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Top Ladder Stats (2025-05)

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Authors:

Alpe

Last updated: 2025-06-03

Page change log:

  • Created: 2025-06-03

About Season Stats

The Path of Legends (PoL) leaderboard is a great place to consistently find the best players and to see how they adapt to the meta. The first Monday of every month, the season ends and a new one begins. While players are competing to reach the top, we are tracking their results and deck choices.

With this blog, we present a summary and a few insights of all the data that we collected during the last days of the season, with a focus on the decks that players used to obtain their final rank.

Stats Format Basics

These stats are based on the decks and card collections of the best players, the ones who finished among the top 1,000 players in Path of Legends.

Over this blog, we'll look at card stats with tables that use the following format: Stats Demo

  • Usage refers to the share of players who used the card in their main deck. This stat is paired with a change %, which is the difference when compared to last season's usage.
  • Average Rank is the mean of all the placements from players who used this card. The center point is 500, so if the value is below 500, it means the card is quite good.
  • Have It Maxed refers to the share of players who have that card at Level 15, which is the ideal level to compete in PoL. The companion bar chart also shows the amount of players who have this card at Level 14 (in light blue). If the light blue range is wide, it implies that a lot of players don't consider this card worthy to spend Elite Wild Cards on it, because EWCs are a scarce resource.
  • Usage/Maxed (U/M) shows the amount of players who use a card from those that have it maxed. Some cards can be harder to unlock and level up, so usage may not be a good indicator if it's being held down by other factors. It's also relevant to know that every season boosts a few cards, which allows players to use them without the need to level them up.
Win Rate VS Rank

Due to the nature of the ladder system, card win rates aren't useful to understand the strength of a card. We think a mix of the stats listed above can paint a more accurate picture of the state of each card.

The main reason for this is that system which are based in score matchmaking aims to pair players with others of similar strength. If the amount of battles played is sufficient, the score of the player stabilises, leading to a win rate of ~50%.

Better players stabilise at higher scores than worse players, but in the long term, the winrate becomes similar. This causes this metric to be fairly irrelevant when compared to rank and usage.

Tower Troops

  • Royal Chef received an 8% HP buff, which has succeeded at making this Tower Troop more popular and on par with the others.
  • Dagger Duchess seems quite strong based on the average rank.

Tower Troops

Evolutions

  • Evolved Witch scores #2 in evolution usage during the first season, with 14% usage.
  • Evolved Ice Spirit becomes the most popular evolution, with 16% usage.
  • Evolved Tesla has the best average rank (415).
  • Evolved Cannon has the biggest drop in usage (-10%), after having the Barrage Radius nerfed from 2.5 to 2.0 tiles.

Top 3 evolutions:

  1. Tesla
  2. Goblin Barrel
  3. Bats

Evolutions

Evolution Unlock Rate

Evolutions are arguably the most challenging progression limitation for players who don't purchase Pass Royale regularly. This means they are also a great indicator for seasonal revenue from the competitive players.

Over time, players find evolution shards through other means, so older evolutions lose that strong correlation with Pass Royale purchases. To avoid that, it's best to keep comparisons to very recent evolutions from the last 2 seasons.

Monetisation performance of recent evolutions:

  • Hunter (S69): 36% on release
  • Executioner (S70): 31% on release
  • Witch (S71): 40%

Witch was a very popular evolution on release, the best out of recent seasons. This may be due to its strength and versatility.

Evolution Unlock Rates

Evolutions VS Normal Cards

Comparing evolutions to their normal cards is a great way to see how relevant each evolution ability actually is.

If we also look at the usage of the normal card, we can get a better sense of their place in the meta, helping us answer:

  • Is the normal card strong and usable by itself?
  • Is the evolution necessary and what makes it strong?

Several evolutions take this to an extreme, where the normal card is completely unused and only the Evolution has usage. For these cases, it seems fair to argue that the normal card has been weakened so that the evolution buff turns it into a balanced one.

It seems incompatible to have both the normal card and the evolution in a balanced state, at least as long as the evolution provides a relevant advantage.

What is LUR?

This chart introduces a new stat: Log-based Usage Ratio (LUR). This is a value that directly compares the usage of an Evolution with the usage of it's normal variant.

LUR=log10(Evolution UsageNormal Card Usage)

The basic way to read it is:

  • A positive value means that the Evolution is more popular
  • A negative value means that the Normal Card is more popular

The logarithm is simply used to translate this ratio into a simpler number that's easier to read. E.g.:

  • LUR=1: Evolution is used 10x more
  • LUR=2: Evolution is used 100x more

Cards that have been completely overshadowed by their evolutions:

  • Witch
  • Archers
  • Barbarians
  • Royal Recruits
  • Electro Dragon

Most unappealing evolutions compared to their counterparts:

  1. Goblin Drill
  2. Skeletons
  3. Bomber

Evolutions VS Normal Cards

Champions

Champions are always an interesting category because they exclude each other in decks. But players don't always have a Champion in their deck, so that's why "No Champion" is listed as well.

  • After the Golden Knight rework, this Champion jumps to become the best in this category.

  • Boss Bandit had a significant usage decrease, and has a mediocre average rank.

Champions

Spells

  • Lightning had a very significant increase in usage, probably due to the popularity of Evolved Witch.

  • Fireball had a big drop in usage, suggesting it was replaced by Lightning.

  • Like last season, Rocket stands out with a great average rank, even if it wasn't very popular.

Spells

Win Conditions

Win conditions are one of the best ways to look at archetype performance. Unlike support cards, which can fit in several archetypes, these are the core cards that define them.

  • Evolved Goblin Giant became very popular, although it didn't reach a good rank average.

Top 3 Win Conditions:

  1. Evolved Goblin Barrel
  2. Lava Hound
  3. Evolved Wall Breakers

Win Conditions

Checks and Balances

The start of the season introduced balance changes, what was their outcome?

Balance Changes
  • Goblin Hut's rework turns it into a top tier card.
  • Nerfs to Guards and Evolved Cannon successfully decreased usage.
  • Buffs to Royal Chef and Evolved Pekka also had a visible impact.
  • Cannon Cart's rework became a big nerf.

Balance Changes

All Cards

This data can be used as long as we are properly credited as the source.

Data Dump
#CardUsageRank
1Tower Princess74.5%499
2The Log42.1%481
3Lightning28.3%515
4Skeletons28.3%477
5Arrows21.9%491
6Goblin Hut18.3%494
7Evolved Ice Spirit16.3%473
8Barbarian Barrel15.3%553
9Guards14.5%528
10Electro Spirit14.2%513
11Evolved Witch14.2%552
12Miner14.1%439
13Goblin Gang13.7%497
14Fireball13.6%475
15Rage12.5%499
16Tornado12.0%565
17Evolved Zap11.3%507
18Mega Minion10.6%487
19Evolved Valkyrie10.5%508
20Bomber9.9%452
21Evolved Goblin Giant9.7%502
22Spear Goblins9.6%480
23Ice Spirit9.5%515
24Cannoneer9.4%553
25Fisherman9.2%487
26Evolved Wall Breakers9.2%458
27Evolved Knight9.1%500
28Knight9.0%406
29Hog Rider8.9%535
30Poison8.9%471
31Royal Hogs8.8%503
32Evolved Cannon8.4%518
33Graveyard8.3%552
34Ice Wizard8.3%558
35Evolved Bats8.2%439
36Dagger Duchess8.1%459
37Royal Chef8.0%494
38Royal Ghost7.9%471
39Berserker7.9%569
40Balloon7.7%534
41Golden Knight7.5%409
42Evolved P.E.K.K.A7.5%481
43Evolved Royal Giant7.3%516
44Evolved Giant Snowball7.3%490
45Bandit6.7%451
46Bowler6.6%535
47Rocket6.5%389
48Goblin Curse6.5%543
49Giant6.4%466
50Mighty Miner6.4%437
51Evolved Firecracker6.4%552
52Evolved Tesla6.4%415
53Prince6.3%518
54Evolved Goblin Barrel6.3%427
55Boss Bandit6.3%524
56Princess6.2%422
57Evolved Skeletons6.1%516
58Evolved Executioner6.1%543
59Baby Dragon6.0%481
60Earthquake5.9%503
61Inferno Dragon5.9%517
62Evolved Archers5.9%491
63Archer Queen5.4%496
64Evolved Lumberjack5.4%440
65X-Bow5.3%477
66Monk4.8%549
67Goblin Machine4.7%530
68Ram Rider4.6%551
69Evolved Goblin Cage4.6%531
70Skeleton King4.5%567
71Evolved Hunter4.5%460
72Cannon4.2%441
73Dark Prince4.2%590
74Mother Witch4.2%508
75Sparky4.1%539
76Evolved Barbarians4.0%501
77Ice Golem3.9%564
78Zap3.9%557
79Bomb Tower3.7%528
80Electro Wizard3.7%545
81Giant Snowball3.7%563
82Heal Spirit3.7%498
83Evolved Mortar3.7%570
84Evolved Mega Knight3.7%572
85Lava Hound3.6%438
86Evolved Dart Goblin3.5%559
87Inferno Tower3.4%407
88Minions3.4%510
89Skeleton Dragons3.4%481
90Evolved Battle Ram3.4%448
91Royal Delivery3.2%567
92Wall Breakers3.1%450
93Evolved Bomber3.1%532
94Electro Giant3.0%512
95Evolved Royal Recruits2.9%501
96Dart Goblin2.6%467
97Goblins2.5%479
98Evolved Musketeer2.5%578
99Elixir Collector2.4%500
100Mini P.E.K.K.A2.4%517
101Goblin Drill2.4%442
102Freeze2.3%560
103Skeleton Barrel2.1%484
104Flying Machine1.9%430
105Phoenix1.9%511
106Magic Archer1.8%474
107Tombstone1.8%534
108Firecracker1.8%505
109Elite Barbarians1.6%611
110Evolved Electro Dragon1.6%669
111Bats1.5%557
112Fire Spirit1.5%629
113Suspicious Bush1.5%721
114Cannon Cart1.4%601
115Golem1.4%644
116Elixir Golem1.4%598
117Goblinstein1.4%527
118Night Witch1.3%539
119Skeleton Army1.3%489
120Zappies1.0%432
121Little Prince1.0%253
122Battle Healer0.9%677
123Minion Horde0.7%407
124Musketeer0.7%578
125Rascals0.7%618
126Tesla0.7%597
127Lumberjack0.6%648
128P.E.K.K.A0.6%330
129Evolved Wizard0.6%508
130Three Musketeers0.5%532
131Valkyrie0.5%858
132Battle Ram0.4%355
133Giant Skeleton0.4%470
134Mega Knight0.4%446
135Mortar0.4%523
136Clone0.3%460
137Goblin Barrel0.3%625
138Royal Giant0.3%537
139Goblin Demolisher0.3%319
140Executioner0.2%436
141Goblin Giant0.2%549
142Mirror0.2%686
143Void0.2%372
144Hunter0.1%608
145Wizard0.1%995
146Goblin Cage0.1%285
147Evolved Goblin Drill0.1%843
148Archers0.0%-
149Barbarian Hut0.0%-
150Barbarians0.0%-
151Electro Dragon0.0%-
152Furnace0.0%-
153Royal Recruits0.0%-
154Witch0.0%-
155Rune Giant0.0%-
156Inferno Dragon0.0%-

Top 20 Countries

This leaderboard sorts countries based on the amount of players in the Top 1,000.

The amount of players for each country is displayed in the "Count" column; to the right, you can see a ±value, which is the change compared to last season.

Signature Cards are cards which were disproportionately used in the region when compared to the global average. The 5 displayed cards are sorted, meaning that the first card is the Top 1 signature card. Usually signature cards hint towards a specific archetype that is unusually popular in the country.

Countries


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