | 25% |
Path of Legends | 75.0K | 5% |
GT Free | 48.7K | 4% |
GT Paid | 174.3K | 13% |
Pass Free | 262.1K | 19% |
Pass Free Bonus | 44.2K | 3% |
Pass Paid | 153.5K | 11% |
Live Events | 61.8K | 5% |
Total | 1365.5K | 100% |
Evolution Shards
The main ways to obtain Evolution Shards consistently every season are:
- 3 in Live Events
- 6 in Diamond Pass Royale
5-Star Lucky Drops also have a slight chance to give Evolution Shards: 4.3%. Each of these drops contains a full evolution rather than a single shard, so we value them as 6 shards for our calculations.
Detailed Chart Stats
Source | Amount | Share |
---|---|---|
Daily Drops | 0.13 | 1% |
Daily Bonus | - | - |
Path of Legends | - | - |
GT Free | - | - |
GT Paid | - | - |
Pass Free | 0.03 | 0% |
Pass Free Bonus | 0.02 | 0% |
Pass Paid | 6.06 | 66% |
Live Events | 3.01 | 33% |
Total | 9.24 | 100% |
Wild Shards
Aside from the 2 Wild Shards obtainable with Free Pass Royale, the only other source for them is Lucky Drops.
4-Star Lucky Drops have a 3% chance of giving 1 Wild Shard.
Detailed Chart Stats
Source | Amount | Share |
---|---|---|
Daily Drops | 0.25 | 10% |
Daily Bonus | - | - |
Path of Legends | - | - |
GT Free | - | - |
GT Paid | - | - |
Pass Free | 2.07 | 80% |
Pass Free Bonus | 0.04 | 1% |
Pass Paid | 0.15 | 6% |
Live Events | 0.08 | 3% |
Total | 2.59 | 100% |
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