Squad Busters 2.0 (May 2025 Update)
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Last updated: 2025-05-12
Page change log:
- Created: 2025-05-12
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Squad 2.0 Summary
Squad Busters is getting a major update that significantly changes the core gameplay. This update is scheduled to be released on May 13th.
In short, Squads will have more strategic elements that can be customised before going into a battle. Squads are now based on:
- 1x Hero with:
- Hero Power
- Hero Trait
- Hero Turbo
- 2x Powers
- 2x Main Squaddies (with Squaddy Abilities)
- 9x Lineup Squaddies (with Squaddy Abilities)
Some of these slots are more relevant than others, but creating a Squad with good synergy will be more important than ever.
Prepare For The Update
There's not much time left to save resources, but you may have some saved already and you are wondering what to do with them.
We encourage you to read the rest of this blog and make your own conclusions, but these are our recommendations:
- Gold and Treasure Room aren't getting significant changes
- Save troops in their Super form, which provide the best conversion value
- Star Chests are getting worse, so if you aren't maxed yet, opening these chests and saving the Supers is great. Saving them for future troops and new evolutions may also make sense for some players.
Heroes
Hero Abilities
The Hero is the core of a Squad. They define the archetype with very distinct mechanics and stats. Each Hero gives your Squad:
- Main troop, with damage, HP and other stats. If your Hero dies, your Squad is busted!
- Hero Power is an active ability. It's added as a Power Button that can be triggered as a special attack. It has unlimited ammo, but does have a cooldown.
- Hero Trait is a passive ability, which is permanently active. Usually they buff other troops or are triggered with certain events.
- Hero Turbo is an active ability that increases Squad movement speed.
Heroes have an ability in each of these 3 categories. The abilities can be levelled up through the Hero Journeys (each Hero has one).
On release, each Hero has 5 Power levels, 5 Trait levels and 3 Turbo levels.
Here you can see what the Power buttons look like in the battle UI, similar to the old spells. The Powers can be simply tapped to trigger auto-aim, but you can also aim at specific targets; just like with spells.
Hero Turbo is now in place of the normal Turbo, and Traits are invisible, meaning that you don't see them in the UI while the battle is ongoing.
Unlocking Heroes
At the time this update is released, there will be 4 different Heroes:
- Barbarian King
- Archer Queen
- Royale King
- Mortis
When you log in after the update, you'll be able to pick either Barbarian King or Archer Queen. The one you don't pick and Royale King will be available in the shop (for Coins). In contrast, Mortis will be available through a Mega Piñata event.
Hero Journey
Hero Journey is a new kind of game progression that lets you make your Heroes stronger. This is the place to level up the Hero Powers, Hero Traits and Hero Turbos, and also a way to unlock Squaddies, cosmetics and other rewards.
Hero Journey progress is based on Hero Points. This is a new currency that has to be spent to unlock different items. This resource is mainly obtained through Weekly Quests.
The Hero Journey is divided into pages. To unlock new pages, players need to buy a minimum amount of items from previous pages. The most powerful Hero Powers and Hero Traits will be available in the last pages of the journey, so these will be the last ones you can unlock.
Players have the option to avoid the most expensive items, to optimise progression. But as page unlock requirements keep increasing, players are forced to buy almost everything.
Hero Point Optimisation
To unlock the last page (Page 8), players must have bought at least 38 out of the 40 items available in pages 1-7. This means that, at most, players can avoid 2 items.
If you have already unlocked certain cosmetics or troops before the update, these items will show up as claimed for free!
It's also worth noting that players must unlock previous ability levels to buy the next upgrade. For example, you can't buy Turbo 3 if you haven't bought Turbo 2.
All 4 Hero Journeys have a total cost between 100K and 105K Hero Points, although the main abilities can be obtained for around 85K points.
Hero | Total | Minimum |
---|---|---|
Barbarian King | 105K | 86K |
Archer Queen | 104K | 85K |
Royale King | 102K | 84K |
Mortis | 103K | 85K |
The most expensive items you can avoid in pages 1-7 are:
- Hero skin, for 4K points (page 4)
- Troop skin, for 3K points (page 6)
Full Hero Journey: Barbarian King
Full Hero Journey: Archer Queen
Full Hero Journey: Royale King
Full Hero Journey: Mortis
Hero Points
As a summary for Hero Points, this is how you can earn them:
- Troop to Hero conversion when the update drops
- Weekly Quests (~4,500 per week, details below)
- Free Pass (200 per season)
- Super Pass (1,200 per season)
- World Journey (4,950 one-time rewards)
Basic Hero Stats
Before we look into Hero stats and abilities in more detail, here's an initial comparison:
![]() | Name | Class | HP | DPS |
---|---|---|---|---|
![]() | Barbarian King | Fighter | 7,200 | 458 |
![]() | Archer Queen | Hotshot | 6,500 | 775 |
![]() | Royale King | Supplier | 6,700 | 167 |
![]() | Mortis | Summoner | 5,800 | 629 |
Barbarian King
Barbarian King is great in close combat. His Power Move, Mega Punch, charges forward and knocks enemies out of the way!
Is Barbarian King the biggest Barb, the bravest Barb, or the one with the finest mustache? YES.
Barbarian King is one of the 2 starting Heroes, with a focus on Fighter troops. His powerful hits can push back enemies.
Basic Info
- Type: Fighter
- Role: Melee
- Position: Front
- IP: Clash of Clans
Health
- Hit Points (HP): 7,200
- HP Regeneration: 5% HP every 2s (full HP in 40s)
- Healing Per Second (HPS): 180
Damage
- Damage: 504
- Hit Time: 1.1s
- Damage Per Second (DPS): 458
Super Attack
Every 2 seconds, the attack stuns enemies with pushback of strength 100. With a Hit Time of 1.1s, that's 1 of every 2 hits.
Powers: Mega Punch
Power 1
Charges into foes with an explosive Mega Punch
Barbarian King winds up and dashes forward a short distance. Dash stops if Barbarian King hits a target, or at end of range, and the punch deals large damage and knockback. Damage is x2 in point blank range.
- Ability Cooldown: 10 seconds
- Dash Distance: 4.5 tiles
- Pushback: 250
- Area Damage Radius: 0.6 tiles
- Area Damage Angle: 100°
- Damage: 2x 600 (1,200)
Area damage has a 50% reduction.
Power 2
Mega Punch recharges 20% faster
- Ability Cooldown: 10 ➜ 8 seconds
Power 3
Mega Punch deals 20% extra damage and smashes a bigger area
- Damage: 2x 600 ➜ 2x 720
- Area Damage Angle: 100° ➜ 120°
Power 4
Busting foes recharges Mega Punch by 10%
Power 5
Squaddies get Enraged after Mega Punch
- Duration: 4s
- Attack Speed: +41% on average
- Damage: +45%
Attack Speed and Damage together increase the total DPS by +105%.
Traits
Trait 1
Gives Fighter Squaddies 15% Extra Health
Trait 2
Gives Fighter Squaddies 15% extra Attack Speed
Squaddies get +13% DPS on average
Trait 3
Barbarian King gets 20% Extra Health
Trait 4
Increases extra Attack Speed given to Fighter Squaddies to 30%
Squaddies get +35% DPS on average
Trait 5
Increases Extra Health given to Fighter Squaddies to 30%
Turbo
Turbo 1
Gives the Squad a 50% Speed Boost
Turbo 2
Turbo recharges 15% faster
Turbo 3
Increases starting Turbo charges by 1
Archer Queen
Archer Queen is a ranged Hero who shoots enemies with a high-powered crossbow. Her X-Snipe deals heavy damage, and even splits into three smaller arrows!
To give Archers their signature look, Archer Queen trims their hair with arrows. Then, after it goes white with terror, it's dyed a lovely pink.
Archer Queen is one of the 2 starting Heroes, with a focus on Hotshot troops. His powerful hits can push back enemies.
Basic Info
- Type: Hotshot
- Role: Ranged
- Position: Back
- IP: Clash of Clans
Health
- Hit Points (HP): 6,500
- HP Regeneration: 5% HP every 2s (full HP in 40s)
- Healing Per Second (HPS): 163
Damage
- Damage: 3x 168 (504)
- Hit Time: 0.65s
- Damage Per Second (DPS): 775
- Angle: 15°
- Projectiles: 3
Powers: X-Snipe
Power 1
Fires a powerful X-Snipe bolt with deadly precision
Long-range flaming arrow shot that deals high damage and pushback. Splits into 3 arrows on impact or edge of range, each doing 50% damage of the original.
- Ability Cooldown: 10 seconds
- Range: 7 tiles
- Pushback: 200
- Damage: 1,500
After hitting a target or range limit, the X-Snipe separates into 3 Archer arrows, with a spread of 60°. These arrows deal 35% of the damage, which is 525 HP.
Power 2
X-Snipe charges up to 2 times
- Max Ammo: 1 ➜ 2 X-Snipes
Power 3
X-Snipe recharges 20% faster
- Ability Cooldown: 10 ➜ 8 seconds
Power 4
Busting a Squad unit recharges X-Snipe by 20%
Power 5
X-Snipe charges up to 3 times
- Max Ammo: 2 ➜ 3 X-Snipes
Traits
Trait 1
Gives Hotshot Squaddies 15% extra Attack Speed
Trait 2
Gives Hotshot Squaddies 15% Extra Health
Squaddies get +13% DPS on average
Trait 3
Archer Queen gets 25% extra Attack Speed
Trait 4
Increases Extra Health given to Hotshot Squaddies to 30%
Squaddies get +35% DPS on average
Trait 5
Increases extra Attack Speed given to Hotshot Squaddies to 30%
Turbo
Turbo 1
Gives the Squad a 50% Speed Boost
Turbo 2
Turbo recharges 15% faster
Turbo 3
Increases starting Turbo charges by 1
Royale King
Royale King wants to surround himself with as many Royal Recruits, and get as many Coins, as possible. Royal Delivery deploys Elite Recruits from a smashing box toss. What a deal!
Once, some giants smashed Royale King's tower to bits. But his Royale Insurance had great giant coverage, so now he has more coins than ever!
Royale King has shifted his role to help your Coin resources during battles. His Recruits drop Coins as long as you keep them active.
Basic Info
- Type: Supplier
- Role: Melee
- Position: Back
- IP: Clash Royale
Health
- Hit Points (HP): 6,700
- HP Regeneration: 5% HP every 2s (full HP in 40s)
- Healing Per Second (HPS): 168
Damage
- Damage: 175
- Hit Time: 1.05s
- Damage Per Second (DPS): 167
Super Ability
4 seconds after spawning, Royale King summons 3 Royal Recruits. These troops are part of your Squad, following you as you move.
Royal Recruit stats:
- Lifetime: 30s
- HP: 3,600
- DPS: 200
While Royal Recruits attack, each gives 1 Coin every 3 seconds.
Powers: Royal Delivery
Power 1
Deploys an Elite Recruit with a smashing Royal Delivery
Lobs Royal Delivery crate onto aimed position, dealing damage and knockback, destroying the crate and spawning 1 Elite Royal Recruit. Elite Recruits from Royal Delivery patrol independently and fight nearby enemies. Can charge up to 2 times.
- Ability Cooldown: 18 seconds
- Max Ammo: 2
- Range: 5 tiles
- Damage Radius: 1.5 tiles
- Pushback: 125
- Stun: 0.15s
- Damage: 400
Elite Royal Recruits stats:
- Lifetime: 12s
- HP: 4,800
- DPS: 400
Power 2
Every Coin collected recharges Royal Delivery 3% faster
Power 3
Royal Delivery charges up to 3 times
- Max Ammo:: 2 ➜ 3 Royal Deliveries
Power 4
Royal Delivery deals 25% extra damage and hits a bigger area
- Damage: 400 ➜ 500
- Damage Radius: 1.50 ➜ 1.75 tiles
Power 5
Opening a Chest recharges 1 Royal Delivery
Traits
Trait 1
Chests summon Royal Recruits that earn Coins by attacking
Opening a Chest adds 3 Royal Recruits to your Squad. 3 is the maximum you can have, so if you already had some, their HP is replenished.
Trait 2
Gives Supplier Squaddies 20% extra Attack Speed
Trait 3
Chests summon an extra Elite Recruit
Trait 4
Gives Supplier Squaddies 20% Extra Health
Squaddies get +35% DPS on average
Trait 5
Increases Elite Recruits summoned when picking a Supplier to 2
Turbo
Turbo 1
Gives the Squad a 50% Speed Boost
Turbo 2
Turbo recharges 15% faster
Turbo 3
Increases starting Turbo charges by 1
Mortis
Mortis calls himself the 'bringer of doom,' but more often shows up dressed to impress, slaying the day in his own spooky way.
Mortis is quick and deadly, wielding his trusty shovel. Monster Charge allows him to summon Bats and order Monsters to attack anything in his way. He can also do a mighty Dash Attack!
This is the last of the 4 initial Heroes, and will be obtainable through Mega Piñata events. Turning enemies into Bats is his specialty.
Basic Info
- Type: Summoner
- Role: Melee
- Position: Front
- IP: Brawl Stars
Health
- Hit Points (HP): 5,800
- HP Regeneration: 10% HP every 2s (full HP in 20s)
- Healing Per Second (HPS): 290
Damage
- Damage: 503
- Hit Time: 0.80s
- Damage Per Second (DPS): 629
Mortis can summon 2 kinds of bats; Normal Bats and Giant Bats.
Normal Bat stats:
- Lifetime: 30s
- HP: 600
- DPS: 200
- Max Count: 5
Giant Bat stats:
- Lifetime: 30s
- HP: 2,000
- DPS: 200
- Pushback: 15
- Max Count: 1
Powers: Monster Charge
Power 1
Sends Summoned Units attacking in a Monster Charge
- Troops: 3x Normal Bats
Power 2
Heals Self for 50% of damage dealt by Bats
Power 3
Summoning from a Tombstone recharges Monster Charge by 50%
Power 4
Increases maximum Bats to 7
- Max Normal Bat Count: 5 ➜ 7
Power 5
Monster Charge summons an additional Giant Bat
- Troops: 3x Normal Bats & 1x Giant Bat
Traits
Trait 1
Summons up to 5 Bats from Tombstones
Trait 2
Gives Summoned Units 20% extra Damage
Trait 3
Gives Summoner Squaddies 20% extra Attack Speed
Trait 4
Gives Summoned Units 20% Extra Health
Trait 5
Summons Bats from busted Monsters
Summons 1 Normal Bat
Turbo
Turbo 1
Charges up a Dash Attack while giving the Squad a 100% Speed Boost
- Damage: 203
- Angle: 360°
- Radius: 2 tiles
- Pushback: 100
Turbo 2
Turbo recharges 15% faster
Turbo 3
Increases starting Turbo charges by 1
Weekly Quests
Quests are the main feature to earn Hero Points.
Like before, 6 tasks are unlocked daily, and progress resets on Mondays.
Each of the individual tasks gives between 60 and 90 Hero Points, depending on the difficulty.
Tier | Reward | Count | Chance |
---|---|---|---|
Easy | 60 | 12 | 19% |
Medium | 75 | 22 | 41% |
Hard | 90 | 20 | 39% |
Weekly Hero Points
On average, you can expect to earn 4,330 Hero Points from Quests each week.
- 3,280 points from individual tasks
- 1,050 points from day rewards
Rerolling tasks more than once a day costs 500 coins, but it may be a good way to get slightly more Hero Points. It seems this resource will be very scarce at first, so hunting for 90 point quests could make sense.
This strategy can boost the weekly points from the average 4,330 to a maximum of 4,830; this is a +11% boost.
Time to Max Heroes
If we use these values and mix them with the Hero Journey requirements:
- 4 months to max abilities (85K points)
- 5 months to complete Hero Journey (105K points)
But this is just taking into account Quests, we also expect Hero Points to be available through events and other features.
Beginner Challenge
After the update, players will receive beginner tasks before the first set of Weekly Quests. This is mainly to help returning players unlock some troops, but also gives some Coins and Hero Points.
Squaddies
All the troops that haven't been converted into Heroes are now known as Squaddies.
Squaddies have 5 evolutions, like before: Baby, Classic, Super, Ultra and Ultimate. Based on these evolutions, Squaddies can unlock:
- Squaddy Traits (square icons)
- Squaddy Powers (circle icons)
As with Heroes, Traits are passive abilities that are activated when that Squaddy is in your Squad.
In contrast, Squaddy Powers are independent from the troops. You can select 2 of these Powers with your Hero, and the Squaddy that unlocked this Power may not be in the Squad at all.
Evolution Costs
One of the most significant changes introduced with this update is evolution costs.
In the past, level requirements increased exponentially with base 10. This meant that player progression slowed down significantly after Level 3 (Super), and Level 5 (Ultimate) could feel unreachable.
This update brings new upgrade costs that should make progress pace more consistent and rewarding.
Level | Old Cost | New Cost |
---|---|---|
Classic | 10 | 30 |
Super | 10 | 15 |
Ultra | 10 | 6 |
Ultimate | 10 | 3 |
With these new costs, reaching Ultimate will just be 20x harder than Super, while before it was 100x harder. This means there's still pronounced scaling, but it should be lighter than before.
We can get a better sense of these changes by looking at the Baby equivalent cost of each upgrade:
Values as a table
Level | Old Total | New Total |
---|---|---|
Classic | 10 | 30 |
Super | 100 | 450 |
Ultra | 1,000 | 2,700 |
Ultimate | 10,000 | 8,100 |
Optimal Conversion
If you want to store materials before the upgrade, Super is the rarity with the best value conversion, at a 4.5x ratio.
Evolution Bonus
The bonus Star Tokens received from each evolution are also receiving slight changes:
Level | Old | New |
---|---|---|
Classic | 10 | 20 |
Super | 20 | 30 |
Ultra | 30 | 40 |
Ultimate | 40 | 50 |
However, the most significant change related to Star Tokens is with Star Chests themselves; more on that later.
Resource Migration
This migration will be triggered when players log in to the game after the update. We won't go into much detail because it will just happen once and there's not much to do about it, but in summary:
4 Epic troops are converted to Heroes. Their progress gets randomly distributed among the other troops of your collection and gives Hero Points as a bonus. Skins from these Heroes are retired, and players receive 600 Style Tickets in compensation for each of them.
Squaddies added to the Hero Journeys will be kept as they are. These will just affect how newcomers are able to unlock them, but if you have them already, nothing changes.
Migration Example
I had the chance to test the migration process with my real account, and this is what it looked like:
Just before the migration was triggered, this was my progress for the 4 troops that are turning into Heroes:
Level | Baby | Classic | Super | Ultra | Ultimate |
---|---|---|---|---|---|
Archer Queen | 14 | 8 | 0 | 2 | 0 |
Barbarian King | 8 | 8 | 1 | 4 | 0 |
Royale King | 9 | 3 | 0 | 1 | - |
Mortis | 3 | 0 | 0 | 1 | - |
Total | 34 | 19 | 1 | 8 | 0 |
The migration gives troops of random rarities, but respecting the evolution levels. For example, I had a total of 8 Ultras, and also got 8 Ultras in return.
On top of this, players receive Hero Points for these converted troops:
- Each converted Ultimate gives 10,000 Hero Points
- Each converted Ultra gives 1,000 Hero Points
- Each converted Super gives 100 Hero Points
- Each converted Classic gives 10 Hero Points
- Each converted Baby gives 1 Hero Point
In my case, this was a total of 8,324 Hero Points.
And lastly, as mentioned earlier, each of the removed skins gives 600 Style Tickets, meaning that I probably had 5 (although I forgot to check this).
Removed Hero Skins
The skins that are being removed and converted to Style Tickets are:
- Barbarian King: Arctic
- Barbarian King: Origami
- Barbarian King: Undead
- Archer Queen: Robot
- Mortis: Masked Baron
- Royale King: Maestro
- Royale King: Resort
Changing Rarities
Due to the conversion to Heroes, the Epic rarity had very few troops left. A few troops from other rarities are becoming Epic to reduce this gap.
- Archer (Common ➜ Rare)
- Bea (Rare ➜ Epic)
- Jessie (Rare ➜ Epic)
- Pam (Rare ➜ Epic)
This leaves the rarity counts at:
- Common: 12
- Rare: 12
- Epic: 9 (+2 Transformers)
- Hero: 4
New Evolutions
This update is adding 3 new Ultimate evolutions:
- Shelly (Common)
- Bea (Rare ➜ Epic)
- Max (Epic)
Squaddy Powers & Traits
Archer
Basics
Type: Hotshot
Trait: Increases Squad Attack Range
Power: Arrow Volley
Evolutions
- Baby: Trait 1
Increases Squad Attack Range by 10%
- Classic: Power 1
Shoots a precision rain of arrows
- Super: Trait 2
Archer gets 20% extra Attack Speed
- Ultra: Power 2
Increases damage 50% by shooting more volleys over a bigger area
Bandit
Basics
Type: Fighter
Trait: Earns Extra Coins from Big Monsters
Power: Sneaky Bash
Evolutions
- Baby: Trait 1
Earns 2 Extra Coins from busting Big Monsters
- Classic: Power 1
Performs a stunning dash that steals 2 Extra Coins from up to 3 targets
- Super: Trait 2
Increases Extra Coins earned to 3
- Ultra: Power 2
Increases Extra Coins stolen to 3
Barbarian
Basics
Type: Fighter
Trait: Fighter with high Damage
Power: Charge
Evolutions
- Baby: Power 1
Summon 3 Classic Elite Barbarians that charge at enemies
- Classic: Trait 1
Becomes an Elite Barbarian after bashing baddies a lot
- Super: Trait 2
Barbarian gets Enraged after taking damage
- Ultra: Power 2
Summons an extra Elite Barbarian
- Ultimate: Trait 2
Busting a foe Enrages Barbarian
Battle Healer
Basics
Type: Healer
Trait: Gives Squaddies Extra Health
Power: Blazing Light
Evolutions
- Baby: Trait 1
Gives Squaddies 1,250 Extra Health upon joining
- Classic: Power 1
Instantly damages nearby targets and Heals the Squad by 20%
- Super: Trait 2
Increases Extra Health given to 1,500
- Ultra: Power 2
Blazing Light recharges 25% faster
Bea
Basics
Type: Summoner
Trait: Summons Circling Bees
Power: Bee Frenzy
Evolutions
- Baby: Trait 1
Summons Circling Bees around the Hero
- Classic: Power 1
Summons a frenzied swarm of 6 Angry Bees
- Super: Trait 2
Increases the number of Circling Bees to 3
- Ultra: Power 2
Bee Frenzy lasts 40% longer
- Ultimate: Trait 2
Increases the number of Circling Bees to 6
Bo
Basics
Type: Hotshot
Trait: Deals Extra Damage to Monsters
Power: Mine Trap
Evolutions
- Baby: Trait 1
Deals 100% extra damage to Monsters
- Classic: Power 1
Deploys a stunning Mine that deals 400% more damage to Monsters
- Super: Trait 2
Extra damage to Monsters increases to 135%
- Ultra: Power 2
Mine Trap charges up to 2 times
- Ultimate: Trait 2
Bo gets 60% extra Attack Speed against Monsters
Chicken
Basics
Type: Speedster
Trait: Gives Turbo Boots
Power: Chicken Clones
Evolutions
- Baby: Trait 1
Gives 1 Turbo Boot after opening a Chest
- Classic: Power 1
Summon 7 Chicken Clones that give the Squad a 35% Speed Boost
- Super: Trait 2
Increases Turbo Boots given to 2
- Ultra: Power 2
Increases Chicken Clones to 9 and Speed Boost to 45%
- Ultimate: Trait 2
Increases Turbo Boots given to 3
Colt
Basics
Type: Hotshot
Trait: Deals Hight Damage with Dual Pistols
Power: Bullet Storm
Evolutions
- Baby: Trait 1
Deals High Damage with his Dual Pistols
- Classic: Power 1
Fires a piercing barrage of long range bullets
- Super: Trait 2
Colt gets 20% extra Attack Speed
- Ultra: Power 2
Upgraded Bullet Storm bullets deal 20% extra damage
- Ultimate: Trait 2
Colt’s attack fires 2 Extra Bullets
Colonel Ruffs
Basics
Type: Supplier
Trait: Gives a Squaddie Instant Upgrades
Power: Scattershot Laser
Evolutions
- Baby: Trait 1
Instantly Upgrades a Squaddie when joining
- Classic: Power 1
Fires laser bolts that bounce through targets
- Super: Trait 2
Instant Upgrade gets an additional level
- Ultra: Power 2
Fires 2 additional Scattershot Laser bolts
Dr T
Basics
Type: Summoner
Trait: Chests summon Mega Crab
Power: Sentry Crab
Evolutions
- Baby: Trait 1
Summons his Mega Crab after opening a Chest
- Classic: Power 1
Summons an enraged Sentry Crab that defends a location
- Super: Trait 2
Mega Crab gets 20% extra Health and deals 20% more damage
- Ultra: Power 2
Sentry Crab gets 30% extra Health and 20% more damage
Dynamike
Basics
Type: Hotshot
Trait: Attacks deal Area Damage
Power: Barrel Bomb
Evolutions
- Baby: Trait 1
Deals Area Damage with powerful Dynamite
- Classic: Power 1
Throws a huge Barrel Bomb with a devastating blast
- Super: Trait 2
Dynamite gets a larger blast radius
- Ultra: Power 2
Throws a huge Barrel Bomb with a devastating blast
- Ultimate: Trait 2
Upgraded Dynamite deals 30% extra damage
El Primo
Basics
Type: Fighter
Trait: Heals Self on Power Use
Power: Elbow Drop
Evolutions
- Baby: Trait 1
Heals Self by 20% after using any Power
- Classic: Power 1
Summons El Primo to stun foes with a body slam
- Super: Trait 2
Increases Self Heal to 30%
- Ultra: Power 2
Elbow Drop stuns for 35% longer and deals 25% extra damage
- Ultimate: Trait 2
Elita-1
Basics
Type: Hotshot
Trait: Giant Hotshot that Starts Upgraded
Power: None
Evolutions
- Baby: Trait 1
Giant Hotshot that starts Upgraded
- Classic: Trait 2
Turbo charges time-bending Burst Fire attacks
- Super: Trait 3
Burst Fire attacks fire 2 more shots
Frank
Basics
Type: Fighter
Trait: Speeds up Stun Recovery
Power: Super Shockwave
Evolutions
- Baby: Trait 1
Speeds up Squad Stun Recovery 35%
- Classic: Power 1
Smashes enemies with a powered up hammer slam
- Super: Trait 2
Increases Squad Stun Recovery to 50%
- Ultra: Power 2
Super Shockwave deals 20% extra damage and travels further
Goblin
Basics
Type: Supplier
Trait: Gives Coins
Power: Coin Stash
Evolutions
- Baby: Trait 1
Gives 5 Coins
- Classic: Power 1
Gives a secret stash of 5 Coins that grows over time
- Super: Trait 2
Increases Coins given to 8
- Ultra: Power 2
Coin Stash grows after opening a Chest
- Ultimate: Trait 2
Increases Coins given to 12
Greg
Basics
Type: Supplier
Trait: Chops Trees for Extra Loot
Power: The Log
Evolutions
- Baby: Trait 1
Chops Trees for Extra Loot
- Classic: Power 1
Topples enemies far away by rolling The Log
- Super: Trait 2
Trees drop an additional Heart
- Ultra: Power 2
The Log recharges 30% faster
- Ultimate: Trait 2
Trees drop 50% more Extra Loot
Heavy
Basics
Type: Hotshot
Trait: Gives Hotshots Extra Health
Power: Suppressing Fire
Evolutions
- Baby: Trait 1
Gives Hotshots 300 Extra Health upon joining
- Classic: Power 1
Sprays bullets in a direction that slow enemy movement speed by 50%
- Super: Trait 2
IncreasesExtra Health given to 600
- Ultra: Power 2
Sprays 35% more bullets during Suppressing Fire
Hog Rider
Basics
Type: Speedster
Trait: Moving in Grass Boosts Speed
Power: Hog Stampede
Evolutions
- Baby: Trait 1
Moving in Grass Boosts Speed
- Classic: Power 1
Summons 4 trampling Hogs that knock around enemies
- Super: Trait 2
Speed Boost lasts 40% longer after leaving Grass
- Ultra: Power 2
Hog Stampede summons 2 more Hogs
- Ultimate: Trait 2
Increases Speed Boost in Grass to 70%
Ice Wizard
Basics
Type: Hotshot
Trait: Throws Ice Fans
Power: Freeze Spell
Evolutions
- Baby: Trait 1
Throws a shattering Ice Fan after 6 attacks
- Classic: Power 1
Blankets an area with a bone-chilling blizzard
- Super: Trait 2
Ice Fans require only 4 attacks
- Ultra: Power 2
Freeze Spell lasts 40% longer and covers a bigger area
Jessie
Basics
Type: Summoner
Trait: Chests Deploy Turrets
Power: Giant Turret
Evolutions
- Baby: Trait 1
Deploys a Turret after opening a Chest
- Classic: Power 1
Deploys a powered up Giant Turret
- Super: Trait 2
Jessie's shots bounce to a nearby target
- Ultra: Power 2
Giant Turret lasts 30% longer and has 30% extra Health
Leon
Basics
Type: Speedster
Trait: Boost Speedon Power use
Power: Invisibility
Evolutions
- Baby: Trait 1
Speed Boosts the Squad 30% after using any Power
- Classic: Power 1
The Squad stops attacking and becomes Invisible to enemies briefly
- Super: Trait 2
Damage Boosts the Squad 20% after using any Power
- Ultra: Power 2
Invisibility recharges 20% faster
- Ultimate: Trait 2
Mavis
Basics
Type: Supplier
Trait: Picks Carrots for Extra Loot
Power: Bug Spray
Evolutions
- Baby: Trait 1
Picks Carrots for Extra Loot
- Classic: Power 1
Sprays a stunning cloud of Bug Spray
- Super: Trait 2
Gets Bonus Loot from a fully picked Carrot Patch
- Ultra: Power 2
Bug Spray lasts 50% longer and travels further
- Ultimate: Trait 2
Max
Basics
Type: Speedster
Trait: Increases Squad Movement Speed
Power: Burst Shot
Evolutions
- Baby: Trait 1
Gives the Squad a 35% Speed Boost while charged
- Classic: Power 1
Shoots a fast reloading burst of laser blasts
- Super: Trait 2
Busting foes extends the Speed Boost
- Ultra: Power 2
Burst Shot recharges 40% faster while moving
- Ultimate: Trait 2
Speed Boost lasts 40% longer and recharges faster
Medic
Basics
Type: Healer
Trait: Heals the Squad Continuously
Power: Heal Packs
Evolutions
- Baby: Trait 1
Heals the Squad slowly over time
- Classic: Power 1
Throws up to 5 potent Heal Packs to the Squad
- Super: Trait 2
Heal gets 10% stronger and 20% more frequent
- Ultra: Power 2
Heal Packs recharge 30% faster
- Ultimate: Trait 2
Heal gets an additional 10% stronger and 20% more frequent
Miner
Basics
Type: Fighter
Trait: Turbo Gives Extra Coins
Power: Eruption
Evolutions
- Baby: Trait 1
Finds Coins while Burrowing with Turbo
- Classic: Power 1
Scatters and stuns enemies by bursting from the ground
- Super: Trait 2
Heals steadily while Burrowing
- Ultra: Power 2
Eruption deals 20% extra damage over a bigger area
Nita
Basics
Type: Summoner
Trait: Summons Bruce
Power: Super Bruce
Evolutions
- Baby: Trait 1
Summons Bruce the Bear into the Squad
- Classic: Power 1
Summons Super Bruce to arrive with a stunning Roar
- Super: Trait 2
Bruce gets 40% extra Health
- Ultra: Power 2
Super Bruce gets Enraged upon joining
Optimus Prime
Basics
Type: Fighter
Trait: Giant Fighter that Starts Upgraded
Power: None
Evolutions
- Baby: Trait 1
Giant Fighter that starts Upgraded
- Classic: Trait 2
Attacks with his Energon Axe after taking damage
- Super: Trait 3
Heals the Squad when taking damage
Pam
Basics
Type: Healer
Trait: Finds a Treasure Map
Power: Giant Heal Station
Evolutions
- Baby: Trait 1
Deploys a Heal Station after opening a Chest
- Classic: Power 1
Deploys a powered up Giant Heal Station
- Super: Trait 2
Heal Station emits a Heal Surge when destroyed
- Ultra: Power 2
Giant Heal Station gets a 35% Range Boost
Penny
Basics
Type: Supplier
Trait: Finds a Treasure Map
Power: Coin Pouch
Evolutions
- Baby: Trait 1
Finds a Treasure Map upon joining
- Classic: Power 1
Shoots a heavy Coin Pouch that drops 6 Coins
- Super: Trait 2
Treasure contains additional Hearts
- Ultra: Power 2
Shoots a heavier pouch that drops 8 Coins and deals 25% more damage
Poco
Basics
Type: Healer
Trait: Busting Foes Heals the Squad
Power: Power Chord
Evolutions
- Baby: Trait 1
Busting a foe Heals the Squad by 7%
- Classic: Power 1
Stuns enemies with wide-reaching musical blast
- Super: Trait 2
Increases Heal when busting foes to 10%
- Ultra: Power 2
Power Chord deals 35% extra damage and travels further
Shelly
Basics
Type: Hotshot
Trait: Heals Self at Low Health
Power: Super Shell
Evolutions
- Baby: Power 1
Shoots a stunning Super Shell
- Classic: Trait 1
Uses a Band-Aid at low Health to Heal Self by 40%
- Super: Trait 2
Shoots a Second Barrel with her shotgun
- Ultra: Power 2
Super Shell stuns enemies 35% longer with a wider blast
- Ultimate: Trait 2
Busting a foe instantly recharges Band-Aid
Tank Girl
Basics
Type: Summoner
Trait: Summons and drives a Tank
Power: Power Tank
Evolutions
- Baby: Trait 1
Summons and drives a powerful Tank
- Classic: Power 1
Deploys a Power Tank with boosted range and attack speed
- Super: Trait 2
Tanks get 40% extra Health
- Ultra: Power 2
Power Tank gets 15% extra Attack Speed and a 20% Speed Boost
Trader
Basics
Type: Supplier
Trait: Turns Coins into Mega Potions
Power: Shrink Potion
Evolutions
- Baby: Trait 1
Gives a Mega Potion after collecting 30 Coins
- Classic: Power 1
Throws a Shrink Potion that reduces enemy damage by 90%
- Super: Trait 2
Discounts Mega Potions to 25 Coins
- Ultra: Power 2
Shrink Potion lasts 50% longer
Witch
Basics
Type: Summoner
Trait: Summons Skeletons
Power: Skeleton Barrel
Evolutions
- Baby: Trait 1
Continuously summons Skeletons into the Squad
- Classic: Power 1
Throws a heavy barrel filled with 6 Elite Skeletons
- Super: Trait 2
Summons Elite Skeletons with 50% extra Health and 35% extra damage
- Ultra: Power 2
Increases Elite Skeletons in Skeleton Barrel to 9
- Ultimate: Trait 2
Nearby Elite Skeletons get 35% extra Attack Speed
Wizard
Basics
Type: Hotshot
Trait: Powers Recharge Faster
Power: Mega Fireball
Evolutions
- Baby: Trait 1
Powers from the Hero recharge 15% faster
- Classic: Power 1
Lobs a massive Mega Fireball
- Super: Trait 2
Powers from Squaddies recharge 15% faster
- Ultra: Power 2
Mega Fireball sets targets on Fire for 50% additional damage
Star Chests
Star Chests are losing their button from the home screen, and now can be found in the Collection tab.
To fit with all the changes happening to evolution requirements, rewards from Star Chests are changing as well.
We already mentioned the evolution bonus adjustment, which affects Star Tokens. Another minor adjustment is the price of Star Tokens in Coins, which are getting a bit more expensive:
- Old: 1 Star Token for 300 Coins
- New: 1 Star Token for 350 Coins
But the main changes are with Star Chest contents:
Old | New | |
---|---|---|
Minimum Reward | 1x Super | 2x Classic |
Minimum Value | 100 | 60 |
Average Reward | - | - |
Average Value | 145 | 227 |
Maximum Reward | 1x Ultimate | 1x Ultimate |
Maximum Value | 10,000 | 8,100 |
Old | New | |
---|---|---|
Minimum Reward | 1x Ultra | 1x Super |
Minimum Value | 1,000 | 100 |
Average Reward | - | - |
Average Value | 1,450 | 1,088 |
Maximum Reward | 1x Ultimate | 1x Ultimate |
Maximum Value | 10,000 | 8,100 |
If we simply look at the average value per Star Chest, including Pity Star Chests, the results are:
- Old: 258 Babies per chest
- New: 278 Babies per chest
If you are wondering if you should save Star Tokens because of this, keep in mind that Super material is getting a significant conversion bonus (4.5x), which is much more significant than this marginal increase.
Full Star Chest probabilities
Normal Star Chest have:
Reward | Probability | Reset Pity |
---|---|---|
2x Classic | 20.00% | No |
3x Classic | 20.00% | No |
4x Classic | 20.00% | No |
5x Classic | 10.00% | No |
6x Classic | 10.00% | No |
7x Classic | 5.00% | No |
8x Classic | 4.00% | No |
1x Super | 4.00% | Yes |
2x Super | 3.00% | Yes |
3x Super | 2.00% | Yes |
4x Super | 1.00% | Yes |
1x Ulta | 0.95% | Yes |
1x Ultimate | 0.05% | Yes |
And pity chests have:
Reward | Probability |
---|---|
1x Super | 36.36% |
2x Super | 27.27% |
3x Super | 18.18% |
4x Super | 9.09% |
1x Ulta | 8.64% |
1x Ultimate | 0.45% |
The new Star Chests have 89% probability of giving some amount of Classic troops. This is very different to the old system, in which there was a 97% chance of getting a Super.
This makes it much harder for the pity counter to ever reach 9, which guarantees the Pity Star Chest.
- Old system: 74% chance of getting 9 Super chests in a row.
- New system: 35% chance of getting 9 Classic chests in a row.
Due to all the changes to the collection system, it's hard to say if this is overall a buff or a nerf to Star Chests. What is clear is that the core of the rewards will now come from average Star Chests, instead of the Pity Star Chests as before.
Gameplay Changes
Although the core of the game is going to remain similar in some ways, there are very significant changes that fill affect how you manage your Squad during battles.
Squad, Fusion and Megas
Before we look into all the changes in this category, it may be helpful to briefly list them first:
- You can't have duplicate Squaddies in your Squad
- Match-3 for Fusions is being removed
- Match-2 is the new system:
- Normal + Normal ➜ Fusion
- Fusion + Normal ➜ Mega
This is arguably one of the most significant changes introduced with this update. The match-3 mechanic has been at the core of gameplay since the game was released.
Now, whenever you pick a troop from a chest that's already in your Squad, it upgrades to the next tier. When a Squaddy reaches the 3rd and last tier, Mega, that Squaddy won't appear in chests anymore.
When all the available Squadies are upgraded to Mega, chests become "sold out".
Example
Battle starts
You open a chest, and pick Barbarian as Normal
You open another chest, pick Barbarian, and your Barbarian is upgraded to Fusion tier
You open another chest, pick Barbarian, and your Barbarian is upgraded to Mega tier
Now that Barbarian is in the last tier, it won't appear again in chests unless it's busted
Fusion and Mega stats
Stat | Normal | Old Fusion | New Fusion | New Mega |
---|---|---|---|---|
HP | 100% | 300% | 137.5% | 175% |
Damage | 100% | 200% | 120.0% | 140% |
Healing | 100% | 250% | 137.5% | 175% |
In case it isn't clear, this Mega tier is unrelated to the Mega consumables that existed in the game when it was released.
Chest Prices
Given that now it's easier to upgrade troops during battles, which keeps Squad sizes small, chest prices are increasing.
Squad Size | Old Price | New Price |
---|---|---|
0 troops | 3 Coins | 3 Coins |
1 troop | 3 Coins | 3 Coins |
2 troops | 5 Coins | 5 Coins |
3 troops | 10 Coins | 10 Coins |
4 troops | 15 Coins | 20 Coins |
5 troops | 20 Coins | 35 Coins |
6 troops | 25 Coins | 50 Coins |
7 troops | 30 Coins | 50 Coins |
8 troops | 40 Coins | 50 Coins |
9 or more troops | 50 Coins | 50 Coins |
Chest Options
Aside from the price per chest, each chest will only contain 2 Squaddies as options, instead of 3.
Keep the Hero alive!
With the new Squad system, if you lose your Hero, the battle is over.
Your initial Squaddies will appear in chests again after being busted, but the Hero is irreplaceable.
Squad Linueup
Old lineups had 15 troops, 5 of each rarity.
The new lineups have:
- 1 Hero
- 2 Main Squaddies
- 9 Lineup Squaddies, 3 of each rarity
Moving Attacks
Your Squaddies can now attack even while your Squad is moving, but a bit slower. Each Squaddy attack takes 0.3 seconds longer, which should mostly affect troops with fast Hit Speed.
If you want to attack at full speed, you'll have to stand still as before.
Turbo Changes
The +20% Attack Speed increase of Turbo is being removed. Turbo effect will now be dependent on the selected Hero Turbo.
Extra Turbo Boots won't recharge automatically anymore. The Base Turbo amount, dependent on Hero Turbo level, will still recharge automatically.
Extra Turbo now has a maximum amount of 6.
Turbo Movement Speed reduced from 165% to 150%.
Golden Boots no longer activate Turbo automatically, but allow unlimited Turbo used for a limited time. Golden Turbo cannot stack and instead refreshes duration when picking up another Golden Boot.
Removed Features
This update is adding a lot of new features, but is also removing some that don't play well with these changes.
Spells
Spells have been replaced by Powers in the battle UI, and they are being removed from the game. This includes the Achievement Book, Quests, special gamemodes...
But some have been converted into Suqaddy Powers. Here's a quich summary:
- Cannon: removed
- Bomb: removed
- Lightning: removed
- The Log: Greg Power
- Rage: removed
- Heal: removed
- Freeze: Ice Wizard Power
- Furnace: removed
- Shrink: Trader Power
- Heal Station: Pam Power
- Royal Delivery: PaRoyale King Power
- Skeleton Barrel: removed
- X-Bow: removed
- Super Rage (not really a Spell): Trader Power
Lucky Finds
Players can now find busted Fusion or Mega Squaddies that were previously upgraded during the match.
Some Modifiers
- Loot Machines
- Epic Overload
- Crystal Forest
- Double Trouble
- Fusion Start
- Hatchling Herder
- Dopplegangers
- Timeout
- Spell Overload
Bea Hives and Tank Bases
Bea and Tank get their tools from the start.
Balance Changes
Gems from Squads
In Gem Hunt:
- Squaddy: 8 Gems ➜ 5 Gems & 5 Coins
- Squad: 25 Gems & 1 Key ➜ 20 Gems & 1 Key
In Showdown:
- Squaddy: 4 ➜ 5 Coins
- Squad: 30 Coins ➜ 25 Coins & 1 Key
Monster HP
HP from Monsters and Bosses was increased by up to 50%.
Healing Hearts
- Normal Heart: 250 ➜ 400 HP (+60%)
- Golden Heart: 1,200 HP (New)
Mega Potion
- Damage: +50% ➜ +0%
Bonus to Move Speed (+20%), Hit Speed (+42%) and Damage Protection (-60%) aren't changing.
Other Changes
- HP from Monsters and Bosses was increased by up to 50%.
- Chest respawn time in Gem Hunt reduced:
- Normal: 8 ➜ 5 seconds
- Final Stretch: 4 ➜ 3 seconds
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