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2025 Q1 Game Economy Changes

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Authors:

Alpe

Last updated: 2025-04-14

Page change log:

  • Created: 2025-04-14

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2025 Q1 Update

The 2025 Q1 update of Clash Royale was released on 2025-03-31, introducing several big changes that affected resource distribution and the way players engage with the game.

Supercell hasn't publicly stated the motivations behind these changes in detail, but we can guess that some of the main ones are:

  • Improve the daily experience of most players by simplifying their daily routine.
  • Remove less popular features, which increase the complexity and resource distribution inequality.
  • Improve distribution of core rewards that seemed hidden for most players.
  • Rebalance the economy to make it sustainable for the long term.

The introduction of their update notes supports this:

We want to eliminate every barrier that’s stopped you from collecting rewards at your own pace, so we’ve simplified Battle Rewards and combined them with daily win rewards.

And so does their context for the Season Shop removal:

Despite offering many great rewards, the Season Shop wasn’t very popular. Some players didn’t participate in seasonal events, while others didn’t know the shop even existed.

We want to make the best rewards accessible to all players and give everyone the freedom to enjoy their favorite modes without being forced into seasonal events.

Feature Changes

This is a quick overview of what changed for seasonal rewards:

OldNew
Daily TasksRemoved
Chest CycleRemoved
Season ShopRemoved
AddedDaily Drops
AddedDaily Bonus
AddedLive Events
Free PassChangedFree Pass
Free Pass BonusChangedFree Pass Bonus
Paid PassChangedPaid Pass
Path of LegendsSamePath of Legends
Global TournamentsSameGlobal Tournaments
Feature glossary
  • Daily Tasks Lucky Drops obtained by completing tasks daily, mainly by winning 3 battles. This included a Daily Streak bonus for completing these tasks consistently every day.
  • Chest Cycle Chests collected and opened through the 4 chest slots in the home screen.
  • Season Shop Pool of items available monthly for purchase through Season Tokens.
  • Daily Drops Lucky Drops earned for winning the first 3 battles of each day.
  • Daily Bonus Cards and Gold earned for winning the first 10 battles of each day.
  • Live Events Linked as home screen bubbles, these events give bonus rewards for completing basic tasks such as collecting crowns.
  • Free Pass Free Tier of Pass Royale
  • Free Pass Bonus 30 Bonus Lucky Drops that players can obtain for free after completing the basic tiers.
  • Paid Pass Paid Tier of Pass Royale, also known as Diamond Pass Royale.
  • Path of Legends Seasonal rewards that can be obtained each season for climbing steps, which are displayed on the right side of the track.
  • Global Tournaments There are usually 2 Global Tournaments every season, which include free rewards and premium rewards in exchange for 500 Gems.
Other minor sources

We have listed the main sources, but there are a few minor ones that were omitted for simplicity:

  • Daily Shop
  • Card Trades
  • Clan Donations
  • Clan Wars
  • Supercell Store freebies
  • Gold Rush events
  • Challenges
  • 100K Gold for top GT players
  • Chest Cycle boosts from Trophy Roads

Aside from these, there are relevant sources that contribute to progression but aren't considered seasonal:

  • Trophy Road rewards
  • Masteries
  • Level-up chests
  • Path of Legends one-time rewards
  • Special Events and promotions
  • Special Mini Seasons (e.g.: Retro Royale)

How relevant are the removals and additions? How about the changed features? Those are the questions we'll dig into.

Feature Resource Summary

This section doesn't look at specific changes, but covers the basics of the rewards available in each of the features we'll look into later. You may find it useful to learn about how new features work, or as a historic log of the removed features.

Assumptions and simplifications

To reduce complexity and provide a generic analysis, we assume the following:

  • We look into the maximum available rewards; real players don't collect everything.
  • We look at rewards for Arena 23 players (9,000 trophies).
  • We use average rewards from Lucky Drops and chests.

Additionally, there are some resource conversion issues that cannot be easily simplified:

  • Conversion for Magic Books into cards is constrained for many players. Underlevelled players may obtain optimal conversion for these items when spending them in the gap between Level 13 and 14, but for advanced players, these items don't have significant value. For value conversions, we use optimal values, but leave them aside as special categories.
  • Gold conversion into Elite Wild Cards is limited, which means that Gold often has resource overflow for advanced players. For value conversions, we 100K Gold = 5K EWCs, but leave this resource aside as special category.

Chart Reading Guide

In the following sections, we'll share several charts that display the distribution of rewards from each source.

Horizontal chart sizes refer to EWC value, but category labels refer to true quantities.

E.g.: 1 Champion card has an EWC value of 4,000. 4,000 would be the size shown in the chart, and the label would say "1".

Note: keep in mind that the horizontal axis doesn't have constant values for all charts, it is adjusted in each of them to provide proper readability of all the items. We'll also share a few direct comparisons afterwards if that is what you are looking for.

Chart Reading Guide

Old Sources

Daily Tasks 22%

Daily Tasks provided a total of 4 Lucky Drops each day:

  • 1x 2-Star with 4 Spins
  • 2x 1-Star with 4 Spins
  • 1x 1-Star with up to 7 Spins

Across a season, these were the average rewards expected from this feature:

Daily Tasks

This feature was removed with the update.

Chest Cycle 13%

Chest Cycle was a very complex feature. Some of the highlights were:

  • Special cycle for King Level 14+ (Player Level 42+) players, which removed Silver Chests
  • Basic cycle with length of 214 chests
  • Special chests that would replace some chests each cycle
  • Special chests in a separate cycle of length 500
  • Could be sped up with Boosts, Keys and Gems

Across a season, these were the average rewards expected from this feature:

Chest Cycle

Season Shop 6%

Season Shop had a fairly consistent pool of items every season, which could be obtained in exchange of Season Tokens.

The EWC value of this feature wasn't very significant overall, but provided access to some key items:

  • 1x Wild Shard
  • 3x Evolution Shards from a specific evolution, usually released 3 seasons before through Pass Royale
  • 1x Magic Book, usually of low rarity

Season Tokens could be obtained with daily battles, Pass Royale and challenges.

Buying all the items in the shop was mostly impossible, so players would prioritise higher value items. For simplicity, we'll assume that all items were obtainable.

Season Shop

Free Pass & Bonus 14%

This version of Pass Royale had 60 tiers that would be completed based on crowns obtained during battles.

Free Pass

Aside from these rewards, the Free tier included 100 Gems.

After completing the 60 main tiers, there were 30 Bonus Lucky Drops that players could obtain for free after completing the basic tiers, also with crowns as a requirement.

Free Pass Bonus

Paid Pass 22%

Diamond Pass Royale is the core regular purchase for the game.

Aside from EWC value, this tier of Pass Royale included:

  • 6 shards for the new evolution
  • 1,525 Gems

The rewards obtained by the purchase and completing 60 tiers are:

Paid Pass

Unchanged Sources

Global Tournaments 8% 12%

Global Tournaments usually happen twice every season, and they have 2 trails of rewards:

  • Free (1% of the 8%)
  • Paid (7% of the 8%, but costs 2x500 Gems)

From all the resources listed here, Global Tournaments are the least representative of all due to the narrow share of the playerbase able to obtain them. We excluded the 100K Gold reward for the top 50 players from the reward pool.

Free rewards from 2 Global Tournaments:

Free Global Tournaments

Paid rewards from 2 Global Tournaments:

Paid Global Tournaments

Path of Legends 14% 19%

Every season, Path of Legends progress is reset and all players return to the 1st step of the path. The rewards from the right side of the path can be collected every season, and the ones on the left only once.

The seasonal rewards are:

Path of Legends

These rewards skew towards raw Elite Wild Cards very heavily, much more than the other sources.

New Sources

Daily Drops 19%

Note: this feature is still in a release-testing stage, where some players have reward variations. We'll analyse the default configuration. See the reward variants section for more details.

Every day, players earn a Lucky Drop for each of the first 3 wins. These Lucky Drops are:

  • 1st: 2-Star with 4 Spins
  • 2nd: 1-Star with 4 Spins
  • 3rd: 1-Star with 4 Spins

Unlike with the old Daily Tasks, there's no bonus for maintaining a daily win streak.

The rewards obtained from these Lucky Drops across a season are:

Daily Drops

Daily Bonus 8%

Note: this feature is still in a release-testing stage, where some players have reward variations. We'll analyse the default configuration. See the reward variants section for more details.

Every day, players earn bonus rewards for the first 10 wins. These rewards contain different amounts of:

  • Random Common cards
  • Random Rare cards
  • Random Epic cards
  • Gold

The amounts and rarities are predefined with a weekly cycle, which we have listed below. If a player collects all of them across a season, this is the expected distribution:

Daily Bonus

Full list of Daily Bonus rewards
DayIndexReward
1175 Common Cards
126 Epic Cards
134,500 Gold
1420 Rare Cards
1575 Common Cards
164,500 Gold
1720 Rare Cards
1875 Common Cards
194,500 Gold
11020 Rare Cards
2175 Common Cards
224,500 Gold
2320 Rare Cards
2475 Common Cards
254,500 Gold
2620 Rare Cards
276 Epic Cards
284,500 Gold
2920 Rare Cards
21075 Common Cards
314,500 Gold
3250 Common Cards
3320 Rare Cards
344,500 Gold
3550 Common Cards
3615 Rare Cards
374,500 Gold
3850 Common Cards
3915 Rare Cards
3104,500 Gold
4115 Rare Cards
424 Epic Cards
433,000 Gold
4450 Common Cards
4515 Rare Cards
463,000 Gold
4750 Common Cards
4815 Rare Cards
493,000 Gold
41050 Common Cards
5110 Rare Cards
523,000 Gold
5340 Common Cards
5410 Rare Cards
553,000 Gold
5640 Common Cards
5710 Rare Cards
582,200 Gold
5940 Common Cards
51010 Rare Cards
612,200 Gold
6240 Common Cards
635 Rare Cards
642,200 Gold
6540 Common Cards
664 Epic Cards
672,200 Gold
6824 Common Cards
695 Rare Cards
6102,200 Gold
7124 Common Cards
721,500 Gold
735 Rare Cards
741,500 Gold
7524 Common Cards
761,500 Gold
775 Rare Cards
781,500 Gold
7924 Common Cards
7101,500 Gold
Free Pass & Bonus 15%

This version of Pass Royale has 90 tiers that are completed based on crowns obtained during battles.

Notable changes for this version of Pass Royale are:

  • Wild Shards increased: 1 ➜ 2, as compensation for the one removed from the Season Shop
  • Royal Wild Chests: 1 ➜ 0
  • Legendary Wild Cards: 1 ➜ 0

The total rewards are:

Free Pass

Aside from these rewards, the Free tier includes 100 Gems.

After completing the 90 main tiers, there were 30 Bonus Lucky Drops that players could obtain for free after completing the basic tiers, also with crowns as a requirement.

Free Pass Bonus

The rewards of this feature are unchanged in the surface, but the probabilities of Lucky Drops were adjusted slightly with the update. For 1-Star drops, adding Tower Troops as rewards was arguably the most significant change.

Paid Pass 17%

This version of Diamond Pass Royale has 90 tiers that are completed based on crowns obtained during battles.

Notable changes for this version of Diamond Pass Royale are:

  • Gems reduced: 1,525 ➜ 225
  • Royal Wild Chests: 1 ➜ 0

The reduction of Gems is very significant. With the previous version of Pass Royale, players who spent 2x500 Gems on Global Tournaments would have a net +675 Gems. With this new version, players with the same behaviour end every season with a negative balance of -625 Gems.

The total rewards are:

Paid Pass

Live Events 11%

Live Events is the new home for the most interesting rewards players would find in the Season Shop.

Every week or two, these time-limited events will appear in the home screen as buttons. To complete them, you'll need to wait until the timers expire and complete the task requirements (usually crowns).

During the first season, Live Events rewards will include among other rewards:

  • 3x Giant Snowball evolution shards
  • 1x Epic Book

These rewards will change from season to season, but we'll assume they remain similar for comparisons.

In aggregate, this is what the rewards look like:

Live Events

Full list of Live Events rewards for Season 70
  1. Crown Chase: Wanted: 2025-03-31 - 2025-04-06
  • 1-Star Lucky Drop x2
  • 2-Star Lucky Drop
  • 3-Star Lucky Drop
  • Epic Book of Cards
  1. Boss Bandit Event: 2025-04-10 - 2025-04-15
  • 1-Star Lucky Drop x2
  • 2-Star Lucky Drop
  • Common Wild Card x100
  • Emote
  • Boss Bandit Card x2
  1. Crown Chase: 2025-04-17 - 2025-04-20
  • 1-Star Lucky Drop x4
  • 2-Star Lucky Drop
  • Common Wild Card x100
  • Rare Wild Card x50
  • Giant Snowball Evolution Shard x3
  • Banner Frame and Decoration
  1. Steal Like A Boss: 2025-04-21 - ?
  • 1-Star Lucky Drop x5
  • 2-Star Lucky Drop
  • 3-Star Lucky Drop
  • Common Wild Card x100
  • Rare Wild Card x50
  • Legendary Wild Card
  • Banner Frame and Decoration
  • Tower Skin
  1. Crown Chase: 2025-05-01 - 2025-05-04
  • 1-Star Lucky Drop x5
  • 2-Star Lucky Drop x2
  • Common Wild Card x100
  • Epic Wild Card x10

Reward Variants

During the first 4 weeks after the update, players receive different variations of the Daily Bonus every week.

Daily Bonus Variants

These variants test changes in:

  • Amount of Daily Drops (3-4)
  • Order of Lucky Drop tiers in the Daily Drops
  • Amount of Daily Bonus rewards per day
  • Density of Daily Bonus rewards
Reward distribution with Win Count

For example:

  • G1: Control has less rewards (3), but each of them is bigger. By win 3, all the rewards have been collected.
  • G6: Variant D has many rewards (25), but each of them is small. By win 10, less than half of the rewards have been collected.

This are the 2 extremes, but for most groups, the rewards are evenly distributed from Win 0 to 10.

GroupDaily WinsRewards by Win 3Rewards by Win 10Maximum
G1: Control353K53K53K
G2: Default1024K80K80K
G3: Variant A1024K77K77K
G4: Variant B629K58K58K
G5: Variant C1517K52K83K
G6: Variant D2511K35K88K
G7: Variant E1021K79K79K
G8: Variant F1024K80K80K
Reward distribution by item category

There are many different sizes of rewards, but only 4 kinds of items: Common Cards, Rare Cards, Epic Cards and Gold.

All the groups have similar category compositions: a lot of Gold and very few Epic cards. If we look at the EWC value, the average group has:

  • 15% of Common cards
  • 20% of Rare cards
  • 5% of Epic cards
  • 60% of Gold

This chart shows the EWC value obtained by each of the item categories:

Daily Bonus Variants by Rarity

Old VS New

When trying to compare old with new rewards, there are a few issues to watch out for:

  • How much value do you give to Magic Books?
  • How much value do you give to Gold?
  • How much value do you give to Evolution Shards?
  • How much value do you give to Gems?
  • Do you value cosmetics?

It's impossible to give a generic answer to these questions, as there are big differences among players. We won't delve into Evolutions, Gems and cosmetics, but we'll share separate aggregation methods to show how relevant Books and Gold are.

Something else to keep in mind when looking at relative changes is that you should account for all the sources in the game economy, not just those that are changing.

For example:

Suppose Pass Royale is reduced by 50%, but all the other sources in the economy remain untouched.

Saying that rewards were cut by 50% takes this change out of context, and if you account for the other sources, the relevance of this nerf would be reduced to around 10%.

In short, this means that for our analysis we'll include sources like Global Tournaments and Path of Legends, even if these didn't change at all.

Change Overview

Before we get into more granular comparisons, this is a chart that aggregates all the main sources by category:

Change Overview

Old VS New - Categories

Detailed chart stats
ResourceOld EWC ValueNew EWC ValueOld CountNew CountChange
Random Cards168.8K131.7K–22%
Wild Cards66.2K56.1K–15%
Magic Books55.7K22.6K–59%
Gold103.0K68.3K2,060.7K1,365.5K–34%
Elite Wild Cards67.4K60.2K67.4K60.2K–11%
Wild Shards2.6K2.6K2.62.6–0%
Evolution Shards9.8K9.2K9.89.2–5%

The summary from this is:

  • ~15% reduction in card materials (random cards, Wilds Cards and Elite Wild Cards).
  • ~35% reduction in Gold, although still much more than players can convert every season into EWC, which is around 500K.
  • ~60% reduction in Books, the most significant reduction. For advanced players who levelled up most of their cards, the obtainable value from Legendary Books and Book of Books is capped at 5K EWC or 100 Gems, instead of 20 Legendary/Champion cards.
  • Very slight reduction for the expected Wild Shards and Full Evolutions from Lucky Drops.
Chart separating rarities

Separating each of the categories into rarities shows that the reduction is fairly evenly distributed across rarities.

Old VS New - Item by item

In grey, unchanged sources; in red, old sources; in blue, new sources; in yellow, Diamond Pass Royale.

Detailed chart stats
ResourceOld EWC ValueNew EWC ValueOld CountNew CountChange
Random Cards:
Common24.4K22.8K24.4K22.8K–6%
Rare30.2K27.8K6.0K5.6K–8%
Epic16.1K10.4K803.4519.4–35%
Legendary59.2K35.1K39.423.4–41%
Champion39.0K35.6K9.88.9–9%
Total168.8K131.7K–22%
Wild Cards:
Common4.2K4.1K4.2K4.1K–3%
Rare5.7K5.4K1.1K1.1K–5%
Epic4.3K3.6K215.4179.5–17%
Legendary25.8K21.1K17.214.1–18%
Champion26.3K21.9K6.65.5–16%
Total66.2K56.1K–15%
Magic Books:
Common8.3K1.2K1.70.2–85%
Rare4.1K1.5K0.70.2–62%
Epic2.1K4.8K0.51.2+130%
Legendary15.5K5.7K0.50.2–63%
Book of Books25.9K9.4K0.30.1–64%
Total55.7K22.6K–59%
Gold103.0K68.3K2,060.7K1,365.5K–34%
Elite Wild Cards67.4K60.2K67.4K60.2K–11%
Wild Shards2.6K2.6K2.62.6–0%
Evolution Shards9.8K9.2K9.89.2–5%
Chart separating all sources

Old VS New - Separating sources

Free To Play (F2P)

F2P refers to "Free To Play", which is a kind of player behaviour that avoids resources from in-app purchases (IAPs).

This section is analogous to the previous one, but removing premium sources:

  • Diamond Pass Royale
  • 2x Global Tournament premium rewards

This is an overview using resource categories:

Old VS New - Categories - F2P

Detailed chart stats
ResourceOld EWC ValueNew EWC ValueOld CountNew CountChange
Random Cards116.9K87.6K–25%
Wild Cards42.5K34.7K–18%
Magic Books37.2K18.4K–50%
Gold70.9K51.9K1,418.1K1,037.7K–27%
Elite Wild Cards61.6K57.8K61.6K57.8K–6%
Wild Shards2.4K2.4K2.42.4+0%
Evolution Shards3.5K3.2K3.53.2–9%
Chart separating rarities

Old VS New - Item by item - F2P

In grey, unchanged sources; in red, old sources; in blue, new sources.

Detailed chart stats
ResourceOld EWC ValueNew EWC ValueOld CountNew CountChange
Random Cards:
Common19.7K18.4K19.7K18.4K–7%
Rare24.3K22.2K4.9K4.4K–8%
Epic11.4K6.6K567.9330.6–42%
Legendary43.3K20.7K28.913.8–52%
Champion18.2K19.7K4.64.9+8%
Total116.9K87.6K–25%
Wild Cards:
Common2.3K2.3K2.3K2.3K–1%
Rare3.0K2.9K598.8582.7–3%
Epic1.7K1.3K84.364.0–24%
Legendary12.3K9.3K8.26.2–25%
Champion23.1K19.0K5.84.7–18%
Total42.5K34.7K–18%
Magic Books:
Common7.1K952.01.40.2–87%
Rare2.6K1.2K0.40.2–54%
Epic1.3K4.6K0.31.1+250%
Legendary9.8K4.4K0.30.1–55%
Book of Books16.4K7.3K0.20.1–55%
Total37.2K18.4K–50%
Gold70.9K51.9K1,418.1K1,037.7K–27%
Elite Wild Cards61.6K57.8K61.6K57.8K–6%
Wild Shard2.4K2.4K2.42.4+0%
Evolution Shards3.5K3.2K3.53.2–9%
Chart separating all sources

Old VS New - Separating sources

Free Pass

With the update, the free tier of Pass Royale absorbed some of the rewards available through other features, such as the Wild Shard that was previously available in the Season Shop. But even if this before-after comparison isn't perfect, it seems useful see what changed.

The highlights are:

  • Wild Shards: 1 ➜ 2
  • Royal Wild Chests: 1 ➜ 0
  • Legendary Wild Cards: 1 ➜ 0

And this is the change overview using resource categories:

Old VS New - Free Pass - Categories

Detailed chart stats
ResourceOld EWC ValueNew EWC ValueOld CountNew CountChange
Random Cards28.1K24.4K–13%
Wild Cards8.5K5.4K–37%
Magic Books6.9K3.9K–44%
Gold21.4K15.3K427.6K306.4K–28%
Elite Wild Cards2.5K2.0K2.5K2.0K–20%
Wild Shards1.1K2.1K1.12.1+93%
Evolution Shards99.049.80.10.0–50%
Chart separating rarities

Old VS New - Free Pass - By Rarity

Detailed chart stats
ResourceOld EWC ValueNew EWC ValueOld CountNew CountChange
Random Cards:
Common5.1K6.1K5.1K6.1K+20%
Rare6.2K7.4K1.2K1.5K+18%
Epic1.9K1.4K92.971.1–23%
Legendary7.1K6.2K4.84.1–14%
Champion7.7K3.3K1.90.8–57%
Total28.1K24.4K–13%
Wild Cards:
Common537.7383.2537.7383.2–29%
Rare729.5517.8145.9103.6–29%
Epic461.6184.123.19.2–60%
Legendary4.1K1.3K2.80.9–69%
Champion2.7K3.0K0.70.8+14%
Total8.5K5.4K–37%
Magic Books:
Common455.0269.00.10.1–41%
Rare568.8336.30.10.1–41%
Epic279.6157.60.10.0–44%
Legendary2.1K1.2K0.10.0–44%
Book of Books3.5K1.9K0.00.0–45%
Total6.9K3.9K–44%
Gold21.4K15.3K427.6K306.4K–28%
Elite Wild Cards2.5K2.0K2.5K2.0K–20%
Wild Shard1.1K2.1K1.12.1+93%
Evolution Shards99.049.80.10.0–50%
List of Free Pass Royale rewards
ResourceOldNewChange
Season Tokens6,0000–100%
Magic Keys100–100%
Boost Potions66-
Gems100100-
Wild Shards12+100%
Legendary Wild Cards10–100%
Lucky Drops (1-Star)1628+75%
Lucky Drops (2-Star)64–33%
Lucky Drops (3-Star)11-
Gold Cages (Small)026+100%
Gold Cages (Medium)80–100%
Gold Cages (Large)30–100%
Giant Chests59+80%
Royal Wild Chests10–100%

The change highlights for Diamond Pass Royale are:

  • Gems: 1,525 ➜ 225
  • Royal Wild Chests: 1 ➜ 0

And this is the change overview using resource categories:

Old VS New - Free Pass - Categories

Detailed chart stats
ResourceOld EWC ValueNew EWC ValueOld CountNew CountChange
Random Cards30.3K22.4K–26%
Wild Cards19.8K17.5K–12%
Magic Books18.5K4.1K–78%
Gold23.4K7.7K468.3K153.5K–67%
Elite Wild Cards5.7K2.4K5.7K2.4K–58%
Wild Shards161.6147.00.20.1–9%
Evolution Shards6.3K6.1K6.36.1–4%
Chart separating rarities

Old VS New - Free Pass - By Rarity

Detailed chart stats
ResourceOld EWC ValueNew EWC ValueOld CountNew CountChange
Random Cards:
Common3.2K2.9K3.2K2.9K–8%
Rare3.7K3.4K744.5683.2–8%
Epic2.8K1.9K140.393.5–33%
Legendary8.4K6.9K5.64.6–18%
Champion12.2K7.3K3.01.8–40%
Total30.3K22.4K–26%
Wild Cards:
Common1.7K1.6K1.7K1.6K–6%
Rare2.2K2.0K437.1395.6–9%
Epic2.4K2.1K121.1105.5–13%
Legendary10.4K8.8K6.95.9–15%
Champion3.1K3.0K0.80.7–5%
Total19.8K17.5K–12%
Magic Books:
Common1.2K273.50.20.1–77%
Rare1.5K341.90.20.1–77%
Epic753.6167.60.20.0–78%
Legendary5.7K1.3K0.20.0–78%
Book of Books9.5K2.1K0.10.0–78%
Total18.5K4.1K–78%
Gold23.4K7.7K468.3K153.5K–67%
Elite Wild Cards5.7K2.4K5.7K2.4K–58%
Wild Shard161.6147.00.20.1–9%
Evolution Shards6.3K6.1K6.36.1–4%
List of Paid Pass Royale rewards
ResourceOldNewChange
Season Tokens9,0000–100%
Boost Potions40–100%
Gems1,525225–85%
Evolution Shards66-
Common Wild Cards1,0001,125+13%
Rare Wild Cards250270+8%
Epic Wild Cards9090-
Legendary Wild Cards44-
Lucky Drops (1-Star)925+178%
Lucky Drops (2-Star)119–18%
Lucky Drops (3-Star)62–67%
Lucky Drops (4-Star)11-
Gold Cages (Small)08+100%
Gold Cages (Large)100–100%
Magic Chests51–80%
Legendary King's Chests11-
Royal Wild Chests10–100%

Resource Sources

How do you earn Champion Wild Cards? What about Evolution Shards? In this last section, we'll see how many you can get from each feature.

This distribution is just based on the current game economy, so we aren't comparing it to the previous state.

Common Cards & Wild Cards

Distribution of Common cards based on source:

Sources - Common - All

Detailed Chart Stats
SourceRandomWildTotalShare
Daily Drops5.5K7816.3K23%
Daily Bonus4.5K-4.5K17%
Path of Legends-5005002%
GT Free526-5262%
GT Paid1.5K2001.7K6%
Pass Free4.8K2355.1K19%
Pass Free Bonus1.3K1481.4K5%
Pass Paid2.9K1.6K4.5K17%
Live Events1.7K6332.3K9%
Total22.8K4.1K26.9K-
Share85%15%--
Distribution of Random Commons

Sources - Common - Random

Distribution of Common Wild Cards

Sources - Common - Wild Cards

Rare Cards & Wild Cards

Distribution of Rare cards based on source:

Sources - Rare - All

Detailed Chart Stats
SourceRandomWildTotalShare
Daily Drops1.3K2141.5K22%
Daily Bonus1.2K-1.2K18%
Path of Legends-1001002%
GT Free129-1292%
GT Paid4331005338%
Pass Free1.2K641.2K19%
Pass Free Bonus297393365%
Pass Paid6833961.1K16%
Live Events3811655468%
Total5.6K1.1K6.6K-
Share84%16%--
Distribution of Random Rares

Sources - Rare - Random

Distribution of Rare Wild Cards

Sources - Rare - Wild Cards

Epic Cards & Wild Cards

Distribution of Epic cards based on source:

Sources - Epic - All

Detailed Chart Stats
SourceRandomWildTotalShare
Daily Drops1181913720%
Daily Bonus87-8712%
Path of Legends-20203%
GT Free19-193%
GT Paid951010515%
Pass Free455.7517%
Pass Free Bonus263.5304%
Pass Paid9410519928%
Live Events3616517%
Total519179699-
Share74%26%--
Distribution of Random Epics

Sources - Epic - Random

Distribution of Epic Wild Cards

Sources - Epic - Wild Cards

Legendary Cards & Wild Cards

Distribution of Legendary cards based on source:

Sources - Legendary - All

Detailed Chart Stats
SourceRandomWildTotalShare
Daily Drops7.01.88.823%
Daily Bonus----
Path of Legends-2.02.05%
GT Free0.7-0.72%
GT Paid5.02.07.019%
Pass Free2.70.53.29%
Pass Free Bonus1.40.31.85%
Pass Paid4.65.91028%
Live Events2.11.53.610%
Total231437-
Share62%38%--
Distribution of Random Legendaries

Sources - Legendary - Random

Distribution of Legendary Wild Cards

Sources - Legendary - Wild Cards

Champion Cards & Wild Cards

Distribution of Legendary cards based on source:

Sources - Champion - All

Note:

This distribution might be unusually affected by the release of Boss Bandit. Future seasons may not include these many Champions.

Detailed Chart Stats
SourceRandomWildTotalShare
Daily Drops1.51.53.121%
Daily Bonus----
Path of Legends-2.02.014%
GT Free0.1-0.11%
GT Paid2.1-2.115%
Pass Free0.50.51.07%
Pass Free Bonus0.30.30.64%
Pass Paid1.80.72.618%
Live Events2.50.52.920%
Total8.95.514-
Share62%38%--
Distribution of Random Champions

Sources - Champion - Random

Distribution of Champion Wild Cards

Sources - Champion - Wild Cards

Magic Books

This is the expected distribution of Magic Books after a full season.

Most of these values are below 1, meaning that you shouldn't expect to earn one every month. For example, a 0.100 value is similar to a 10% chance of obtaining 1 Magic Book.

SourceCommonRareEpicLegendaryBoB
Daily Drops0.1040.1040.0830.0830.052
Daily Bonus0.0000.0000.0000.0000.000
Path of Legends0.0000.0000.0000.0000.000
GT Free0.0000.0000.0000.0000.000
GT Paid0.0000.0000.0000.0000.000
Pass Free0.0330.0330.0240.0240.015
Pass Free Bonus0.0210.0210.0150.0150.009
Pass Paid0.0550.0550.0420.0420.026
Live Events0.0320.0321.0250.0250.015
Total0.2450.2451.1890.1890.117
Distribution chart (by EWC Value)

Sources - Books - Value

Distribution chart (by count)

Sources - Books - Count

Elite Wild Cards (EWC)

Advanced players generally obtain a lot of EWCs due to overflow from their card collection, but this section only looks at the EWCs that players can earn directly.

Sources - Elite Wild Cards (EWC)

Detailed Chart Stats
SourceAmountShare
Daily Drops4.4K7%
Daily Bonus--
Path of Legends50.0K83%
GT Free--
GT Paid--
Pass Free1.3K2%
Pass Free Bonus7081%
Pass Paid2.4K4%
Live Events1.4K2%
Total60.2K100%

Gold

Sources - Gold

Detailed Chart Stats
SourceAmountShare
Daily Drops204.6K15%
Daily Bonus341.3K25%
Path of Legends75.0K5%
GT Free48.7K4%
GT Paid174.3K13%
Pass Free262.1K19%
Pass Free Bonus44.2K3%
Pass Paid153.5K11%
Live Events61.8K5%
Total1365.5K100%

Evolution Shards

The main ways to obtain Evolution Shards consistently every season are:

  • 3 in Live Events
  • 6 in Diamond Pass Royale

5-Star Lucky Drops also have a slight chance to give Evolution Shards: 4.3%. Each of these drops contains a full evolution rather than a single shard, so we value them as 6 shards for our calculations.

Sources - Evolution Shards

Detailed Chart Stats
SourceAmountShare
Daily Drops0.131%
Daily Bonus--
Path of Legends--
GT Free--
GT Paid--
Pass Free0.030%
Pass Free Bonus0.020%
Pass Paid6.0666%
Live Events3.0133%
Total9.24100%

Wild Shards

Aside from the 2 Wild Shards obtainable with Free Pass Royale, the only other source for them is Lucky Drops.

4-Star Lucky Drops have a 3% chance of giving 1 Wild Shard.

Sources - Evolution Shards

Detailed Chart Stats
SourceAmountShare
Daily Drops0.2510%
Daily Bonus--
Path of Legends--
GT Free--
GT Paid--
Pass Free2.0780%
Pass Free Bonus0.041%
Pass Paid0.156%
Live Events0.083%
Total2.59100%

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