Skip to content

Top Ladder Stats (2025-04)

Levels Header


Authors:

Alpe

Last updated: 2025-05-07

Page change log:

  • Created: 2025-05-07

About Season Stats

The Path of Legends (PoL) leaderboard is a great place to consistently find the best players and to see how they adapt to the meta. The first Monday of every month, the season ends and a new one begins. While players are competing to reach the top, we are tracking their results and deck choices.

With this blog, we present a summary and a few insights of all the data that we collected during the last days of the season, with a focus on the decks that players used to obtain their final rank.

Stats Format Basics

These stats are based on the decks and card collections of the best players, the ones who finished among the top 1,000 players in Path of Legends.

Over this blog, we'll look at card stats with tables that use the following format: Stats Demo

  • Usage refers to the share of players who used the card in their main deck. This stat is paired with a change %, which is the difference when compared to last season's usage.
  • Average Rank is the mean of all the placements from players who used this card. The center point is 500, so if the value is below 500, it means the card is quite good.
  • Have It Maxed refers to the share of players who have that card at Level 15, which is the ideal level to compete in PoL. The companion bar chart also shows the amount of players who have this card at Level 14 (in light blue). If the light blue range is wide, it implies that a lot of players don't consider this card worthy to spend Elite Wild Cards on it, because EWCs are a scarce resource.
  • Usage/Maxed (U/M) shows the amount of players who use a card from those that have it maxed. Some cards can be harder to unlock and level up, so usage may not be a good indicator if it's being held down by other factors. It's also relevant to know that every season boosts a few cards, which allows players to use them without the need to level them up.
Win Rate VS Rank

Due to the nature of the ladder system, card win rates aren't useful to understand the strength of a card. We think a mix of the stats listed above can paint a more accurate picture of the state of each card.

The main reason for this is that system which are based in score matchmaking aims to pair players with others of similar strength. If the amount of battles played is sufficient, the score of the player stabilises, leading to a win rate of ~50%.

Better players stabilise at higher scores than worse players, but in the long term, the winrate becomes similar. This causes this metric to be fairly irrelevant when compared to rank and usage.

Tower Troops

  • This season introduced a +14% buff to the cooking speed of Royal Chef, but this change didn't make a difference.

Tower Troops

Evolutions

  • Evolved Executioner scores #11 in evolution usage during the first season.
  • Evolved Ice Spirit had the best average rank
  • Evolved Lumberjack, again, has the biggest fall in usage (-15%). This time a much bigger drop than last season.

Evolutions

Evolution Unlock Rate

Evolutions are arguably the most challenging progression limitation for players who don't purchase Pass Royale regularly. This means they are also a great indicator for seasonal revenue from the competitive players.

Over time, players find evolution shards through other means, so older evolutions lose that strong correlation with Pass Royale purchases. To avoid that, it's best to keep comparisons to very recent evolutions from the last 2 seasons:

  • Lumberjack (S68) ➜ 46%
  • Hunter (S69) ➜ 37%
  • Executioner (S70) ➜ 31%

Executioner is now the least popular evolution in terms of unlock rate.

Evolution Unlock Rates

Evolutions VS Normal Cards

Comparing evolutions to their normal cards is a great way to see how relevant each evolution ability actually is.

If we also look at the usage of the normal card, we can get a better sense of their place in the meta, helping us answer:

  • Is the normal card strong and usable by itself?
  • Is the evolution necessary and what makes it strong?

Several evolutions take this to an extreme, where the normal card is completely unused and only the Evolution has usage. For these cases, it seems fair to argue that the normal card has been weakened so that the evolution buff turns it into a balanced one.

It seems incompatible to have both the normal card and the evolution in a balanced state, at least as long as the evolution provides a relevant advantage.

What is LUR?

This chart introduces a new stat: Log-based Usage Ratio (LUR). This is a value that directly compares the usage of an Evolution with the usage of it's normal variant.

LUR=log10(Evolution UsageNormal Card Usage)

The basic way to read it is:

  • A positive value means that the Evolution is more popular
  • A negative value means that the Normal Card is more popular

The logarithm is simply used to translate this ratio into a simpler number that's easier to read. E.g.:

  • LUR=1: Evolution is used 10x more
  • LUR=2: Evolution is used 100x more

Evolutions VS Normal Cards

Champions

Champions are always an interesting category because they exclude each other in decks. But players don't always have a Champion in their deck, so that's why "No Champion" is listed as well.

Overall, using "No Champion" led to a worse average rank. This difference seems mainly due to the strength of Boss Bandit, Monk and Little Prince.

Champions

Spells

This season, the spell meta didn't change significantly when compared to the last one.

Fireball and The Log remain as the best options, and Tornado lost a significant amount of usage.

Rocket stands out with a great average rank, even if i wasn't very popular.

Spells

Win Conditions

Win conditions are one of the best ways to look at archetype performance. Unlike support cards, which can fit in several archetypes, these are the core cards that define them.

Some highlights from this season:

  • Giant had the biggest drop in usage; last season it had the biggest jump upwards.
  • Evolved Royal Giant almost doubled in usage, and also ended up with a great average rank.
  • Lava Hound had the best average rank, although it wasn't very popular.

Win Conditions

Checks and Balances

The start of the season introduced balance changes, what was their outcome?

Balance Changes
  • Tornado, Dagger Duchess and Evolved Lumberjack had big reductions in usage.
  • Evolved Tesla had a significant usage increase, but remains in the single digits.

Balance Changes

All Cards

This data can be used as long as we are properly credited as the source.

Data Dump
#CardUsageRank
1Tower Princess78.6%497
2The Log39.0%490
3Fireball26.1%481
4Guards25.9%504
5Arrows25.2%506
6Skeletons20.5%462
7Evolved Cannon18.6%499
8Goblin Gang17.4%488
9Miner17.2%427
10Barbarian Barrel15.9%497
11Electro Spirit15.7%482
12Evolved Zap12.3%467
13Boss Bandit12.1%457
14Evolved Bats12.0%459
15Cannoneer11.7%489
16Knight11.5%482
17Rage11.2%548
18Tornado11.2%587
19Fisherman11.1%479
20Evolved Royal Giant10.7%467
21Lightning10.5%546
22Monk10.3%461
23Evolved Knight10.1%496
24Spear Goblins10.0%430
25Ice Spirit9.9%503
26Evolved Ice Spirit9.9%421
27Dagger Duchess9.5%535
28Balloon9.4%477
29Royal Ghost9.4%552
30Evolved Hunter9.4%452
31Skeleton King9.2%496
32Ice Wizard9.1%473
33Hog Rider8.3%517
34Prince8.1%529
35Graveyard7.9%503
36Evolved Archers7.9%553
37Evolved Wall Breakers7.9%492
38Bandit7.7%526
39Archer Queen7.7%520
40Poison7.6%526
41Rocket7.5%421
42Evolved Giant Snowball7.4%479
43Evolved Executioner7.3%545
44Evolved Skeletons7.2%535
45Cannon Cart7.0%439
46Earthquake6.8%483
47Evolved Barbarians6.5%503
48Evolved Mortar6.4%436
49Inferno Dragon6.2%451
50Night Witch6.2%573
51Princess6.2%496
52Mega Minion6.1%412
53X-Bow6.0%527
54Giant5.8%453
55Evolved Goblin Barrel5.8%496
56Royal Hogs5.7%497
57Evolved Royal Recruits5.7%555
58Evolved Battle Ram5.7%579
59Evolved Lumberjack5.6%495
60Evolved Goblin Cage5.5%552
61Bowler5.4%577
62Evolved Valkyrie5.4%521
63Evolved Tesla5.4%463
64Giant Snowball5.2%466
65Heal Spirit5.2%565
66Skeleton Dragons5.0%470
67Dark Prince4.9%591
68Ice Golem4.9%481
69Mighty Miner4.7%527
70Evolved Musketeer4.5%475
71Bomber4.3%380
72Lava Hound4.3%412
73Baby Dragon4.2%591
74Electro Wizard4.2%713
75Zap4.2%519
76Elixir Golem4.1%595
77Evolved Goblin Giant4.1%581
78Goblinstein4.1%538
79Ram Rider4.0%457
80Goblin Drill4.0%463
81Evolved Firecracker4.0%524
82Elixir Collector3.9%570
83Evolved Bomber3.7%548
84Cannon3.4%427
85Firecracker3.4%519
86Evolved Mega Knight3.4%487
87Bomb Tower3.3%469
88Goblin Machine3.3%651
89Flying Machine3.2%479
90Inferno Tower3.2%503
91Royal Delivery3.2%459
92Freeze3.1%583
93Mother Witch2.6%611
94Sparky2.4%656
95Tesla2.4%443
96Phoenix2.3%501
97Zappies2.2%485
98Evolved Electro Dragon2.2%596
99Fire Spirit2.1%464
100Electro Giant2.1%643
101Minions1.9%626
102Elite Barbarians1.8%699
103Tombstone1.8%368
104Dart Goblin1.7%551
105Skeleton Barrel1.7%517
106Evolved P.E.K.K.A1.7%758
107Evolved Dart Goblin1.7%578
108Goblins1.5%447
109Evolved Wizard1.5%598
110Golem1.4%619
111Musketeer1.4%558
112P.E.K.K.A1.3%503
113Bats1.2%528
114Giant Skeleton1.1%481
115Magic Archer1.1%582
116Mini P.E.K.K.A1.1%507
117Minion Horde1.1%502
118Goblin Curse1.1%538
119Battle Healer1.0%605
120Golden Knight1.0%519
121Rascals0.9%585
122Skeleton Army0.9%586
123Little Prince0.9%302
124Three Musketeers0.8%685
125Wall Breakers0.8%649
126Lumberjack0.7%492
127Suspicious Bush0.7%679
128Valkyrie0.6%183
129Void0.6%495
130Witch0.5%627
131Mega Knight0.4%431
132Royal Giant0.4%768
133Battle Ram0.3%556
134Executioner0.3%708
135Evolved Goblin Drill0.3%422
136Berserker0.3%620
137Clone0.2%280
138Goblin Cage0.2%712
139Royal Chef0.2%839
140Hunter0.1%761
141Archers0.0%-
142Barbarian Hut0.0%-
143Barbarians0.0%-
144Electro Dragon0.0%-
145Furnace0.0%-
146Goblin Barrel0.0%-
147Goblin Giant0.0%-
148Goblin Hut0.0%-
149Mirror0.0%-
150Mortar0.0%-
151Royal Recruits0.0%-
152Wizard0.0%-
153Goblin Demolisher0.0%-
154Rune Giant0.0%-

Top 20 Countries

This leaderboard sorts countries based on the amount of players in the Top 1,000.

The amount of players for each country is displayed in the "Count" column; to the right, you can see a ±value, which is the change compared to last season.

Signature Cards are cards which were disproportionately used in the region when compared to the global average. The 5 displayed cards are sorted, meaning that the first card is the Top 1 signature card. Usually signature cards hint towards a specific archetype that is unusually popular in the country.

Countries


Do you have any questions or requests for future content? Join our Discord Server and let us know!