Skip to content

Squad Busters 2.0 (May 2025 Update)

Update Header


Authors:

Alpe

Media Guidelines

Are you a content creator covering this blog? That's great! But please, read and follow our media guidelines when using our content.

Last updated: 2025-05-12

Page change log:

  • Created: 2025-05-12
Page contents

Squad 2.0 Summary

Squad Busters is getting a major update that significantly changes the core gameplay. This update is scheduled to be released on May 13th.

In short, Squads will have more strategic elements that can be customised before going into a battle. Squads are now based on:

  • 1x Hero with:
    • Hero Power
    • Hero Trait
    • Hero Turbo
  • 2x Powers
  • 2x Main Squaddies (with Squaddy Abilities)
  • 9x Lineup Squaddies (with Squaddy Abilities)

Some of these slots are more relevant than others, but creating a Squad with good synergy will be more important than ever.

Squad Selection UI

Prepare For The Update

There's not much time left to save resources, but you may have some saved already and you are wondering what to do with them.

We encourage you to read the rest of this blog and make your own conclusions, but these are our recommendations:

  • Gold and Treasure Room aren't getting significant changes
  • Save troops in their Super form, which provide the best conversion value
  • Star Chests are getting worse, so if you aren't maxed yet, opening these chests and saving the Supers is great. Saving them for future troops and new evolutions may also make sense for some players.

Heroes

Hero Abilities

The Hero is the core of a Squad. They define the archetype with very distinct mechanics and stats. Each Hero gives your Squad:

  • Main troop, with damage, HP and other stats. If your Hero dies, your Squad is busted!
  • Hero Power is an active ability. It's added as a Power Button that can be triggered as a special attack. It has unlimited ammo, but does have a cooldown.
  • Hero Trait is a passive ability, which is permanently active. Usually they buff other troops or are triggered with certain events.
  • Hero Turbo is an active ability that increases Squad movement speed.

Heroes have an ability in each of these 3 categories. The abilities can be levelled up through the Hero Journeys (each Hero has one).

Hero Details

On release, each Hero has 5 Power levels, 5 Trait levels and 3 Turbo levels.

Here you can see what the Power buttons look like in the battle UI, similar to the old spells. The Powers can be simply tapped to trigger auto-aim, but you can also aim at specific targets; just like with spells.

Battle UI

Hero Turbo is now in place of the normal Turbo, and Traits are invisible, meaning that you don't see them in the UI while the battle is ongoing.

Unlocking Heroes

At the time this update is released, there will be 4 different Heroes:

  • Barbarian King
  • Archer Queen
  • Royale King
  • Mortis

When you log in after the update, you'll be able to pick either Barbarian King or Archer Queen. The one you don't pick and Royale King will be available in the shop (for Coins). In contrast, Mortis will be available through a Mega Piñata event.

Hero Offer

Hero Journey

Hero Journey is a new kind of game progression that lets you make your Heroes stronger. This is the place to level up the Hero Powers, Hero Traits and Hero Turbos, and also a way to unlock Squaddies, cosmetics and other rewards.

Hero Journey progress is based on Hero Points. This is a new currency that has to be spent to unlock different items. This resource is mainly obtained through Weekly Quests.

Hero Journey

The Hero Journey is divided into pages. To unlock new pages, players need to buy a minimum amount of items from previous pages. The most powerful Hero Powers and Hero Traits will be available in the last pages of the journey, so these will be the last ones you can unlock.

Players have the option to avoid the most expensive items, to optimise progression. But as page unlock requirements keep increasing, players are forced to buy almost everything.

Hero Point Optimisation

To unlock the last page (Page 8), players must have bought at least 38 out of the 40 items available in pages 1-7. This means that, at most, players can avoid 2 items.

If you have already unlocked certain cosmetics or troops before the update, these items will show up as claimed for free!

It's also worth noting that players must unlock previous ability levels to buy the next upgrade. For example, you can't buy Turbo 3 if you haven't bought Turbo 2.

All 4 Hero Journeys have a total cost between 100K and 105K Hero Points, although the main abilities can be obtained for around 85K points.

HeroTotalMinimum
Barbarian King105K86K
Archer Queen104K85K
Royale King102K84K
Mortis103K85K

The most expensive items you can avoid in pages 1-7 are:

  • Hero skin, for 4K points (page 4)
  • Troop skin, for 3K points (page 6)
Full Hero Journey: Barbarian King

Barbarian King Hero Journey

Full Hero Journey: Archer Queen

Archer Queen Hero Journey

Full Hero Journey: Royale King

Royale King Hero Journey

Full Hero Journey: Mortis

Mortis Hero Journey

Hero Points

As a summary for Hero Points, this is how you can earn them:

  • Troop to Hero conversion when the update drops
  • Weekly Quests (~4,500 per week, details below)
  • Free Pass (200 per season)
  • Super Pass (1,200 per season)
  • World Journey (4,950 one-time rewards)

Basic Hero Stats

Before we look into Hero stats and abilities in more detail, here's an initial comparison:

NameClassHPDPS
Barbarian KingFighter7,200458
Archer QueenHotshot6,500775
Royale KingSupplier6,700167
MortisSummoner5,800629

Barbarian King

Barbarian King

Barbarian King is great in close combat. His Power Move, Mega Punch, charges forward and knocks enemies out of the way!

Is Barbarian King the biggest Barb, the bravest Barb, or the one with the finest mustache? YES.

Barbarian King is one of the 2 starting Heroes, with a focus on Fighter troops. His powerful hits can push back enemies.

Basic Info

  • Type: Fighter
  • Role: Melee
  • Position: Front
  • IP: Clash of Clans

Health

  • Hit Points (HP): 7,200
  • HP Regeneration: 5% HP every 2s (full HP in 40s)
  • Healing Per Second (HPS): 180

Damage

  • Damage: 504
  • Hit Time: 1.1s
  • Damage Per Second (DPS): 458

Super Attack

Every 2 seconds, the attack stuns enemies with pushback of strength 100. With a Hit Time of 1.1s, that's 1 of every 2 hits.

Powers: Mega Punch

Power 1

Charges into foes with an explosive Mega Punch

Barbarian King winds up and dashes forward a short distance. Dash stops if Barbarian King hits a target, or at end of range, and the punch deals large damage and knockback. Damage is x2 in point blank range.

  • Ability Cooldown: 10 seconds
  • Dash Distance: 4.5 tiles
  • Pushback: 250
  • Area Damage Radius: 0.6 tiles
  • Area Damage Angle: 100°
  • Damage: 2x 600 (1,200)

Area damage has a 50% reduction.

Power 2

Mega Punch recharges 20% faster

  • Ability Cooldown: 10 ➜ 8 seconds

Power 3

Mega Punch deals 20% extra damage and smashes a bigger area

  • Damage: 2x 600 ➜ 2x 720
  • Area Damage Angle: 100° ➜ 120°

Power 4

Busting foes recharges Mega Punch by 10%

Power 5

Squaddies get Enraged after Mega Punch

  • Duration: 4s
  • Attack Speed: +41% on average
  • Damage: +45%

Attack Speed and Damage together increase the total DPS by +105%.

Traits

Trait 1

Gives Fighter Squaddies 15% Extra Health

Trait 2

Gives Fighter Squaddies 15% extra Attack Speed

Squaddies get +13% DPS on average

Trait 3

Barbarian King gets 20% Extra Health

Trait 4

Increases extra Attack Speed given to Fighter Squaddies to 30%

Squaddies get +35% DPS on average

Trait 5

Increases Extra Health given to Fighter Squaddies to 30%

Turbo

Turbo 1

Gives the Squad a 50% Speed Boost

Turbo 2

Turbo recharges 15% faster

Turbo 3

Increases starting Turbo charges by 1

Archer Queen

Archer Queen

Archer Queen is a ranged Hero who shoots enemies with a high-powered crossbow. Her X-Snipe deals heavy damage, and even splits into three smaller arrows!

To give Archers their signature look, Archer Queen trims their hair with arrows. Then, after it goes white with terror, it's dyed a lovely pink.

Archer Queen is one of the 2 starting Heroes, with a focus on Hotshot troops. His powerful hits can push back enemies.

Basic Info

  • Type: Hotshot
  • Role: Ranged
  • Position: Back
  • IP: Clash of Clans

Health

  • Hit Points (HP): 6,500
  • HP Regeneration: 5% HP every 2s (full HP in 40s)
  • Healing Per Second (HPS): 163

Damage

  • Damage: 3x 168 (504)
  • Hit Time: 0.65s
  • Damage Per Second (DPS): 775
  • Angle: 15°
  • Projectiles: 3
Powers: X-Snipe

Power 1

Fires a powerful X-Snipe bolt with deadly precision

Long-range flaming arrow shot that deals high damage and pushback. Splits into 3 arrows on impact or edge of range, each doing 50% damage of the original.

  • Ability Cooldown: 10 seconds
  • Range: 7 tiles
  • Pushback: 200
  • Damage: 1,500

After hitting a target or range limit, the X-Snipe separates into 3 Archer arrows, with a spread of 60°. These arrows deal 35% of the damage, which is 525 HP.

Power 2

X-Snipe charges up to 2 times

  • Max Ammo: 1 ➜ 2 X-Snipes

Power 3

X-Snipe recharges 20% faster

  • Ability Cooldown: 10 ➜ 8 seconds

Power 4

Busting a Squad unit recharges X-Snipe by 20%

Power 5

X-Snipe charges up to 3 times

  • Max Ammo: 2 ➜ 3 X-Snipes
Traits

Trait 1

Gives Hotshot Squaddies 15% extra Attack Speed

Trait 2

Gives Hotshot Squaddies 15% Extra Health

Squaddies get +13% DPS on average

Trait 3

Archer Queen gets 25% extra Attack Speed

Trait 4

Increases Extra Health given to Hotshot Squaddies to 30%

Squaddies get +35% DPS on average

Trait 5

Increases extra Attack Speed given to Hotshot Squaddies to 30%

Turbo

Turbo 1

Gives the Squad a 50% Speed Boost

Turbo 2

Turbo recharges 15% faster

Turbo 3

Increases starting Turbo charges by 1

Royale King

Royale King

Royale King wants to surround himself with as many Royal Recruits, and get as many Coins, as possible. Royal Delivery deploys Elite Recruits from a smashing box toss. What a deal!

Once, some giants smashed Royale King's tower to bits. But his Royale Insurance had great giant coverage, so now he has more coins than ever!

Royale King has shifted his role to help your Coin resources during battles. His Recruits drop Coins as long as you keep them active.

Basic Info

  • Type: Supplier
  • Role: Melee
  • Position: Back
  • IP: Clash Royale

Health

  • Hit Points (HP): 6,700
  • HP Regeneration: 5% HP every 2s (full HP in 40s)
  • Healing Per Second (HPS): 168

Damage

  • Damage: 175
  • Hit Time: 1.05s
  • Damage Per Second (DPS): 167

Super Ability

4 seconds after spawning, Royale King summons 3 Royal Recruits. These troops are part of your Squad, following you as you move.

Royal Recruit stats:

  • Lifetime: 30s
  • HP: 3,600
  • DPS: 200

While Royal Recruits attack, each gives 1 Coin every 3 seconds.

Powers: Royal Delivery

Power 1

Deploys an Elite Recruit with a smashing Royal Delivery

Lobs Royal Delivery crate onto aimed position, dealing damage and knockback, destroying the crate and spawning 1 Elite Royal Recruit. Elite Recruits from Royal Delivery patrol independently and fight nearby enemies. Can charge up to 2 times.

  • Ability Cooldown: 18 seconds
  • Max Ammo: 2
  • Range: 5 tiles
  • Damage Radius: 1.5 tiles
  • Pushback: 125
  • Stun: 0.15s
  • Damage: 400

Elite Royal Recruits stats:

  • Lifetime: 12s
  • HP: 4,800
  • DPS: 400

Power 2

Every Coin collected recharges Royal Delivery 3% faster

Power 3

Royal Delivery charges up to 3 times

  • Max Ammo:: 2 ➜ 3 Royal Deliveries

Power 4

Royal Delivery deals 25% extra damage and hits a bigger area

  • Damage: 400 ➜ 500
  • Damage Radius: 1.50 ➜ 1.75 tiles

Power 5

Opening a Chest recharges 1 Royal Delivery

Traits

Trait 1

Chests summon Royal Recruits that earn Coins by attacking

Opening a Chest adds 3 Royal Recruits to your Squad. 3 is the maximum you can have, so if you already had some, their HP is replenished.

Trait 2

Gives Supplier Squaddies 20% extra Attack Speed

Trait 3

Chests summon an extra Elite Recruit

Trait 4

Gives Supplier Squaddies 20% Extra Health

Squaddies get +35% DPS on average

Trait 5

Increases Elite Recruits summoned when picking a Supplier to 2

Turbo

Turbo 1

Gives the Squad a 50% Speed Boost

Turbo 2

Turbo recharges 15% faster

Turbo 3

Increases starting Turbo charges by 1

Mortis

Mortis

Mortis calls himself the 'bringer of doom,' but more often shows up dressed to impress, slaying the day in his own spooky way.

Mortis is quick and deadly, wielding his trusty shovel. Monster Charge allows him to summon Bats and order Monsters to attack anything in his way. He can also do a mighty Dash Attack!

This is the last of the 4 initial Heroes, and will be obtainable through Mega Piñata events. Turning enemies into Bats is his specialty.

Basic Info

  • Type: Summoner
  • Role: Melee
  • Position: Front
  • IP: Brawl Stars

Health

  • Hit Points (HP): 5,800
  • HP Regeneration: 10% HP every 2s (full HP in 20s)
  • Healing Per Second (HPS): 290

Damage

  • Damage: 503
  • Hit Time: 0.80s
  • Damage Per Second (DPS): 629

Mortis can summon 2 kinds of bats; Normal Bats and Giant Bats.

Normal Bat stats:

  • Lifetime: 30s
  • HP: 600
  • DPS: 200
  • Max Count: 5

Giant Bat stats:

  • Lifetime: 30s
  • HP: 2,000
  • DPS: 200
  • Pushback: 15
  • Max Count: 1
Powers: Monster Charge

Power 1

Sends Summoned Units attacking in a Monster Charge

  • Troops: 3x Normal Bats

Power 2

Heals Self for 50% of damage dealt by Bats

Power 3

Summoning from a Tombstone recharges Monster Charge by 50%

Power 4

Increases maximum Bats to 7

  • Max Normal Bat Count: 5 ➜ 7

Power 5

Monster Charge summons an additional Giant Bat

  • Troops: 3x Normal Bats & 1x Giant Bat
Traits

Trait 1

Summons up to 5 Bats from Tombstones

Trait 2

Gives Summoned Units 20% extra Damage

Trait 3

Gives Summoner Squaddies 20% extra Attack Speed

Trait 4

Gives Summoned Units 20% Extra Health

Trait 5

Summons Bats from busted Monsters

Summons 1 Normal Bat

Turbo

Turbo 1

Charges up a Dash Attack while giving the Squad a 100% Speed Boost

  • Damage: 203
  • Angle: 360°
  • Radius: 2 tiles
  • Pushback: 100

Turbo 2

Turbo recharges 15% faster

Turbo 3

Increases starting Turbo charges by 1

Weekly Quests

Quests are the main feature to earn Hero Points.

Like before, 6 tasks are unlocked daily, and progress resets on Mondays.

Weekly Quests

Each of the individual tasks gives between 60 and 90 Hero Points, depending on the difficulty.

TierRewardCountChance
Easy601219%
Medium752241%
Hard902039%

Weekly Hero Points

On average, you can expect to earn 4,330 Hero Points from Quests each week.

  • 3,280 points from individual tasks
  • 1,050 points from day rewards

Rerolling tasks more than once a day costs 500 coins, but it may be a good way to get slightly more Hero Points. It seems this resource will be very scarce at first, so hunting for 90 point quests could make sense.

This strategy can boost the weekly points from the average 4,330 to a maximum of 4,830; this is a +11% boost.

Time to Max Heroes

If we use these values and mix them with the Hero Journey requirements:

  • 4 months to max abilities (85K points)
  • 5 months to complete Hero Journey (105K points)

But this is just taking into account Quests, we also expect Hero Points to be available through events and other features.

Beginner Challenge

After the update, players will receive beginner tasks before the first set of Weekly Quests. This is mainly to help returning players unlock some troops, but also gives some Coins and Hero Points.

Squaddies

All the troops that haven't been converted into Heroes are now known as Squaddies.

Squaddies have 5 evolutions, like before: Baby, Classic, Super, Ultra and Ultimate. Based on these evolutions, Squaddies can unlock:

  • Squaddy Traits (square icons)
  • Squaddy Powers (circle icons)

As with Heroes, Traits are passive abilities that are activated when that Squaddy is in your Squad.

Squaddy Traits and Powers

In contrast, Squaddy Powers are independent from the troops. You can select 2 of these Powers with your Hero, and the Squaddy that unlocked this Power may not be in the Squad at all.

Evolution Costs

One of the most significant changes introduced with this update is evolution costs.

In the past, level requirements increased exponentially with base 10. This meant that player progression slowed down significantly after Level 3 (Super), and Level 5 (Ultimate) could feel unreachable.

Evolutions Comparison

This update brings new upgrade costs that should make progress pace more consistent and rewarding.

LevelOld CostNew Cost
Classic1030
Super1015
Ultra106
Ultimate103

With these new costs, reaching Ultimate will just be 20x harder than Super, while before it was 100x harder. This means there's still pronounced scaling, but it should be lighter than before.

We can get a better sense of these changes by looking at the Baby equivalent cost of each upgrade:

Evolutions Comparison Chart

Values as a table
LevelOld TotalNew Total
Classic1030
Super100450
Ultra1,0002,700
Ultimate10,0008,100

Optimal Conversion

If you want to store materials before the upgrade, Super is the rarity with the best value conversion, at a 4.5x ratio.

Evolution Bonus

The bonus Star Tokens received from each evolution are also receiving slight changes:

LevelOldNew
Classic1020
Super2030
Ultra3040
Ultimate4050

However, the most significant change related to Star Tokens is with Star Chests themselves; more on that later.

Resource Migration

Migration Message

This migration will be triggered when players log in to the game after the update. We won't go into much detail because it will just happen once and there's not much to do about it, but in summary:

  • 4 Epic troops are converted to Heroes. Their progress gets randomly distributed among the other troops of your collection and gives Hero Points as a bonus. Skins from these Heroes are retired, and players receive 600 Style Tickets in compensation for each of them.

  • Squaddies added to the Hero Journeys will be kept as they are. These will just affect how newcomers are able to unlock them, but if you have them already, nothing changes.

Migration Example

I had the chance to test the migration process with my real account, and this is what it looked like:

Migration Example

Just before the migration was triggered, this was my progress for the 4 troops that are turning into Heroes:

LevelBabyClassicSuperUltraUltimate
Archer Queen148020
Barbarian King88140
Royale King9301-
Mortis3001-
Total3419180

The migration gives troops of random rarities, but respecting the evolution levels. For example, I had a total of 8 Ultras, and also got 8 Ultras in return.

On top of this, players receive Hero Points for these converted troops:

  • Each converted Ultimate gives 10,000 Hero Points
  • Each converted Ultra gives 1,000 Hero Points
  • Each converted Super gives 100 Hero Points
  • Each converted Classic gives 10 Hero Points
  • Each converted Baby gives 1 Hero Point

In my case, this was a total of 8,324 Hero Points.

And lastly, as mentioned earlier, each of the removed skins gives 600 Style Tickets, meaning that I probably had 5 (although I forgot to check this).

Removed Hero Skins

The skins that are being removed and converted to Style Tickets are:

  • Barbarian King: Arctic
  • Barbarian King: Origami
  • Barbarian King: Undead
  • Archer Queen: Robot
  • Mortis: Masked Baron
  • Royale King: Maestro
  • Royale King: Resort

Changing Rarities

Due to the conversion to Heroes, the Epic rarity had very few troops left. A few troops from other rarities are becoming Epic to reduce this gap.

  • Archer (Common ➜ Rare)
  • Bea (Rare ➜ Epic)
  • Jessie (Rare ➜ Epic)
  • Pam (Rare ➜ Epic)

This leaves the rarity counts at:

  • Common: 12
  • Rare: 12
  • Epic: 9 (+2 Transformers)
  • Hero: 4

New Evolutions

This update is adding 3 new Ultimate evolutions:

  • Shelly (Common)
  • Bea (Rare ➜ Epic)
  • Max (Epic)

Squaddy Powers & Traits

Archer

Basics

Type: Hotshot

Trait: Increases Squad Attack Range

Power: Arrow Volley

Evolutions

  • Baby: Trait 1

Increases Squad Attack Range by 10%

  • Classic: Power 1

Shoots a precision rain of arrows

  • Super: Trait 2

Archer gets 20% extra Attack Speed

  • Ultra: Power 2

Increases damage 50% by shooting more volleys over a bigger area

Bandit

Basics

Type: Fighter

Trait: Earns Extra Coins from Big Monsters

Power: Sneaky Bash

Evolutions

  • Baby: Trait 1

Earns 2 Extra Coins from busting Big Monsters

  • Classic: Power 1

Performs a stunning dash that steals 2 Extra Coins from up to 3 targets

  • Super: Trait 2

Increases Extra Coins earned to 3

  • Ultra: Power 2

Increases Extra Coins stolen to 3

Barbarian

Basics

Type: Fighter

Trait: Fighter with high Damage

Power: Charge

Evolutions

  • Baby: Power 1

Summon 3 Classic Elite Barbarians that charge at enemies

  • Classic: Trait 1

Becomes an Elite Barbarian after bashing baddies a lot

  • Super: Trait 2

Barbarian gets Enraged after taking damage

  • Ultra: Power 2

Summons an extra Elite Barbarian

  • Ultimate: Trait 2

Busting a foe Enrages Barbarian

Battle Healer

Basics

Type: Healer

Trait: Gives Squaddies Extra Health

Power: Blazing Light

Evolutions

  • Baby: Trait 1

Gives Squaddies 1,250 Extra Health upon joining

  • Classic: Power 1

Instantly damages nearby targets and Heals the Squad by 20%

  • Super: Trait 2

Increases Extra Health given to 1,500

  • Ultra: Power 2

Blazing Light recharges 25% faster

Bea

Basics

Type: Summoner

Trait: Summons Circling Bees

Power: Bee Frenzy

Evolutions

  • Baby: Trait 1

Summons Circling Bees around the Hero

  • Classic: Power 1

Summons a frenzied swarm of 6 Angry Bees

  • Super: Trait 2

Increases the number of Circling Bees to 3

  • Ultra: Power 2

Bee Frenzy lasts 40% longer

  • Ultimate: Trait 2

Increases the number of Circling Bees to 6

Bo

Basics

Type: Hotshot

Trait: Deals Extra Damage to Monsters

Power: Mine Trap

Evolutions

  • Baby: Trait 1

Deals 100% extra damage to Monsters

  • Classic: Power 1

Deploys a stunning Mine that deals 400% more damage to Monsters

  • Super: Trait 2

Extra damage to Monsters increases to 135%

  • Ultra: Power 2

Mine Trap charges up to 2 times

  • Ultimate: Trait 2

Bo gets 60% extra Attack Speed against Monsters

Chicken

Basics

Type: Speedster

Trait: Gives Turbo Boots

Power: Chicken Clones

Evolutions

  • Baby: Trait 1

Gives 1 Turbo Boot after opening a Chest

  • Classic: Power 1

Summon 7 Chicken Clones that give the Squad a 35% Speed Boost

  • Super: Trait 2

Increases Turbo Boots given to 2

  • Ultra: Power 2

Increases Chicken Clones to 9 and Speed Boost to 45%

  • Ultimate: Trait 2

Increases Turbo Boots given to 3

Colt

Basics

Type: Hotshot

Trait: Deals Hight Damage with Dual Pistols

Power: Bullet Storm

Evolutions

  • Baby: Trait 1

Deals High Damage with his Dual Pistols

  • Classic: Power 1

Fires a piercing barrage of long range bullets

  • Super: Trait 2

Colt gets 20% extra Attack Speed

  • Ultra: Power 2

Upgraded Bullet Storm bullets deal 20% extra damage

  • Ultimate: Trait 2

Colt’s attack fires 2 Extra Bullets

Colonel Ruffs

Basics

Type: Supplier

Trait: Gives a Squaddie Instant Upgrades

Power: Scattershot Laser

Evolutions

  • Baby: Trait 1

Instantly Upgrades a Squaddie when joining

  • Classic: Power 1

Fires laser bolts that bounce through targets

  • Super: Trait 2

Instant Upgrade gets an additional level

  • Ultra: Power 2

Fires 2 additional Scattershot Laser bolts

Dr T

Basics

Type: Summoner

Trait: Chests summon Mega Crab

Power: Sentry Crab

Evolutions

  • Baby: Trait 1

Summons his Mega Crab after opening a Chest

  • Classic: Power 1

Summons an enraged Sentry Crab that defends a location

  • Super: Trait 2

Mega Crab gets 20% extra Health and deals 20% more damage

  • Ultra: Power 2

Sentry Crab gets 30% extra Health and 20% more damage

Dynamike

Basics

Type: Hotshot

Trait: Attacks deal Area Damage

Power: Barrel Bomb

Evolutions

  • Baby: Trait 1

Deals Area Damage with powerful Dynamite

  • Classic: Power 1

Throws a huge Barrel Bomb with a devastating blast

  • Super: Trait 2

Dynamite gets a larger blast radius

  • Ultra: Power 2

Throws a huge Barrel Bomb with a devastating blast

  • Ultimate: Trait 2

Upgraded Dynamite deals 30% extra damage

El Primo

Basics

Type: Fighter

Trait: Heals Self on Power Use

Power: Elbow Drop

Evolutions

  • Baby: Trait 1

Heals Self by 20% after using any Power

  • Classic: Power 1

Summons El Primo to stun foes with a body slam

  • Super: Trait 2

Increases Self Heal to 30%

  • Ultra: Power 2

Elbow Drop stuns for 35% longer and deals 25% extra damage

  • Ultimate: Trait 2

Elita-1

Basics

Type: Hotshot

Trait: Giant Hotshot that Starts Upgraded

Power: None

Evolutions

  • Baby: Trait 1

Giant Hotshot that starts Upgraded

  • Classic: Trait 2

Turbo charges time-bending Burst Fire attacks

  • Super: Trait 3

Burst Fire attacks fire 2 more shots

Frank

Basics

Type: Fighter

Trait: Speeds up Stun Recovery

Power: Super Shockwave

Evolutions

  • Baby: Trait 1

Speeds up Squad Stun Recovery 35%

  • Classic: Power 1

Smashes enemies with a powered up hammer slam

  • Super: Trait 2

Increases Squad Stun Recovery to 50%

  • Ultra: Power 2

Super Shockwave deals 20% extra damage and travels further

Goblin

Basics

Type: Supplier

Trait: Gives Coins

Power: Coin Stash

Evolutions

  • Baby: Trait 1

Gives 5 Coins

  • Classic: Power 1

Gives a secret stash of 5 Coins that grows over time

  • Super: Trait 2

Increases Coins given to 8

  • Ultra: Power 2

Coin Stash grows after opening a Chest

  • Ultimate: Trait 2

Increases Coins given to 12

Greg

Basics

Type: Supplier

Trait: Chops Trees for Extra Loot

Power: The Log

Evolutions

  • Baby: Trait 1

Chops Trees for Extra Loot

  • Classic: Power 1

Topples enemies far away by rolling The Log

  • Super: Trait 2

Trees drop an additional Heart

  • Ultra: Power 2

The Log recharges 30% faster

  • Ultimate: Trait 2

Trees drop 50% more Extra Loot

Heavy

Basics

Type: Hotshot

Trait: Gives Hotshots Extra Health

Power: Suppressing Fire

Evolutions

  • Baby: Trait 1

Gives Hotshots 300 Extra Health upon joining

  • Classic: Power 1

Sprays bullets in a direction that slow enemy movement speed by 50%

  • Super: Trait 2

IncreasesExtra Health given to 600

  • Ultra: Power 2

Sprays 35% more bullets during Suppressing Fire

Hog Rider

Basics

Type: Speedster

Trait: Moving in Grass Boosts Speed

Power: Hog Stampede

Evolutions

  • Baby: Trait 1

Moving in Grass Boosts Speed

  • Classic: Power 1

Summons 4 trampling Hogs that knock around enemies

  • Super: Trait 2

Speed Boost lasts 40% longer after leaving Grass

  • Ultra: Power 2

Hog Stampede summons 2 more Hogs

  • Ultimate: Trait 2

Increases Speed Boost in Grass to 70%

Ice Wizard

Basics

Type: Hotshot

Trait: Throws Ice Fans

Power: Freeze Spell

Evolutions

  • Baby: Trait 1

Throws a shattering Ice Fan after 6 attacks

  • Classic: Power 1

Blankets an area with a bone-chilling blizzard

  • Super: Trait 2

Ice Fans require only 4 attacks

  • Ultra: Power 2

Freeze Spell lasts 40% longer and covers a bigger area

Jessie

Basics

Type: Summoner

Trait: Chests Deploy Turrets

Power: Giant Turret

Evolutions

  • Baby: Trait 1

Deploys a Turret after opening a Chest

  • Classic: Power 1

Deploys a powered up Giant Turret

  • Super: Trait 2

Jessie's shots bounce to a nearby target

  • Ultra: Power 2

Giant Turret lasts 30% longer and has 30% extra Health

Leon

Basics

Type: Speedster

Trait: Boost Speedon Power use

Power: Invisibility

Evolutions

  • Baby: Trait 1

Speed Boosts the Squad 30% after using any Power

  • Classic: Power 1

The Squad stops attacking and becomes Invisible to enemies briefly

  • Super: Trait 2

Damage Boosts the Squad 20% after using any Power

  • Ultra: Power 2

Invisibility recharges 20% faster

  • Ultimate: Trait 2

Mavis

Basics

Type: Supplier

Trait: Picks Carrots for Extra Loot

Power: Bug Spray

Evolutions

  • Baby: Trait 1

Picks Carrots for Extra Loot

  • Classic: Power 1

Sprays a stunning cloud of Bug Spray

  • Super: Trait 2

Gets Bonus Loot from a fully picked Carrot Patch

  • Ultra: Power 2

Bug Spray lasts 50% longer and travels further

  • Ultimate: Trait 2

Max

Basics

Type: Speedster

Trait: Increases Squad Movement Speed

Power: Burst Shot

Evolutions

  • Baby: Trait 1

Gives the Squad a 35% Speed Boost while charged

  • Classic: Power 1

Shoots a fast reloading burst of laser blasts

  • Super: Trait 2

Busting foes extends the Speed Boost

  • Ultra: Power 2

Burst Shot recharges 40% faster while moving

  • Ultimate: Trait 2

Speed Boost lasts 40% longer and recharges faster

Medic

Basics

Type: Healer

Trait: Heals the Squad Continuously

Power: Heal Packs

Evolutions

  • Baby: Trait 1

Heals the Squad slowly over time

  • Classic: Power 1

Throws up to 5 potent Heal Packs to the Squad

  • Super: Trait 2

Heal gets 10% stronger and 20% more frequent

  • Ultra: Power 2

Heal Packs recharge 30% faster

  • Ultimate: Trait 2

Heal gets an additional 10% stronger and 20% more frequent

Miner

Basics

Type: Fighter

Trait: Turbo Gives Extra Coins

Power: Eruption

Evolutions

  • Baby: Trait 1

Finds Coins while Burrowing with Turbo

  • Classic: Power 1

Scatters and stuns enemies by bursting from the ground

  • Super: Trait 2

Heals steadily while Burrowing

  • Ultra: Power 2

Eruption deals 20% extra damage over a bigger area

Nita

Basics

Type: Summoner

Trait: Summons Bruce

Power: Super Bruce

Evolutions

  • Baby: Trait 1

Summons Bruce the Bear into the Squad

  • Classic: Power 1

Summons Super Bruce to arrive with a stunning Roar

  • Super: Trait 2

Bruce gets 40% extra Health

  • Ultra: Power 2

Super Bruce gets Enraged upon joining

Optimus Prime

Basics

Type: Fighter

Trait: Giant Fighter that Starts Upgraded

Power: None

Evolutions

  • Baby: Trait 1

Giant Fighter that starts Upgraded

  • Classic: Trait 2

Attacks with his Energon Axe after taking damage

  • Super: Trait 3

Heals the Squad when taking damage

Pam

Basics

Type: Healer

Trait: Finds a Treasure Map

Power: Giant Heal Station

Evolutions

  • Baby: Trait 1

Deploys a Heal Station after opening a Chest

  • Classic: Power 1

Deploys a powered up Giant Heal Station

  • Super: Trait 2

Heal Station emits a Heal Surge when destroyed

  • Ultra: Power 2

Giant Heal Station gets a 35% Range Boost

Penny

Basics

Type: Supplier

Trait: Finds a Treasure Map

Power: Coin Pouch

Evolutions

  • Baby: Trait 1

Finds a Treasure Map upon joining

  • Classic: Power 1

Shoots a heavy Coin Pouch that drops 6 Coins

  • Super: Trait 2

Treasure contains additional Hearts

  • Ultra: Power 2

Shoots a heavier pouch that drops 8 Coins and deals 25% more damage

Poco

Basics

Type: Healer

Trait: Busting Foes Heals the Squad

Power: Power Chord

Evolutions

  • Baby: Trait 1

Busting a foe Heals the Squad by 7%

  • Classic: Power 1

Stuns enemies with wide-reaching musical blast

  • Super: Trait 2

Increases Heal when busting foes to 10%

  • Ultra: Power 2

Power Chord deals 35% extra damage and travels further

Shelly

Basics

Type: Hotshot

Trait: Heals Self at Low Health

Power: Super Shell

Evolutions

  • Baby: Power 1

Shoots a stunning Super Shell

  • Classic: Trait 1

Uses a Band-Aid at low Health to Heal Self by 40%

  • Super: Trait 2

Shoots a Second Barrel with her shotgun

  • Ultra: Power 2

Super Shell stuns enemies 35% longer with a wider blast

  • Ultimate: Trait 2

Busting a foe instantly recharges Band-Aid

Tank Girl

Basics

Type: Summoner

Trait: Summons and drives a Tank

Power: Power Tank

Evolutions

  • Baby: Trait 1

Summons and drives a powerful Tank

  • Classic: Power 1

Deploys a Power Tank with boosted range and attack speed

  • Super: Trait 2

Tanks get 40% extra Health

  • Ultra: Power 2

Power Tank gets 15% extra Attack Speed and a 20% Speed Boost

Trader

Basics

Type: Supplier

Trait: Turns Coins into Mega Potions

Power: Shrink Potion

Evolutions

  • Baby: Trait 1

Gives a Mega Potion after collecting 30 Coins

  • Classic: Power 1

Throws a Shrink Potion that reduces enemy damage by 90%

  • Super: Trait 2

Discounts Mega Potions to 25 Coins

  • Ultra: Power 2

Shrink Potion lasts 50% longer

Witch

Basics

Type: Summoner

Trait: Summons Skeletons

Power: Skeleton Barrel

Evolutions

  • Baby: Trait 1

Continuously summons Skeletons into the Squad

  • Classic: Power 1

Throws a heavy barrel filled with 6 Elite Skeletons

  • Super: Trait 2

Summons Elite Skeletons with 50% extra Health and 35% extra damage

  • Ultra: Power 2

Increases Elite Skeletons in Skeleton Barrel to 9

  • Ultimate: Trait 2

Nearby Elite Skeletons get 35% extra Attack Speed

Wizard

Basics

Type: Hotshot

Trait: Powers Recharge Faster

Power: Mega Fireball

Evolutions

  • Baby: Trait 1

Powers from the Hero recharge 15% faster

  • Classic: Power 1

Lobs a massive Mega Fireball

  • Super: Trait 2

Powers from Squaddies recharge 15% faster

  • Ultra: Power 2

Mega Fireball sets targets on Fire for 50% additional damage

Star Chests

Tab COllection

Star Chests are losing their button from the home screen, and now can be found in the Collection tab.

To fit with all the changes happening to evolution requirements, rewards from Star Chests are changing as well.

We already mentioned the evolution bonus adjustment, which affects Star Tokens. Another minor adjustment is the price of Star Tokens in Coins, which are getting a bit more expensive:

  • Old: 1 Star Token for 300 Coins
  • New: 1 Star Token for 350 Coins

But the main changes are with Star Chest contents:

Normal Rewards
OldNew
Minimum Reward1x Super2x Classic
Minimum Value10060
Average Reward--
Average Value145227
Maximum Reward1x Ultimate1x Ultimate
Maximum Value10,0008,100
Pity Rewards
OldNew
Minimum Reward1x Ultra1x Super
Minimum Value1,000100
Average Reward--
Average Value1,4501,088
Maximum Reward1x Ultimate1x Ultimate
Maximum Value10,0008,100

If we simply look at the average value per Star Chest, including Pity Star Chests, the results are:

  • Old: 258 Babies per chest
  • New: 278 Babies per chest

If you are wondering if you should save Star Tokens because of this, keep in mind that Super material is getting a significant conversion bonus (4.5x), which is much more significant than this marginal increase.

Full Star Chest probabilities

Normal Star Chest have:

RewardProbabilityReset Pity
2x Classic20.00%No
3x Classic20.00%No
4x Classic20.00%No
5x Classic10.00%No
6x Classic10.00%No
7x Classic5.00%No
8x Classic4.00%No
1x Super4.00%Yes
2x Super3.00%Yes
3x Super2.00%Yes
4x Super1.00%Yes
1x Ulta0.95%Yes
1x Ultimate0.05%Yes

And pity chests have:

RewardProbability
1x Super36.36%
2x Super27.27%
3x Super18.18%
4x Super9.09%
1x Ulta8.64%
1x Ultimate0.45%

The new Star Chests have 89% probability of giving some amount of Classic troops. This is very different to the old system, in which there was a 97% chance of getting a Super.

This makes it much harder for the pity counter to ever reach 9, which guarantees the Pity Star Chest.

  • Old system: 74% chance of getting 9 Super chests in a row.
  • New system: 35% chance of getting 9 Classic chests in a row.

Due to all the changes to the collection system, it's hard to say if this is overall a buff or a nerf to Star Chests. What is clear is that the core of the rewards will now come from average Star Chests, instead of the Pity Star Chests as before.

Gameplay Changes

Although the core of the game is going to remain similar in some ways, there are very significant changes that fill affect how you manage your Squad during battles.

Squad, Fusion and Megas

Chest Upgrades

Before we look into all the changes in this category, it may be helpful to briefly list them first:

  • You can't have duplicate Squaddies in your Squad
  • Match-3 for Fusions is being removed
  • Match-2 is the new system:
    • Normal + Normal ➜ Fusion
    • Fusion + Normal ➜ Mega

This is arguably one of the most significant changes introduced with this update. The match-3 mechanic has been at the core of gameplay since the game was released.

Now, whenever you pick a troop from a chest that's already in your Squad, it upgrades to the next tier. When a Squaddy reaches the 3rd and last tier, Mega, that Squaddy won't appear in chests anymore.

When all the available Squadies are upgraded to Mega, chests become "sold out".

Example
  1. Battle starts

  2. You open a chest, and pick Barbarian as Normal

  3. You open another chest, pick Barbarian, and your Barbarian is upgraded to Fusion tier

  4. You open another chest, pick Barbarian, and your Barbarian is upgraded to Mega tier

  5. Now that Barbarian is in the last tier, it won't appear again in chests unless it's busted

Fusion and Mega stats
StatNormalOld FusionNew FusionNew Mega
HP100%300%137.5%175%
Damage100%200%120.0%140%
Healing100%250%137.5%175%

In case it isn't clear, this Mega tier is unrelated to the Mega consumables that existed in the game when it was released.

Chest Prices

Given that now it's easier to upgrade troops during battles, which keeps Squad sizes small, chest prices are increasing.

Squad SizeOld PriceNew Price
0 troops3 Coins3 Coins
1 troop3 Coins3 Coins
2 troops5 Coins5 Coins
3 troops10 Coins10 Coins
4 troops15 Coins20 Coins
5 troops20 Coins35 Coins
6 troops25 Coins50 Coins
7 troops30 Coins50 Coins
8 troops40 Coins50 Coins
9 or more troops50 Coins50 Coins

Chest Options

Aside from the price per chest, each chest will only contain 2 Squaddies as options, instead of 3.

Keep the Hero alive!

With the new Squad system, if you lose your Hero, the battle is over.

Your initial Squaddies will appear in chests again after being busted, but the Hero is irreplaceable.

Squad Linueup

Old lineups had 15 troops, 5 of each rarity.

The new lineups have:

  • 1 Hero
  • 2 Main Squaddies
  • 9 Lineup Squaddies, 3 of each rarity

Moving Attacks

Your Squaddies can now attack even while your Squad is moving, but a bit slower. Each Squaddy attack takes 0.3 seconds longer, which should mostly affect troops with fast Hit Speed.

If you want to attack at full speed, you'll have to stand still as before.

Turbo Changes

  • The +20% Attack Speed increase of Turbo is being removed. Turbo effect will now be dependent on the selected Hero Turbo.

  • Extra Turbo Boots won't recharge automatically anymore. The Base Turbo amount, dependent on Hero Turbo level, will still recharge automatically.

  • Extra Turbo now has a maximum amount of 6.

  • Turbo Movement Speed reduced from 165% to 150%.

  • Golden Boots no longer activate Turbo automatically, but allow unlimited Turbo used for a limited time. Golden Turbo cannot stack and instead refreshes duration when picking up another Golden Boot.

Removed Features

This update is adding a lot of new features, but is also removing some that don't play well with these changes.

Spells

Spells have been replaced by Powers in the battle UI, and they are being removed from the game. This includes the Achievement Book, Quests, special gamemodes...

But some have been converted into Suqaddy Powers. Here's a quich summary:

  • Cannon: removed
  • Bomb: removed
  • Lightning: removed
  • The Log: Greg Power
  • Rage: removed
  • Heal: removed
  • Freeze: Ice Wizard Power
  • Furnace: removed
  • Shrink: Trader Power
  • Heal Station: Pam Power
  • Royal Delivery: PaRoyale King Power
  • Skeleton Barrel: removed
  • X-Bow: removed
  • Super Rage (not really a Spell): Trader Power

Lucky Finds

Players can now find busted Fusion or Mega Squaddies that were previously upgraded during the match.

Some Modifiers

  • Loot Machines
  • Epic Overload
  • Crystal Forest
  • Double Trouble
  • Fusion Start
  • Hatchling Herder
  • Dopplegangers
  • Timeout
  • Spell Overload

Bea Hives and Tank Bases

Bea and Tank get their tools from the start.

Balance Changes

Gems from Squads

In Gem Hunt:

  • Squaddy: 8 Gems ➜ 5 Gems & 5 Coins
  • Squad: 25 Gems & 1 Key ➜ 20 Gems & 1 Key

In Showdown:

  • Squaddy: 4 ➜ 5 Coins
  • Squad: 30 Coins ➜ 25 Coins & 1 Key

Monster HP

HP from Monsters and Bosses was increased by up to 50%.

Healing Hearts

  • Normal Heart: 250 ➜ 400 HP (+60%)
  • Golden Heart: 1,200 HP (New)

Mega Potion

  • Damage: +50% ➜ +0%

Bonus to Move Speed (+20%), Hit Speed (+42%) and Damage Protection (-60%) aren't changing.

Other Changes

  • HP from Monsters and Bosses was increased by up to 50%.
  • Chest respawn time in Gem Hunt reduced:
    • Normal: 8 ➜ 5 seconds
    • Final Stretch: 4 ➜ 3 seconds

Do you have any questions or requests for future content? Join our Discord Server and let us know!