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Top Ladder Stats (2025-03)

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Authors:

Alpe

Last updated: 2025-04-09

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  • Created: 2025-04-09

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About Season Stats

The Path of Legends (PoL) leaderboard is a great place to consistently find the best players and to see how they adapt to the meta. The first Monday of every month, the season ends and a new one begins. While players are competing to reach the top, we are tracking their results and deck choices.

With this blog, we present a summary and a few insights of all the data that we collected during the last days of the season, with a focus on the decks that players used to obtain their final rank.

Stats Format Basics

These stats are based on the decks and card collections of the best players, the ones who finished among the top 1,000 players in Path of Legends.

Over this blog, we'll look at card stats with tables that use the following format: Stats Demo

  • Usage refers to the share of players who used the card in their main deck. This stat is paired with a change %, which is the difference when compared to last season's usage.
  • Average Rank is the mean of all the placements from players who used this card. The center point is 500, so if the value is below 500, it means the card is quite good.
  • Have It Maxed refers to the share of players who have that card at Level 15, which is the ideal level to compete in PoL. The companion bar chart also shows the amount of players who have this card at Level 14 (in light blue). If the light blue range is wide, it implies that a lot of players don't consider this card worthy to spend Elite Wild Cards on it, because EWCs are a scarce resource.
  • Usage/Maxed (U/M) shows the amount of players who use a card from those that have it maxed. Some cards can be harder to unlock and level up, so usage may not be a good indicator if it's being held down by other factors. It's also relevant to know that every season boosts a few cards, which allows players to use them without the need to level them up.
Win Rate VS Rank

Due to the nature of the ladder system, card win rates aren't useful to understand the strength of a card. We think a mix of the stats listed above can paint a more accurate picture of the state of each card.

The main reason for this is that system which are based in score matchmaking aims to pair players with others of similar strength. If the amount of battles played is sufficient, the score of the player stabilises, leading to a win rate of ~50%.

Better players stabilise at higher scores than worse players, but in the long term, the winrate becomes similar. This causes this metric to be fairly irrelevant when compared to rank and usage.

Tower Troops

  • This season introduced a +14% buff to the cooking speed of Royal Chef, but this change didn't make a difference.

Tower Troops

Evolutions

  • Evolved Hunter scores #10 in evolution usage during his first season.
  • After the +33% Slow Duration buff, Evolved Giant Snowball scores the best average rank.
  • Evolved Lumberjack has the biggest fall in usage (-6%), after the Rage effect duration was reduced from 2 to 1 seconds. This mainly cut in half the amount of time he could spend outside of the Rage spell.

Evolutions

Evolution Unlock Rate

Evolutions are arguably the most challenging progression limitation for players who don't purchase Pass Royale regularly. This means they are also a great indicator for seasonal revenue from the competitive players.

Over time, players find evolution shards through other means, so older evolutions lose that strong correlation with Pass Royale purchases. To avoid that, it's best to keep comparisons to very recent evolutions from the last 2 seasons:

  • Dart Goblin (S67)
  • Lumberjack (S68)
  • Hunter (S69)

Hunter was an unpopular evolution (36%), similar to Dart Goblin (38%); far behind Lumberjack (51%).

Evolution Unlock Rates

Evolutions VS Normal Cards

Comparing evolutions to their normal cards is a great way to see how relevant each evolution ability actually is.

If we also look at the usage of the normal card, we can get a better sense of their place in the meta, helping us answer:

  • Is the normal card strong and usable by itself?
  • Is the evolution necessary and what makes it strong?

Several evolutions take this to an extreme, where the normal card is completely unused and only the Evolution has usage. For these cases, it seems fair to argue that the normal card has been weakened so that the evolution buff turns it into a balanced one.

It seems incompatible to have both the normal card and the evolution in a balanced state, at least as long as the evolution provides a relevant advantage.

What is LUR?

This chart introduces a new stat: Log-based Usage Ratio (LUR). This is a value that directly compares the usage of an Evolution with the usage of it's normal variant.

LUR=log10(Evolution UsageNormal Card Usage)

The basic way to read it is:

  • A positive value means that the Evolution is more popular
  • A negative value means that the Normal Card is more popular

The logarithm is simply used to translate this ratio into a simpler number that's easier to read. E.g.:

  • LUR=1: Evolution is used 10x more
  • LUR=2: Evolution is used 100x more

Evolutions VS Normal Cards

Champions

Champions are always an interesting category because they exclude each other in decks. But players don't always have a Champion in their deck, so that's why "No Champion" is listed as well.

Overall, using "No Champion" led to a worse average rank. This difference seems mainly due to the strength of Monk and Little Prince.

Champions

Spells

This season, the spell meta didn't change significantly when compared to the last one.

Based on usage and rank, Fireball and The Log were clearly the best spells.

Spells

Win Conditions

Win conditions are one of the best ways to look at archetype performance. Unlike support cards, which can fit in several archetypes, these are the core cards that define them.

Some highlights from this season:

  • Giant had the biggest growth this season among win conditions, although not a great rank average.
  • Goblin Drill and Evolved Mortar, 2 cards with good rank and usage growth.
  • Rune Giant was nerfed to dust.

Win Conditions

Checks and Balances

The start of the season introduced balance changes, what was their outcome?

Balance Changes

All Cards

This data can be used as long as we are properly credited as the source.

Data Dump
#CardUsageRank
1Tower Princess63.4%492
2The Log32.6%470
3Guards25.9%499
4Dagger Duchess25.4%521
5Tornado24.7%536
6Fireball22.6%462
7Arrows20.6%515
8Evolved Lumberjack20.6%529
9Evolved Cannon19.8%464
10Goblin Gang19.5%493
11Lightning18.8%556
12Rage16.6%502
13Prince15.6%527
14Barbarian Barrel15.2%522
15Skeletons13.7%437
16Evolved Zap13.4%489
17Evolved Knight13.3%491
18Mega Minion12.2%468
19Evolved Ice Spirit11.9%445
20Miner11.6%430
21Ice Wizard11.1%537
22Electro Spirit11.1%479
23Cannoneer11.0%500
24Giant10.9%507
25Evolved Bats10.8%448
26Goblinstein9.2%442
27Archer Queen9.0%496
28Knight8.9%457
29Balloon8.2%514
30Ice Spirit8.1%525
31Spear Goblins8.1%400
32Bomber7.8%488
33Royal Ghost7.8%553
34Evolved Bomber7.7%505
35Graveyard7.6%508
36Princess7.4%549
37Evolved Mortar7.4%441
38Poison7.3%457
39Fisherman7.1%474
40Phoenix6.9%559
41Inferno Dragon6.7%552
42Skeleton King6.7%513
43Evolved Royal Giant6.6%471
44Bowler6.5%583
45Heal Spirit6.5%483
46Evolved Hunter6.4%484
47Rocket6.3%519
48Evolved Wall Breakers6.3%516
49Evolved Goblin Barrel6.3%528
50Evolved Goblin Cage6.3%498
51Elixir Collector6.2%538
52Evolved Barbarians6.2%533
53Goblin Drill6.1%408
54Evolved Archers6.0%468
55Bandit5.8%540
56Evolved Valkyrie5.8%537
57Earthquake5.7%494
58Skeleton Dragons5.7%509
59Hog Rider5.6%518
60Evolved Skeletons5.6%576
61Cannon Cart5.4%448
62Baby Dragon5.3%430
63Dark Prince5.1%489
64Mighty Miner5.1%453
65Night Witch5.0%592
66Royal Hogs5.0%465
67Monk4.9%389
68Lava Hound4.8%434
69Electro Giant4.8%564
70Royal Delivery4.5%479
71Evolved Goblin Giant4.5%508
72Evolved Giant Snowball4.5%392
73Golem4.4%576
74Tesla4.3%380
75Evolved Battle Ram4.1%570
76Evolved Electro Dragon4.1%633
77Inferno Tower4.0%549
78Evolved Mega Knight3.8%576
79X-Bow3.7%439
80Goblins3.6%528
81Ice Golem3.6%568
82Evolved Firecracker3.6%575
83Dart Goblin3.3%568
84Giant Snowball3.2%495
85Evolved Musketeer3.1%498
86Bats3.0%457
87Elixir Golem3.0%551
88Skeleton Barrel2.9%618
89Goblin Machine2.9%558
90Magic Archer2.8%386
91Evolved Royal Recruits2.8%465
92Sparky2.7%478
93Tombstone2.7%578
94Freeze2.5%619
95Zap2.5%539
96Evolved Wizard2.5%615
97Evolved Dart Goblin2.5%548
98Electro Wizard2.4%607
99Ram Rider2.4%568
100Wall Breakers2.2%551
101Cannon2.1%528
102Battle Healer2.1%533
103Firecracker2.1%457
104Bomb Tower2.0%571
105Rascals2.0%528
106Mother Witch2.0%560
107Executioner1.5%685
108Three Musketeers1.5%579
109Evolved Tesla1.5%513
110Flying Machine1.4%305
111Minions1.4%565
112Skeleton Army1.4%550
113Minion Horde1.3%543
114Golden Knight1.3%590
115Evolved P.E.K.K.A1.3%494
116Elite Barbarians1.2%560
117Clone1.0%340
118Mini P.E.K.K.A1.0%518
119Giant Skeleton0.9%524
120Musketeer0.9%563
121Royal Giant0.9%491
122Fire Spirit0.8%361
123Goblin Curse0.8%363
124P.E.K.K.A0.7%614
125Battle Ram0.6%454
126Zappies0.6%368
127Little Prince0.5%407
128Evolved Goblin Drill0.5%626
129Goblin Barrel0.4%720
130Void0.4%334
131Mega Knight0.3%648
132Furnace0.2%474
133Hunter0.2%312
134Mirror0.2%661
135Valkyrie0.2%676
136Suspicious Bush0.2%425
137Royal Chef0.2%744
138Barbarians0.1%497
139Goblin Giant0.1%262
140Goblin Hut0.1%720
141Lumberjack0.1%954
142Royal Recruits0.1%243
143Witch0.1%760
144Goblin Demolisher0.1%720
145Berserker0.1%660
146Archers0.0%-
147Barbarian Hut0.0%-
148Electro Dragon0.0%-
149Mortar0.0%-
150Wizard0.0%-
151Goblin Cage0.0%-
152Rune Giant0.0%-
153Boss Bandit0.0%-
154Evolved Executioner0.0%-

Top 20 Countries

This leaderboard sorts countries based on the amount of players in the Top 1,000.

The amount of players for each country is displayed in the "Count" column; to the right, you can see a ±value, which is the change compared to last season.

Signature Cards are cards which were disproportionately used in the region when compared to the global average. The 5 displayed cards are sorted, meaning that the first card is the Top 1 signature card. Usually signature cards hint towards a specific archetype that is unusually popular in the country.

Countries


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