Game Credits
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Last updated: 2025-04-09
Page change log:
- Created: 2025-04-09
What are the Game Credits?
All Supercell video games have a list of staff that participated in the creation or maintenance of said title. These lists are usually available under the Settings menu, and include many different roles, such as Community Managers, Artists...
At release, the credits for mo.co included 116 names. By matching this list with LinkedIn and other role listings, we can get a better sense for who sits behind this game. We were able to successfully match more than 90% of the credited names, but a few remain unknown.
Mo.co has been in development for more than 4 years, so a few listed members have already left the team and joined other companies. This is just to show that the list doesn't just reflect the currently active team, but instead everyone who left their footprint during the lifetime of the project.
Supercell Roles Overview
Word map of the roles we found:
Main roles sorted by count:
Full Credits List
- Eelis Aaltonen (Game Designer)
- Dino Adani (Software & Audio Engineer)
- Anton Ahlin (UI / UX Designer)
- Heikki Arponen (Machine Learning Engineer)
- Chris Bancroft (Creative / Art Director)
- Dennis 'Denamo' Belfrage (Client Programmer)
- Dan Bonett
- Aditi Bose (Product Manager)
- Stephen Bradley (Product Support Manager)
- Maxime Cambier (Creator Program Operator)
- Dave Chang (Legal Wizard)
- Xuhui Chen (Data Scientist)
- Thea Chow (Game Lead / Lead Producer)
- John Cipriani (Creative / Art Director)
- Silvio Clausen (Head of Localisation)
- Andrew Clayton (Strategy)
- Sean Cornejo (Brand and Community)
- Ayushman Datta Gupta (Game Designer)
- Jalda Eggleton (UI / UX Designer)
- Markus Eräpolku (Game Programmer)
- Minna Eriksson (Game Artist)
- Edvard Fagerholm (Server Engineer)
- Jon Franzas (Lead Programmer)
- João Freitas (Community Manager)
- Qiang Fu (Business and Operations Lead)
- Koen Gabriëls (VFX Artist)
- Juho Glad (Game Developer)
- Nigel Goh (Game Artist)
- Joao Jacinto Gomes
- Mariana Gomes de Souza
- Francisco Granados (Player Support)
- Rebecca Green (Game Artist)
- Kalle Hämäläinen (Game Tech Lead)
- Mikko Hokkanen (Lead Game Artist)
- Dan Howland
- Ville Huovila (Game Tester)
- Tiina Hutri (Team Support, Travel & Events)
- Chi Moon Hwang (Marketing Intelligence & Insight partner)
- Matias Hyry (3D Graphics Engineer)
- Essi Inkiläinen (Localization Producer)
- Niilo Jaba (Computational Geometry)
- Robert Kamphuis (Server Engineer)
- Minyoung Kang (Game Producer)
- Tae Rim Kim (Marketing Creative Producer)
- David King (Director of Technology)
- Markus Kivioja (Engine Programmer)
- Samuel Klinkmann (Community Tech Lead)
- Hannu Koskinen (Lead Environment Artist)
- Byeongmin Kwon (Marketing Lead)
- Mikko Laakkio (Game Designer)
- Rauli Laatikainen (Lead Programmer)
- Vili-Valtteri Laine (Game Artist)
- Federico Larrañaga (Game Artist)
- Christina Lee (Marketing Lead)
- Jimmy Lee (Game Lead)
- Erica Li (Game Producer)
- Ryan Lighton (Head of Community)
- Seonhee Lim (Game Artist)
- Janne Lindholm (Server Engineer)
- Leo Linnamaa (Server Engineer)
- Alex Ling
- Igor Lisovskii (3D Animator)
- Phillip Lockwood (Game Artist)
- Jonne Loikkanen
- Damien Mabin (Game Developer)
- Antoine Madre (Product Lead)
- Edmond Maillard (Engine Programmer)
- Julia Maroto (UI / UX Designer)
- Christin Matt (Game Designer)
- Antti Mattila (Senior Client Developer)
- Marcus Mestrov (Game Artist)
- Krista Nikkari (Senior People Partner)
- Henri Noste (Chief of Staff)
- Heidi Ojennus (QA Tester)
- Stephen Park (Marketing Graphic Designer)
- Miika Pylkkö (Game Artist)
- Meri-Tuulia Rautavuori (Game Analyst)
- Sophie Reid (QA Tester)
- Stephen Routledge (Game Lead)
- Jarkko Salminen (Game Artist)
- Martin Schjøler (Musician / Sound Designer)
- Jarno Seppänen (Machine Learning Lead)
- Vitaly Shestovskiy (DevOps Engineer)
- Heikki Sinivaara (UX Designer)
- Olli Sivonen (Build Engineer)
- Mikko Sivulainen (Senior Programmer)
- Timothy Smith (Community Manager)
- Lucia Souralaysak (Interactive Narrative Designe)
- Jari Sukanen (Senior Server Engineer)
- Tommi Suvinen (Game Lead)
- Ville Talonpoika
- Elie Tattevin-Drevet (Game Developer)
- Ken Taya (Marketing Artist)
- Erol Tekkanat (Product Marketing Manager)
- Ella-Roosa Tenhunen (Brand Strategy)
- Arto Tervo (Game Artist)
- Wilhelm Tigerstedt (Senior Technical Artist)
- Tommi Toivonen (Audio Designer)
- Daniil Tolmachev (Visual Effects Artist)
- Ville Toro
- Vinh Truong (Senior Engine Programmer)
- Mikko Tyni
- Mikko Väänäkoski
- Veli Vainio (Game Lead)
- Kalle Väisänen (Senior Artist)
- Mikko Väisänen (IT Support Engineer)
- Jaakko Väyrynen (Senior Programmer)
- Vesa Vilhonen
- Felix Vivier (Art Director)
- Jean-Louis Voiseux (Engine Programmer)
- Nadya Volchetskaya (UI / UX Designer)
- Slava Volkov (Game Artist)
- Kustaa Vuori (Game Artist)
- Inke Wäinölä (Admin Support)
- Felicia Xie (Product Research Lead)
- Nikolay Zapolnov (Tools / Tech Programmer)