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2025 CLASH ROYALE LEAGUE

COMPETITION RULESET

CRL Header


Official Rulebook:

Link to the most recent version: supr.cl/CRL25Rules

This page is a copy of the ruleset "Version 1", which was last updated the 24th of April, 2025.

Page Contents:

  1. Introduction

  2. General Overview

2.1. Definition of Terms

2.2. Rules Translation

2.3. Confidentiality

2.4. Rights

  1. Players Eligibility Requirements

3.1. Players’ Age

3.2. Verification of Eligibility

3.3. Account Eligibility

  1. Tournament Breakdown

4.1. Stages & Format

4.2. Game Restarts

4.3. Withdrawing from the Tournament

4.4. Game Updates and Additions

4.5. Technical Issue

4.6. Disconnection

4.7. Streaming and Spectating

  1. Tournament Schedule

5.1. Path of Legends Race

5.2. Event Qualifier

5.3. Event Final

5.4. Last Chance Qualifier

5.5. World Finals

  1. Prizing

6.1. Event Finals

6.2. World Finals

6.3. Prize Money

  1. Communication

7.1. Communication Platform

7.1.3. Support

  1. Sponsorships, Apparel, and Branding

8.1. Sponsorship Restrictions

  1. Code of Conduct

9.1. Competitive Integrity

  1. Penalties

10.1. Warning

10.2. Forfeiture of the match

10.3. Forfeiture of prize money

10.4. Disqualification

10.6. Duels Penalties

  1. Terms of Use

  2. Finality of Decisions

1. Introduction

These Official Rules (“Rules”) of the 2025 Clash Royale League (“Tournament”, or “CRL”) apply to each person participating in the Tournament in 2025 (“Players”). All Players must agree to abide by the conditions outlined in this document, with the understanding that any rules violation may result in immediate disqualification and forfeiture of their Golden Ticket, Silver Ticket, CRL Points, and all prize money, as determined by the Tournament Organizers (“Organizers”).

The following terms and conditions defined in the Rules apply to the Tournament and the four (4) Golden Ticket Events (“Events”), including the Path of Legends Race (“PoL”), Event Qualifiers (“EQ”), Event Finals (“EF”), Last Chance Qualifier (“LCQ”) and World Finals (“WF”), as well as the Players.

By competing in the Clash Royale League, you agree to the following:

The Organizers, in its sole discretion, (a) may update, amend, or supplement these Rules at any time, with or without notice to Players, and (b) may interpret or apply these Rules by releasing notices, online postings, e-mails, or other electronic communications that provide instructions and guidance to the Players.

2. General Overview

2.1. Definition of Terms

  • 2.1.1. Tournament: Refers to the Clash Royale League 2025, in its entirety, encompassing the Path of Legends Race, Event Qualifier, Event Final, Last Chance Qualifier, and World Finals.

  • 2.1.2. Events: refers to the four (4) Golden Ticket Events. Each event awards a Golden Ticket to the winner and a Silver Ticket to the runner-up, as well as CRL Points.

  • 2.1.3. Match: Consists of three games, in which the first Player to win two games is determined to be the winner.

  • 2.1.4. Best-of-three (“Bo3”): A “Best-of-3” consists of three games. The first Player to win two (2) games is the winner of the Bo3 match.

  • 2.1.5. Duels Format (“Duels”): A Duels match is a Bo3 match where players must use a unique deck in each game. Players may not use a card in more than 1 game per match. The first Player to reach 2 wins wins the overall match.

  • 2.1.6. Double Elimination: Players compete in a double-elimination format, with two brackets: an upper bracket (for Players without a loss) and a lower bracket (for Players with one loss). After two losses, players are eliminated from the competition.

  • 2.1.7. Ties: In the scenario of a tie, the game will evenly damage the Players’ remaining towers until a winner is decided. If a true tie occurs and the game cannot determine a winner, the Players will start a new game to determine a winner.

  • 2.1.8. CRL Leaderboard: The leaderboard tracks the CRL Points Players earn throughout the Events and awards Golden Tickets to the top six (6) Players and Silver Tickets to Players who finish between seventh (7th) and fourteenth (14th) place.

  • 2.1.9. Golden Ticket: Players who earn a Golden Ticket qualify for the World Finals. A total of twelve (12) Golden Tickets will be awarded:

    • 2.1.9.1. Four (4) Golden Tickets will be awarded to the first-place winner of the Event Finals.

    • 2.1.9.2. Six (6) Golden Tickets will be awarded to the top six Players on the CRL Leaderboard that do not already hold a Golden Ticket from the Event Finals.

    • 2.1.9.3. One (1) Golden Ticket will be awarded to the winner of the LCQ.

    • 2.1.9.4. One (1) Golden Ticket will be awarded to a player through a separate competition in China. Only players residing within China will be eligible to participate.

  • 2.1.10. Silver Ticket: Players who earn a Silver Ticket qualify for the LCQ. A total of twelve (12) Silver Tickets will be awarded:

    • 2.1.10.1. Four (4) Silver Tickets will be awarded to the runner-ups of the Event Finals.

    • 2.1.10.2. Eight (8) Silver Tickets will be awarded to Players who finish between seventh (7th) and fourteenth (14th) place on the CRL Leaderboard and do not already hold a Golden or Silver Ticket from the Event Finals.

2.2. Rules Translation

  • 2.2.1. These Rules have been translated into several languages to accommodate a diverse group of Players. The English version of this document will be treated as the primary source of truth in the event of a Rules dispute or inconsistency in Rules translation.

2.3. Confidentiality

  • 2.3.1. All content, including protests, support tickets, discussions, and/or any other correspondence with the Organizers, is deemed strictly confidential. The publication of such material is prohibited without prior written consent from the Organizers. Before being disclosed confidential information, Players will be required to sign a non-disclosure agreement (“NDA”) in which they accept the terms and conditions set forth by the Organizer. Failure to comply with the terms of the NDA will result in fines set by the Organizer and a year-long competitive ban.

2.4. Rights

  • 2.4.1. Supercell and the Organizer own all broadcasting rights of the CRL. This includes but is not limited to: Video streams, TV broadcasts, shoutcast streams, replays, demos, or live score bots.

3. Players Eligibility Requirements

3.1. Players’ Age

  • 3.1.1. Players must be at least 16 years old by the closing date of registration for each Event Qualifier to be eligible to compete.

    • 3.1.1.1. Players residing in China must be at least 18 years old to compete (either in the China Tournament or at World Finals).
  • 3.1.2. If a Player is under the legal age of consent in their country of residence, but is at least 16 years of age, they may still enter and be a participant if they otherwise meet all eligibility criteria and one of their parents or legal guardians reads and agrees to the Rules on their behalf.

3.2. Verification of Eligibility

  • 3.2.1. Players must be 16 years of age or older to participate. Any Player aged 16-17 (16-18 in South Korea, 16-19 in Japan) will be required to confirm on their verification form that they have parental or guardian consent to participate in this event.

  • 3.2.2. Eligible Players will be required to complete a registration form upon qualifying for the Event Finals. Eligible Players must fill out all required portions of the verification form to be eligible to play in the Event Finals. The form will be made available after Day 2 of the Event Qualifier is completed. All Players must complete the form within 24 hours of the Event Qualifier ending. If a Player fails to complete the form, that Player will not be eligible to compete in the Event Final.

  • 3.2.3. Proof of Identity

    • 3.2.3.1. Players who compete in the Tournament will be required to provide proof of identity. Failure to provide proof of identity may result in disqualification from the Tournament. The Organizers reserve the right to verify an eligible Player’s information at any given time if deemed necessary.

    • 3.2.3.2. During the verification process, Players must submit an acceptable photo ID to the Organizers to verify their identity. The photo ID must include the player’s full name and date of birth. Accepted forms of ID include:

      • 3.2.3.2.1. Government Issued Identification

      • 3.2.3.2.2. School Issued Identification, along with a Birth Certificate

      • 3.2.3.2.3. Birth Certificate, along with another form of photo ID

      • 3.2.3.2.4. Passport

  • 3.2.4. Players must be the sole owners of the Clash Royale account used to participate in the tournament. Players are only allowed to participate in the Tournament on a single account.

    • 3.2.4.1. Players must register for Event Qualifiers with the account with the most leaderboard points.
  • 3.2.5. Players must reside in a country where Clash Royale is available to download in the local app store.

  • 3.2.6. Supercell, Tournament Operations Staff, and its partner companies’ employees are not eligible to register for or compete in the Tournament.

3.3. Account Eligibility

  • 3.3.1. Players must be in good standing with respect to the CRL Rules, and their Clash Royale account registered in their name must not have any violations of the Game’s applicable Terms of Service and Safe and Fair Policy. Accounts will be checked to ensure there are no violations of the Terms of Service several times throughout the Tournament, at the discretion of the Tournament Administration (“Administration” or “Administrators”).

    • 3.3.1.1. Violating the Terms of Service or Safe and Fair Policy may result in immediate disqualification and forfeiture of their Golden Ticket, Silver Ticket, CRL Points, and all prize money.

4. Tournament Breakdown

4.1. Stages & Format

  • 4.1.1. More details on the specific format of the Golden Ticket Events will be shared in each Tournament Organiser's Rulebook. Details on the format of the LCQ and World Finals will be shared on a later date.

  • 4.1.2. The Tournament will consist of 4 Events, with a total of three stages per Event. Stages include the Path of Legends Race, Event Qualifiers and Event Finals.

  • 4.1.3. Path of Legends Race

    • 4.1.3.1. Monthly in-game ladder where the Top 1000 Players qualify for the Event Qualifier.

    • 4.1.3.2. Players who are tied for 1000th place will also be invited to compete in the Event Qualifier.

  • 4.1.4. Event Qualifier

    • 4.1.4.1. The Event Qualifier is a competition phase in which the 1000 qualified Players from Path of Legends Race compete to qualify for the next stage (Event Final).
  • 4.1.5. Event Final

    • 4.1.5.1. The top twelve (12) Players from the Event Qualifier will compete to determine the winner of the Golden Ticket and Silver Ticket of that event.
  • 4.1.6. Last Chance Qualifier (LCQ)

    • 4.1.6.1. The four (4) Events' runner-ups and the eight (8) Silver Tickets placed on the CRL Leaderboard will have one last chance to win a Golden Ticket by participating in the Last Chance Qualifier.
  • 4.1.7. World Finals

    • 4.1.7.1. World Finals consists of twelve (12) Players total: four (4) Players who won an Event Final, six (6) Players who ranked in the first six positions of the CRL Leaderboard who did not already have a Golden Ticket, one (1) Player who won the LCQ, and one (1) Player who qualified through the China region.

4.2. Game Restarts

  • 4.2.1. Game states that merit a game restart are solely at the discretion of the Organizer. Restart procedures will be decided by the Organizer and communicated to the Player before being executed.

4.3. Withdrawing from the Tournament

  • 4.3.1. Players may withdraw from the Tournament at any time by notifying the Organizer.

  • 4.3.2. Players who fail to show up to their match may be issued a match loss.

  • 4.3.3. Players who repeatedly fail to check in or “No Show” to their matches for multiple rounds will be disqualified from the Tournament.

4.4. Game Updates and Additions

  • 4.4.1. New Clash Royale content may be restricted from competitive play on a case-by-case basis, at the discretion of the Administration. In the event that new Clash Royale content is restricted, the Administration will announce the restriction on Discord prior to the competition starting.

4.5. Technical Issue

  • 4.5.1. Players are responsible for their own internet connectivity, hardware, software, and any other components required for participation.

4.6. Disconnection

  • 4.6.1. Players are responsible for their own connections. In the event of a disconnect, Players will not receive a restart unless the disconnect resulted from a global game service outage.

4.7. Streaming and Spectating

  • 4.7.1. Players are allowed to stream their matches during the Event Qualifier from their own perspective. Players deciding to stream will do so at their own risk.

  • 4.7.2. During Event Finals and LCQ, any streaming of a live Tournament match is prohibited. The gameplay may only be broadcast by the official Supercell Esports channel and its approved partners.

4.8. Golden Tickets

  • 4.8.1. Players who have already earned a Golden Ticket by winning an Event Final are still eligible to compete in future CRL Events.

  • 4.8.2. In the event that a Player wins an Event Final more than once, the runner-up Player who has not already earned a Golden Ticket in the most recent Event Final will be awarded that month's Golden Ticket.

  • 4.8.3. Players who have earned a Golden Ticket by winning an Event Final will not be eligible to earn a Golden or Silver Ticket through the CRL Leaderboard.

  • 4.8.4. In the event that Players finish in the top six places of the CRL Leaderboard, the Players will earn a Golden Ticket.

  • 4.8.5. In the event that a Golden Ticket holder finishes in 1st place in another Golden Ticket Event or in the top 6 of the Leaderboard, the Golden Ticket will be passed down to the runner-up of that Golden Ticket Event, or the next in line on the Leaderboard.

4.9. Silver Tickets

  • 4.9.1. Players who have already secured a Silver Ticket by finishing as the runner-up in an Event Final are still eligible to compete in future CRL Events.

  • 4.9.2. In the event that a Player has already secured a Silver Ticket in an Event Final, the runner-up Player who has not already earned a Silver Ticket in the most recent Event Final will be awarded that Event's Silver Ticket.

  • 4.9.3. Players who have earned a Silver Ticket by finishing as the runner-up in an Event Final will not be eligible to earn a Silver Ticket through the CRL Leaderboard.

  • 4.9.4. In the event that Players finish in the position from 7th to 14th on the CRL Leaderboard, the Players will earn a Silver Ticket.

  • 4.9.5. In the event that a Silver Ticket holder is the runner-up in another Golden Ticket Event or in positions between 7th and 14th on the Leaderboard, the Silver Ticket will be passed down to the 3rd place of that Golden Ticket Event, or the next in line on the Leaderboard.

  • 4.9.6. In the event that a Silver Ticket holder wins a Golden Ticket from a Golden Ticket Event or finishes in the top 6 of the Leaderboard, the Silver Ticket will be passed down to the next in line of the Event in which the player won the Silver Ticket and does not hold a Golden or a Silver Ticket.

4.10. CRL Points Leaderboard

  • 4.10.1. CRL Points Allocation

    • 4.10.1.1. By participating in an Event, players can earn CRL Points. These points are awarded based on the final placement in the Event, taking into account potential qualification for the Event Final as well as the position gained in each group of the Double Round Robin of the Event Qualifier.

    • 4.10.1.2. CRL Points will be distributed according to the following structure:

Final PlacementPoints
1st100
2nd90
3rd80
4th70
5th-6th60
7th-8th50
9th-12th40
13th-16th30
17th-20nd25
21st-24th20
25th-28th15
29th-32nd10
  • 4.10.2. Points allocation for Event Qualifier

    • 4.10.2.1. Players in the Event Qualifier will earn points if they place from the 13th to the 32nd position.

    • 4.10.2.2. All fourth-place finishers from each group will receive a final placement between 13th and 16th place. All fifth-place finishers from each group will receive a final placement between 17th and 20th place. All sixth-place finishers from each group will receive a final placement between 21st and 24th place. All seventh-place finishers from each group will receive a final placement between 25th and 28th place. All eighth-place finishers will occupy the last points bracket, ranging from 29th to 32nd place.

  • 4.10.3. Leaderboard Tiebreaker

    • 4.10.3.1. If a tie occurs between multiple Players on the CRL Leaderboard at the end of the last Event, the following will be used to determine the final standings:

      • 4.10.3.1.1. Tiebreaker 1 : total number of Event Final Wins.

      • 4.10.3.1.2. Tiebreaker 2 : total number of CRL Points earned in Event Finals

      • 4.10.3.1.3. Tiebreaker 3 : average placement in all Path of Legends Seasons.

5. Tournament Schedule

The Organizer reserves the right to amend, remove, or otherwise change the schedule in this rulebook without notice.

Please note that the following start times use Coordinated Universal Time (UTC). Depending on each Player's time zone, events may occur on a different date when compared to the listed UTC Start Times.

5.1. Path of Legends Race

The Path of Legends Race will always start at 07:00 am UTC and end at 09:00 am UTC.

EventBeginsEnds
Season 15 May2 June
Season 22 June7 July
Season 37 July4 August
Season 44 August1 September

5.2. Event Qualifier

Registration will be available after the Path of Legends Race has ended.

EventQualifier Dates
Season 17-8 June
Season 212-13 July
Season 39-10 August
Season 46-7 September

5.3. Event Final

EventFinals Dates
Season 114-15 June
Season 219-20 July
Season 316-17 August
Season 413-14 September

5.4. Last Chance Qualifier

DaysDates
Day 120 September
Day 221 September

5.5. World Finals

  • 5.5.1. To be confirmed.

6. Prizing

6.1. Event Finals

Final PlacementPrize
1st$15,000
2nd$9,000
3rd$7,000
4th$5,000
5th-6th$3,000
7th-8th$2,000
9th-12th$1,000

6.2. World Finals

  • 6.2.1. World Finals will award a total prize pool of $500,000. The prize pool distribution will be shared later.

6.3. Prize Money

  • 6.3.1. If a Player qualifies for prizing, they will be contacted to begin prize payment processing. Players must submit payment information within 7 days of completion of the competition.

  • 6.3.2. If payment information is incomplete or incorrect, the payment schedule will be delayed until corrected information is submitted.

  • 6.3.3. Players are responsible for any and all costs and expenses associated with their prize that are not specifically set forth herein. National, state, and local taxes, including possible VAT taxes, which are associated with the receipt or use of any prizes, are the sole responsibility of the Player.

  • 6.3.4. Players will not be allowed to claim cash prizes or cash-value prizes if the Player resides in a country currently subject to financial sanctions by the United States of America or the European Union that prohibit financial transactions or payments to their country of residence.

  • 6.3.5. All prizes are listed in USD and are subject to currency exchange rates.

7. Communication

7.1. Communication Platform

  • 7.1.1. Discord will be the primary platform to contact the Tournament Administration team for immediate responses regarding urgent Tournament issues/questions.

  • 7.1.2. The Tournament Discord server is only for use by registered and eligible participants. Players are required to join the Tournament Discord server as part of the registration process.

  • 7.1.3. Support

    • 7.1.3.1. Administrators will be available to answer questions related to rule clarifications, schedules, and disputes.

8. Sponsorships, Apparel, and Branding

Administrators reserve the right to forbid the use of unwanted names and/or symbols in the Tournament. Any legally protected words or symbols are generally forbidden unless the owner permits to use.

8.1. Sponsorship Restrictions

Players will not be allowed to promote personal or team branding, sponsors, or logos that would conflict with the principles of the Tournament. These categories include, but are not limited to:

  • 8.1.1. Alcohol

  • 8.1.2. Non-over-the-counter drugs

  • 8.1.3. Gambling websites

  • 8.1.4. Cryptocurrency, crypto markets, or any products or services related to cryptocurrencies

  • 8.1.5. Tobacco products

  • 8.1.6. Firearms

  • 8.1.7. Pornography

  • 8.1.8. Products of direct competitors

  • 8.1.9. Other game companies, publishers, and/or platforms

  • 8.1.10. Cryptocurrency products, website, and exchange

9. Code of Conduct

All participants are subject to the Safe and Fair Play Policy conditions set forth by the Tournament owner Supercell, found here.

9.1. Competitive Integrity

Players are expected to play at their best at all times throughout the Tournament and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, and fair play.

9.2. Player Behavior Investigation

Players may not state any messages of a political nature. Players who state any message of a political nature will be subject to disqualification and forfeiture of prize money. If a player is uncertain if their message breaks this rule, they must contact the Administration for approval. Political messages include but are not limited to:

  • 9.2.1. Written or verbal communication

  • 9.2.2. Carrying or wearing political items

9.3. Player Behavior Investigation

If the Organizer determines that a Player has violated the Clash Royale Terms of Use, rules of Clash Royale, rules of Supercell, or has displayed other unacceptable behavior as deemed by the Administration, the Organizer may assign penalties at their sole discretion. If the Administration contacts a Player to discuss the investigation, the Player is obligated to tell the truth. If a Player withholds information or misleads the Administration, obstructing the investigation, the Player will be subject to punishment.

9.4. Unfair Play

The following behaviors are considered unfair play and will be subject to penalty, including disqualification. Final decisions will be made at the sole discretion of the Organizer.

  • 9.4.1. Collusion

    Collusion is defined as an agreement between Players to intentionally alter the results of a match. Players who participate in these discussions will be subject to review. Any Player found breaking this rule will be subject to disqualification from the Tournament and forfeiture of all prize money earned. Collusion includes, but is not limited to, the following examples:

    • 9.4.1.1. Deliberately losing a match for compensation, or for any other reason, or attempting to induce another Player to do so.

    • 9.4.1.2. Pre-arranging to split prize money and/or any other form of compensation.

    • 9.4.1.3. Soft play, which is defined as an agreement between Players to not damage, impede, or otherwise play to a reasonable standard of competition.

  • 9.4.2. Cheating

    • 9.4.2.1. DDoSing

      Limiting or attempting to limit another participant’s connection to the game through a Distributed Denial of Service attack or any other means.

    • 9.4.2.2. Software or Hardware

      Using any software or hardware to gain advantages that are otherwise not available in-game. Examples include, but are not limited to: any 3rd party software (unapproved apps that manipulate gameplay), playing on private servers, and scripted attacks. For more information, see Supercell's Safe and Fair Play and Terms of Service.

  • 9.4.3. Hacking

    Hacking is defined as any modification of the Clash Royale game client by any Player, or person acting on behalf of a Player.

  • 9.4.4. Bug Exploitation

    Intentionally using any in-game bug, whether known or newly discovered, to seek an advantage is strictly prohibited.

  • 9.4.5. Intentional Disconnection

    Intentionally disconnecting from the game resulting in an advantage without an authorized and explicitly stated reason.

  • 9.4.6. Ringing

    Playing under another Player’s account or soliciting, inducing, encouraging, or directing someone else to play under another Player’s account.

  • 9.4.7. Unprofessional Behavior

    • 9.4.7.1. Harassment

      Harassment is defined as a systematic, hostile, and/or repeated act. If a Tournament participant is caught harassing another Player(s) or Tournament Organizer(s), they will be issued a warning to cease their offending behavior. Multiple infringements will result in further penalties.

    • 9.4.7.2. Sexual Harassment

      Sexual harassment includes, but is not limited to: unwelcome sexual advances, requests for sexual favors, and other verbal or physical harassment of a sexual nature. Cases will be assessed based on whether a reasonable person would consider the conduct to be undesirable or offensive. Threats of a sexual nature and quid pro quo harassment are strictly prohibited.

    • 9.4.7.3. Discrimination

      Players may not offend the dignity or integrity of a country, private person, or group of people through contemptuous, discriminatory, or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.

    • 9.4.7.4. Players may not claim to represent Supercell or their affiliated games, explicitly or implicitly, in any type of public statement.

  • 9.4.8. Statements regarding Clash Royale League, Supercell, and Clash Royale: Players may not give, make, issue, authorize or endorse any statement or action having, or designed to have, an effect prejudicial or detrimental to the best interest of the Tournament, Supercell or its affiliates, or Clash Royale, as determined in the sole and absolute discretion of the Administrators.

  • 9.4.9. Criminal Activity

    Players may not engage in any activity prohibited by common law, statute, or treaty and which leads to or may be reasonably deemed likely to lead to conviction in any court of competent jurisdiction.

  • 9.4.10. Moral Turpitude

    Players may not engage in any activity that is deemed by the Tournament to be immoral, disgraceful, or contrary to conventional standards of proper ethical behavior.

  • 9.4.11. Confidentiality

    Players may not disclose any confidential information provided by Tournament Administration or any affiliate of Supercell by any method of communication, including all social media channels.

  • 9.4.12. Bribery

    No Player may offer any gift or reward to a Player, coach, manager, Administrator, or person connected with or employed by another Player for services promised, rendered, or to be rendered in an attempt to throw or fix a match.

  • 9.4.13. Gifts

    No Player may accept any gift, reward, or compensation for services promised, rendered, or to be rendered in connection with competitive play of the game, including services related to defeating or attempting to defeat a competing player or services designed to throw or fix a match or game. The sole exception to this rule shall be in the case of performance-based compensation paid to a Player by their official sponsor or organization.

  • 9.4.14. Non-Compliance

    No Player may refuse or fail to follow the instructions or decisions of the Tournament Administration within reason.

  • 9.4.15. Match-Fixing

    No Player may offer, agree, conspire, or attempt to influence the outcome of a game or match by any means that are prohibited by law or these Rules.

  • 9.4.16. Documents or Miscellaneous Requests Documentation

    Documents, miscellaneous requests documentation, or other reasonable items may be required at various times throughout the Tournament as requested by the Tournament Administration Team. If the documentation is not completed to the standards set by the Tournament Administration Team, then the Player may be subject to a penalty. Penalties may be imposed if the items requested are not completed and received by the required time.

  • 9.4.17. Association with Gambling

    No Player or Administrator may take part, directly or indirectly, in betting or gambling on any results of the Tournament.

10. Penalties

Any person found to have engaged in or attempted to engage in any act that the Tournament Administration, in its sole and absolute discretion, constitutes unfair play will be subject to penalty. Upon discovery of a Player committing any violation of the Rules, the Tournament Administration may, without limitation of its authority, issue the following penalties:

10.1. Warning

10.2. Forfeiture of the match

10.3. Forfeiture of prize money

10.4. Disqualification

10.5. Suspension or ban from competitive play

10.6. Duels Penalties

  • 10.6.1. Players are responsible for ensuring that all decks they bring to a match comply with the Duels format (see Section 2.1.4).

  • 10.6.2. Incorrect deck selection

    • 10.6.2.1. If a Player enters a game with a deck that contains a previously played card, the infringing Player will be issued a game loss.

      • 10.6.2.1.1. A normal card and its Card Evolution equivalent will be considered the same card, and cannot be used in more than one deck per match.

      • 10.6.2.1.2. The same Tower Troop card may be used in multiple decks and is not considered a duplicate card.

    • 10.6.2.2. If both Players enter a game with a duplicate deck, the game results will stand. Repeat offenses may result in an automatic game loss.

  • 10.6.3. The cards in that deck are counted as being played and will not be usable in future games in that match. The Player who is awarded the win will not be able to use the same deck for future games in that match.

  • 10.6.4. Repeated infractions are subject to escalating penalties up to and including disqualification from future participation in Clash Royale competitions. It should be noted that penalties may not always be imposed in a successive manner. The Tournament Administration, in its sole discretion, for example, can disqualify a Player for a first offense if the action of said Player is deemed egregious enough to be worthy of disqualification by the Administration.

11. Terms of Use

All participants are subject to the Terms of Use conditions set forth by the Tournament owner, Supercell, found here.

12. Finality of Decisions

Finality of all decisions regarding the interpretation of these Rules, Player eligibility, scheduling and staging for the Tournament and related events, and penalties for misconduct, lies solely with Supercell and the Organizer, the decisions of which are final. Supercell and the Organizer’s decisions relating to these Rules and/or the Tournament cannot be appealed and shall not give rise to any claim for monetary damages or other legal or equitable remedies. These Rules may be amended, modified, or supplemented by Supercell and the Organizer, from time to time, in order to, among other things, ensure fair play and the integrity of the Tournament.